Mewtwo (SSB4)
Mewtwo in Super Smash Bros. 4 | |
---|---|
Universe | Pokémon |
Other playable appearance | in Melee |
Availability | Downloadable |
Final Smash | Psystrike |
“ | Mewtwo Strikes Back! | ” |
—Introduction Tagline |
Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. 4 as a downloadable character that was released in April 2015. It was confirmed to be a playable character during the Super Smash Bros. for Wii U 50-Fact Extravaganza Nintendo Direct presentation on October 23rd, 2014. Its appearance in Super Smash Bros. 4 makes it the first character in all of the series to be downloadable after the game's release; it also makes it the second cut veteran to return for Super Smash Bros. 4, after Dr. Mario. Mewtwo will be made available to the public on April 28th, 2015; however, it is currently available early as a free download as of April 15th to players who registered both the 3DS and Wii U versions of the game on Club Nintendo before March 31, 2015.[1]
Mewtwo is now voiced by Keiji Fujiwara, replacing Masachika Ichimura's work from Melee. As in Melee, Mewtwo has fully voiced victory quotes in Japanese (which are re-recorded versions of its Melee quotes), which are removed for international versions.
Changes from Melee
Mewtwo received a mix of buffs and nerfs in his transition from Melee to Smash 4. While its KO ability was improved due to increased knockback on some of its attacks (such as its up smash and down aerial), its combo and approach ability was toned down a bit due to the removal of Wavedashing and Double Jump Cancel. Its down throw however, still maintains its combo potential. Up smash now has a lower SDI multiplier than it has in Melee, improving its reliability. Confusion is more useful as it can now act as a traditional reflector. Mewtwo is more mobile, but it is lighter, making it more susceptible to horizontal KOs.
Aesthetics
Mewtwo has undergone various changes in its model much like the other playable Pokémon in SSB4; its proportions more closely resemble its appearance in the main Pokémon games (with a smaller head, lighter skin and more bulbous fingers), which are completely different than that of its existing trophy.
- Like many characters, Mewtwo faces the screen regardless of which direction it is looking.
Attributes
- Mewtwo is much faster overall.
- Mewtwo is slightly larger and significantly lighter.
- Mewtwo's crouch is lower, aiding some defensive options.
- The removal of double jump cancelling improves Mewtwo's recovery, as it can now use aerials or air dodges while keeping its momentum.
- The removal of double jump cancelling impairs Mewtwo's combo ability.
- Mewtwo can now wall jump.
- The loss of wavedashing has hindered Mewtwo's approach and mobility options.
- Mewto's techs are more traditional in animation, making it harder to tech-chase.
- Mewtwo's item swings are all different in animation, and its dash swings no longer have unique multi-hit behaviour.
Ground attacks
- Neutral attack (hit 1), forward smash (sweetspot), and down tilt deal less damage.
- Forward smash deals more knockback on both the sourspot and the sweetspot. The latter is also slightly easier to land. Its sourspot deals more damage.
- Forward smash has slightly less range.
- Up smash deals 1% more damage and is significantly stronger, now being able to KO under 75% when fully charged and all hits land. The first six hits are also harder to escape from.
Aerial attacks
- Neutral aerial has greater knockback than it did in Melee, and the first 7 hits link together better.
- Neutral, up, and forward aerials deal less damage.
- Forward aerial is now a horizontal slash and sends opponents at a more diagonal angle, making it more useful for horizontal KOs but hindering its vertical KO power. It also has a slightly tweaked animation.
- Forward aerial has more horizontal range and has better followup knockback.
- Up aerial is a better combo move.
- Down aerial is much faster and has better vertical reach. It has also received arguably the biggest power buff on a down air, now being able to KO grounded opponents at 140% if sweetspotted, making it one of the game's best aerial attacks.
- Down air has more darkness visuals.
- Down aerial now has a sourspot that sends opponents upwards and deals 1% less damage, much like other characters with the same changes. However, this down aerial, thanks to its vertical reach, can KO near the top of the stage very easily, at ~70% on an opponent.
Throws
- Pummel, down, and back throws deal less damage.
- Forward throw's projectiles are larger and pass through the thrown opponent, generally making them more reliable, but they don't travel as far. The attack as a whole deals more damage (10.5%, up from 9%).
- Mewtwo has a new back throw, which involves throwing an opponent backwards in an underhand motion.
- Back throw is weaker.
- Mewtwo can no longer chaingrab with its up or down throws.
- Up throw is weaker, KOing 20-30% later, though it is still one of the strongest up throws in the game. It is also slightly laggier, making it easier to punish Mewtwo at low percentages.
- Down throw is slightly faster and more damaging, while also dealing improved followup knockback.
- Down throw has slightly more end lag (though it's still the fastest of its throws).
- Down throw has a slightly changed animation, which involves Mewtwo doing a frontflip instead of a full body spin.
Special moves
- Shadow Ball is much stronger when fully charged and covers more ground.
- Shadow Ball no longer does damage while charging, and takes longer to fully charge.
- Shadow Ball's trajectory is overall more predictable.
- Shadow Ball pushes Mewtwo back even further when fully charged. While it improves Mewtwo's defensive options and recovery if used correctly, it can increase the risk of accidentally SD'ing off the stage.
- When Shadow Ball is fully charged, darkness emenates from both of Mewtwo's hands instead of just one.
- Confusion is now a traditional reflector, changing projectiles to Mewtwo's ownership, and increases their damage to 1.4x. It now moves Mewtwo farther in the air, improving it as a recovery option.
- A thrown Confusion deals less damage.
- Confusion deals 8 small hits instead of 1 large hit.
- Confusion is now depicted as a purple wave rather than a flash, resembling the attack in the core games.
- Teleport provides Mewtwo with a small amount of momentum.
- Teleport takes slightly longer to start up.
- Disable now gives more stun and has less lag, making it an excellent move to follow-up into another, and even a great tool to provide KOs through combos.
- Performing Disable on a stunned or airborne opponent no longer launches them or makes them tumble, instead only dealing additional minor damage.
- Disable has a different animation and Mewtwo's eyes now turn green.
Moveset
Mewtwo does not currently have any custom special moves, with the relevant menu in the Wii U verstion stating that "there are no custom specials". As a result, glitches exist where attempting to play Mewtwo via the Random function with customization active may result in Mewtwo gaining non-functional variants of its special moves.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 4% | Mewtwo extends its arm and summons repeated bits of dark energy. | ||
1% (loop), 2% (finisher) | ||||
Forward tilt | 10% (near), 9% (mid), 8% (far) | Mewtwo swipes its tail forward. Can be angled. | ||
Up tilt | 6% (nearest), 5% (near), 4% (far), 3% (farthest) | Mewtwo does a flip, striking foes with its tail. | ||
Down tilt | 5% (near), 4% (far) | Mewtwo crouches and spins its tail in a circle. | ||
Dash attack | 10% (clean sweetspot), 9% (clean sourspot), 6% (late) | Mewtwo extends its arm and summons blue energy. | ||
Forward smash | 15% (arms), 19% (blast) | Mewtwo reaches out, creating damaging dark energy. | ||
Up smash | 1% (hits 1-6), 10% (last hit) | Mewtwo extends its arm upwards, creating swirling dark energy. | ||
Down smash | 15% | Mewtwo extends its arm downwards and summons an explosion of dark energy. | ||
Neutral aerial | 1% (hits 1-8), 4% (last hit) | Mewtwo surrounds itself with electric sparks. | ||
Forward aerial | 13% | Mewtwo swipes forward. | ||
Back aerial | 13% (near), 11% (mid), 9% (far) | Mewtwo whips its tail behind it. Does more damage closer to Mewtwo's body. | ||
Up aerial | 11% (near), 9% (mid), 7% (far) | Mewtwo does a flip, striking opponents with its tail. Does more damage closer to Mewtwo's body. | ||
Down aerial | 14% (grounded opponents and aerial sourspot), 15% (aerial sweetspot) | Mewtwo swipes downward, creating a ball of dark energy. Can Meteor smash aerial opponents. | ||
Grab | — | Mewtwo grabs a nearby opponent with a small amount of dark energy. | ||
Pummel | 2% | The dark energy summoned during the grab pulsates. | ||
Forward throw | 3% (throw), 1.5% (Shadow Balls) | Mewtwo throws the opponent diagonally in the air before firing five small Shadow Balls at them. | ||
Back throw | 10% | Mewtwo uses telekenisis to toss the opponent behind it. Has a good KO potential at high percentage near close to the edge. | ||
Up throw | 12% | Mewtwo telekenetically swirls the opponent around its head before launching them upwards. The strongest up throw in the game especially during the effects of rage. | ||
Down throw | 4% (hit 1), 5% (throw) | Mewtwo slams the opponent to the ground and spins to whip them with its tail. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Mewtwo levitates and spins around , striking opponents with its tail. | ||
Floor attack (back) Floor getups (back) |
7% | Mewtwo levitates and spins around , striking opponents with its tail. | ||
Floor attack (trip) Floor getups (trip) |
5% | Mewtwo gets up and swipes on both sides. | ||
Edge attack Edge getups |
7% | Mewtwo gets up and swipes its tail in front of itself. | ||
Neutral special | Default | Shadow Ball | 2.5% (minimum charge), 25% (full charge) | Mewtwo fires a large, purple projectile that can be charged. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Side special | Default | Confusion | ≈9% (throw), 1.4x (reflected projectiles) | Mewtwo summons a wavy ball of energy in front of it. The ball can spin opponents around, tossing them behind Mewtwo, or reflect projectiles. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Up special | Default | Teleport | 0% | Mewtwo disappears, reappearing soon after in a different place. It is completely invulnerable during the move. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Down special | Default | Disable | 1% | Mewtwo crouches and stares at an opponent, making them stunned. Only works if the opponent is facing Mewtwo. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Final Smash | Psystrike | 30% | Mewtwo transforms into Mega Mewtwo Y and sends out a ball of energy. Any opponent it catches will be stunned, then launched by a powerful attack. |
Taunts
- Mewtwo spins around whilst laughing. This taunt returns from Melee.
- Mewtwo surrounds itself in dark energy, similar to Lucario's up taunt.
- Mewtwo faces the camera, stretches its arm out, and summons a small spark of dark energy.
On-Screen Appearance
Mewtwo, removing itself from a large mass of dark energy, falls gently to the ground.
Idle Poses
- Mewtwo motions towards itself with its arm further from the camera.
- Mewtwo draws its arms toward itself and strikes a pose.
Victory Fanfare
A small excerpt of the Pokémon Red / Blue title theme. Shared with Pikachu, Jigglypuff, Lucario, Charizard, and Greninja.
Victory Poses
- Mewtwo turns its back on the camera and grunts before suddenly turning its head.
- Mewtwo lunges forward, creating a spark of dark energy.
- Mewtwo spins around before extending its arms and summoning a pillar of dark energy.
Alternate costumes
Trophy
Mewtwo's DLC contains matching fighter trophies, which are unlocked as usual (its alternate trophy will also be automatically be granted on startup in the Wii U version.) Its existing non-fighter trophy remains in the game, completely unchanged; both it and the Classic trophy are simply labeled "Mewtwo" in-game.
- Mewtwo
- Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its attacks extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might just be worth it!
- Mewtwo (Alt.)
- Mewtwo's Confusion side special not only lets you repel projectiles—it also reflects the damage back on your opponent. Its down special, Disable, stuns an enemy for longer the higher its damage is. As it works by having Mewtwo glare at its foe, this only works if they make eye contact.
- Psystrike (Mewtwo's All-Star Trophy)
- Mewtwo's Final Smash starts as Mewtwo Mega Evolves into Mega Mewtwo Y. It then fires a huge psychic projectile that penetrates enemies and obstacles. This projectile doesn't do any damage, but it freezes every foe it hits in place. They can even be frozen midjump! Afterward, every foe hit with this projectile will take a powerful psychic hit to the head.
- Mewtwo (non-fighter)
- Created from modified Mew DNA, Mewtwo was designed to be the ultimate Pokémon. It didn't take on any of Mew's kinder traits and only uses its intelligence to destroy its enemies. Or...so it seems. Perhaps it just feels frightened or even tormented, and that's why it lashes out. Whatever the reason, Mewtwo is not to be messed with.
Videos
<youtube>dKB9DXMb_-0</youtube><youtube>P-zJOntZRHo</youtube>
Gallery
Fighting Fox.
With Mew.
Using Disable.
...and then using its Final Smash.
Mewtwo attacking Toon Link in the 3DS version.
Fighting Greninja.
Trivia
- Mewtwo's non-fighter trophy has different features than the eventual design of it as a playable character, such as having smaller eyes, a shorter tail, and a lighter shade of purple for its midsection and tail. In turn, both its playable model and the trophy (particularly the former) are also modeled after the first Pokémon movie and differ slightly from Mewtwo's model in Pokémon X and Pokémon Y, which has larger and rounder eyes than either of the two (to match Mewtwo's official art by Ken Sugimori).
- Mewtwo is one of the few characters to not clap for the victor on the result screen, instead scolding, showing frustration with its head turned to the side.
- Mewtwo's introduction tagline is a reference to the first Pokémon movie. Mewtwo's trailer also shows it encountering Genesect, likely in reference to the sixteenth Pokémon movie; its Boxing Ring tagline, "A Legend Reawakened" is also a reference to said movie.
- Mewtwo's pose in its official artwork closely resembles its pose in its Melee artwork.
- Mewtwo does have incomplete custom moves, accessible in-game via a glitch involving shared Mii Fighters. Most of these crash the game, although both variations of Confusion, as well as its third Up Special (a non-functional version of Disable that sends Mewtwo into its helpless state) and Down Special (which zooms the camera in on Mewtwo and temporarily slows down time) do not and actually have limited functionality.
References
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |