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Super Smash Bros. 4

Mewtwo (SSB4)

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This article is about Mewtwo's appearance in Super Smash Bros. 4. For the character in other contexts, see Mewtwo.
Mewtwo
in Super Smash Bros. 4
Mewtwo SSB4.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearance in Melee


Availability Downloadable
Final Smash Psystrike
Mewtwo (SSB4)
Mewtwo Strikes Back!
—Introduction Tagline

Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. 4 as a downloadable character that was released in April 2015. It was confirmed to be a playable character during the Super Smash Bros. for Wii U 50-Fact Extravaganza Nintendo Direct presentation on October 23rd, 2014. Its appearance in Super Smash Bros. 4 makes it the first character in all of the series to be downloadable after the game's release; it also makes it the second cut veteran to return for Super Smash Bros. 4, after Dr. Mario. Mewtwo was made available to the public on April 28th, 2015; however, it was available early as a free download as of April 15th to players who registered both the 3DS and Wii U versions of the game on Club Nintendo before March 31, 2015.[1]

Mewtwo is now voiced by Keiji Fujiwara, replacing Masachika Ichimura's work from Melee. As in Melee, Mewtwo has fully voiced victory quotes in Japanese (which are re-recorded versions of its Melee quotes), which are removed for international versions.

Changes from Melee

Mewtwo received a mix of buffs and nerfs in its transition from Melee to Smash 4, but it is considered to be buffed overall due to its increase in mobility and power. While its KO ability was improved due to increased knockback on some of its attacks (such as its up smash and down aerial), its combo and approach ability were toned down a bit due to the removal of wavedashing and double jump canceling; however, some new mechanics have helped to create new combos. Two specials that were previously thought worthless, Confusion and Disable, are now viable due to buffs in speed and use (particularly in comboing). Mewtwo is more mobile but also lighter, making it more susceptible to KOs.

Aesthetics

Mewtwo has undergone various changes in its model much like the other playable Pokémon in SSB4; its proportions more closely resemble its most appearance recent appearence in the core Pokémon games (with a smaller head, lighter skin and more bulbous fingers), which are completely different than that of its existing trophy.

  • Change Like many characters, Mewtwo faces the screen regardless of which direction it is looking.

Attributes

  • Buff Mewtwo is much faster overall.
  • Nerf Mewtwo is significantly lighter.
  • Change Mewtwo is slightly larger.
  • Buff Mewtwo's crouch is lower, aiding some defensive options.
  • Buff The removal of double jump cancelling improves Mewtwo's recovery, as it can now use aerials or air dodges while keeping its momentum.
  • Nerf The removal of double jump cancelling impairs Mewtwo's combo ability.
  • Buff Mewtwo can now wall jump.
  • Nerf The loss of wavedashing has hindered Mewtwo's approach and mobility options.
  • Buff Mewtwo's techs are more traditional in animation, making it harder to tech-chase.
  • Change Mewtwo's item swings are all different in animation, and its dash swings no longer have unique multi-hit behaviour.

Ground attacks

  • Nerf Neutral attack (hit 1), forward smash (sweetspot), and down tilt deal less damage.
  • Buff Forward smash deals more knockback on both the sourspot and the sweetspot. The latter is also slightly easier to land. Its sourspot deals more damage.
  • Nerf Forward smash has slightly less range.
  • Buff Up smash deals 1% more damage and is significantly stronger, now being able to KO under 75% when fully charged and all hits land. The first six hits are also harder to escape from.

Aerial attacks

  • Buff Neutral aerial has greater knockback than it did in Melee, and the first 7 hits link together better.
  • Nerf Neutral, up, and forward aerials deal less damage.
  • Change Forward aerial is now a horizontal slash and sends opponents at a more diagonal angle, making it more useful for horizontal KOs but hindering its vertical KO power. It also has a slightly tweaked animation.
  • Buff Forward aerial has more horizontal range and has better followup knockback.
  • Buff Up aerial is a better combo move.
  • Buff Down aerial is much faster and has better vertical reach. It has also received arguably the biggest power buff on a down air, now being able to KO grounded opponents at 140% if sweetspotted, making it one of the game's best aerial attacks.
  • Change Down air has more darkness visuals.
  • Change Down aerial now has a sourspot that sends opponents upwards and deals 1% less damage, much like other characters with the same changes. However, this down aerial, thanks to its vertical reach, can KO near the top of the stage very easily, at ~70% on an opponent.

Throws

  • Nerf Pummel, down, and back throws deal less damage.
  • Buff Forward throw's projectiles are larger and pass through the thrown opponent, generally making them more reliable, but they don't travel as far. The attack as a whole deals more damage (10.5%, up from 9%).
  • Change Mewtwo has a new back throw, which involves throwing an opponent backwards in an underhand motion.
  • Nerf Back throw is weaker.
  • Nerf Mewtwo can no longer chaingrab with its up or down throws.
  • Nerf Up throw is weaker, KOing 20-30% later, though it is still one of the strongest up throws in the game. It is also slightly laggier, making it easier to punish Mewtwo at low percentages.
  • Buff Down throw is slightly faster and more damaging, while also dealing improved followup knockback.
  • Nerf Down throw has slightly more end lag (though it's still the fastest of its throws).
  • Change Down throw has a slightly changed animation, which involves Mewtwo doing a frontflip instead of a full body spin.

Special moves

  • Buff Shadow Ball is much stronger when fully charged and covers more ground.
  • Nerf Shadow Ball no longer does damage while charging, and takes longer to fully charge.
  • Change Shadow Ball's trajectory is overall more predictable.
  • Change Shadow Ball pushes Mewtwo back even further when fully charged. While it improves Mewtwo's defensive options and recovery if used correctly, it can increase the risk of accidentally SD'ing off the stage.
  • Change When Shadow Ball is fully charged, darkness emenates from both of Mewtwo's hands instead of just one.
  • Buff Confusion is now a traditional reflector, changing projectiles to Mewtwo's ownership, and increases their damage to 1.4x. It now moves Mewtwo farther in the air, improving it as a recovery option.
  • Nerf A thrown Confusion deals less damage.
  • Change Confusion deals 8 small hits instead of 1 large hit.
  • Change Confusion is now depicted as a purple wave rather than a flash, resembling the attack in the core games.
  • Buff Teleport provides Mewtwo with a small amount of momentum.
  • Nerf Teleport takes slightly longer to start up.
  • Buff Disable now gives more stun and has less lag, making it an excellent move to follow-up into another, and even a great tool to provide KOs through combos.
  • Nerf Performing Disable on a stunned or airborne opponent no longer launches them or makes them tumble, instead only dealing additional minor damage and minor knockback in the air.
  • Change Disable has a different animation and Mewtwo's eyes now turn green.

Moveset

Mewtwo does not currently have any custom special moves, with the relevant menu in the Wii U verstion stating that "there are no custom specials".

  Name Damage Description
Neutral attack   4% Mewtwo extends its arm and summons repeated bits of dark energy.
1% (loop), 2% (finisher)
Forward tilt   10% (near), 9% (mid), 8% (far) Mewtwo swipes its tail forward. Can be angled.
Up tilt   6% (nearest), 5% (near), 4% (far), 3% (farthest), 4.5% (farthest hitbox to opponents in front of Mewtwo) Mewtwo does a flip, striking foes with its tail.
Down tilt   5% (near), 4% (far) Mewtwo crouches and spins its tail in a circle.
Dash attack   10% (clean sweetspot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot) Mewtwo extends its arm and summons blue energy. Sweetspot K.O.s at 193%.
Forward smash   19% (blast), 15% (arms) Mewtwo reaches out, creating damaging dark energy. K.O.s at 114%, sourspot K.O.s at 131%.
Up smash   1% (hits 1-6), 10% (last hit) Mewtwo extends its arm upwards, creating swirling dark energy. K.O.s at 107% if all hits connect.
Down smash   15% Mewtwo extends its arm downwards and summons an explosion of dark energy. K.O.s at 120%.
Neutral aerial   1% (hits 1-8), 4% (last hit) Mewtwo surrounds itself with electric sparks.
Forward aerial   13% Mewtwo swipes forward. K.O.s at 143%.
Back aerial   13% (near), 11% (mid), 9% (far) Mewtwo whips its tail behind it. Does more damage closer to Mewtwo's body.
Up aerial   11% (near), 9% (mid), 7% (far) Mewtwo does a flip, striking opponents with its tail. Does more damage closer to Mewtwo's body.
Down aerial   14% (grounded opponents and aerial sourspot), 15% (aerial sweetspot) Mewtwo swipes downward, creating a ball of dark energy. Can Meteor smash aerial opponents. K.O.s grounded opponents at 134%.
Grab   Mewtwo grabs a nearby opponent with a small amount of dark energy.
Pummel   2% The dark energy summoned during the grab pulsates.
Forward throw   3% (throw), 1.5% (Shadow Balls) Mewtwo throws the opponent diagonally in the air before firing five small Shadow Balls at them.
Back throw   10% Mewtwo uses telekenisis to toss the opponent behind it. Has a good KO potential at high percentage near close to the edge. K.O.s from the center of the stage at 192%.
Up throw   12% Mewtwo telekenetically swirls the opponent around its head before launching them upwards. The strongest up throw in the game especially during the effects of rage. K.O.s at 142%.
Down throw   4% (hit 1), 5% (throw) Mewtwo slams the opponent to the ground and spins to whip them with its tail.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Mewtwo levitates and spins around , striking opponents with its tail.
Floor attack (back)
Floor getups (back)
  7% Mewtwo levitates and spins around , striking opponents with its tail.
Floor attack (trip)
Floor getups (trip)
  5% Mewtwo gets up and swipes on both sides.
Edge attack
Edge getups
  7% Mewtwo gets up and swipes its tail in front of itself.
Neutral special Default Shadow Ball 2.5% (minimum charge), 25% (full charge) Mewtwo fires a large, purple projectile that can be charged. At full charge, K.O.s at 112%.
Custom 1 N/A
Custom 2 N/A
Side special Default Confusion ≈9.0495% (throw), 1.4x (reflected projectiles) Mewtwo summons a wavy ball of energy in front of it. The ball can spin opponents around, tossing them behind Mewtwo, or reflect projectiles.
Custom 1 N/A
Custom 2 N/A
Up special Default Teleport 0% Mewtwo disappears, reappearing soon after in a different place. It is completely invulnerable during the move.
Custom 1 N/A
Custom 2 N/A
Down special Default Disable 1% Mewtwo crouches and stares at an opponent, making them stunned. Only works if the opponent is facing Mewtwo.
Custom 1 N/A
Custom 2 N/A
Final Smash Psystrike 30% Mewtwo transforms into Mega Mewtwo Y and sends out a ball of energy. Any opponent it catches will be stunned, then launched by a powerful attack.

Taunts

  • Mewtwo spins around whilst laughing. This taunt returns from Melee.
  • Mewtwo surrounds itself in dark energy, similar to Lucario's up taunt.
  • Mewtwo faces the camera, stretches its arm out, and summons a small spark of dark energy.

On-Screen Appearance

Mewtwo, removing itself from a large mass of dark energy, falls gently to the ground.

Idle Poses

  • Mewtwo motions towards itself with its arm further from the camera.
  • Mewtwo draws its arms toward itself and strikes a pose.

Victory Fanfare

A small excerpt of the Pokémon Red / Blue title theme. Shared with Pikachu, Jigglypuff, Lucario, Charizard, and Greninja.

Victory Poses

  • Mewtwo turns its back on the camera and grunts before suddenly turning its head.
  • Mewtwo lunges forward, creating a spark of dark energy.
  • Mewtwo spins around before extending its arms and summoning a pillar of dark energy.

Alternate costumes

Mewtwo Palette (SSB4).png
Mewtwo (SSB4) Mewtwo (SSB4) Mewtwo (SSB4) Mewtwo (SSB4) Mewtwo (SSB4) Mewtwo (SSB4) Mewtwo (SSB4) Mewtwo (SSB4)

Trophy

Mewtwo's DLC contains matching fighter trophies, which are unlocked as usual (its alternate trophy will also be automatically be granted on startup in the Wii U version.) Its existing non-fighter trophy remains in the game, completely unchanged; both it and the Classic trophy are simply labeled "Mewtwo" in-game.

Mewtwo
Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its attacks extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might just be worth it!
Mewtwo (Alt.)
Mewtwo's Confusion side special not only lets you repel projectiles—it also reflects the damage back on your opponent. Its down special, Disable, stuns an enemy for longer the higher its damage is. As it works by having Mewtwo glare at its foe, this only works if they make eye contact.
Psystrike (Mewtwo's All-Star Trophy)
Mewtwo's Final Smash starts as Mewtwo Mega Evolves into Mega Mewtwo Y. It then fires a huge psychic projectile that penetrates enemies and obstacles. This projectile doesn't do any damage, but it freezes every foe it hits in place. They can even be frozen midjump! Afterward, every foe hit with this projectile will take a powerful psychic hit to the head.


Mewtwo (non-fighter)
Created from modified Mew DNA, Mewtwo was designed to be the ultimate Pokémon. It didn't take on any of Mew's kinder traits and only uses its intelligence to destroy its enemies. Or...so it seems. Perhaps it just feels frightened or even tormented, and that's why it lashes out. Whatever the reason, Mewtwo is not to be messed with.

Videos

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Gallery

Trivia

  • Mewtwo's non-fighter trophy has different features than the eventual design of it as a playable character, such as having smaller eyes, a shorter tail, and a lighter shade of purple for its midsection and tail. In turn, both its playable model and the trophy (particularly the former) are also modeled after the first Pokémon movie and differ slightly from Mewtwo's model in Pokémon X and Pokémon Y, which has larger and rounder eyes than either of the two (to match Mewtwo's official art by Ken Sugimori).
  • Mewtwo is one of the few characters to not clap for the victor on the result screen, instead folding its arms, showing frustration with its head turned to the side.
  • Mewtwo's introduction tagline is a reference to the first Pokémon movie. Mewtwo's trailer also shows it encountering Genesect, likely in reference to the sixteenth Pokémon movie; its Boxing Ring tagline and unlock description, "A Legend Reawakened" is also a reference to said movie.
  • Mewtwo's pose in its official artwork closely resembles its pose in its Melee artwork.
  • Mewtwo is the only character in Super Smash Bros. 4 to not have any custom moves.
    • Prior to version 1.0.7 it was possible to access buggy versions of Mewtwo's special moves via a glitch involving shared Mii Fighters. Most of these crashed the game, although both variations of Confusion, as well as its third up special (a non-functional version of Disable that sends Mewtwo into its helpless state) and down special (which zooms the camera in on Mewtwo and temporarily slows down time) did not and actually had limited functionality. It is unclear whether the glitch involved accessing "custom moves that are incomplete" or "data that's not supposed to be used for custom moves". While the glitch was removed in version 1.0.7, it is still possible to view replays containing these special moves in-game.

References

  1. ^ [1]