List of updates (SSB4)/1.0.6 changelog
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This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
Stages
Lylat Cruise edges changed for "slope" recoveries.
The Nabbit glitch has been removed.
Bowser
Bowser has more control over the trajectory of Flying Slam.
Bowser Jr.
Side smash can now hit at closer range.
Charizard
Up throw damage: 6%, 2% → 8%, 3%
Rock Smash total damage: 23% → 29%
Fly deals more knockback.
Flare Blitz recoil damage: 4% → 5%
Sweetspot and sourspot of forward aerial have been switched.
Donkey Kong
Giant Punch charges slightly faster.
Diddy Kong
Up air damage: 8% → 6%
Up air's knockback is also significantly weaker
Forward air damage: 12/10% → 10/8%
Up throw damage: 10% → 8%
Down throw damage: 7% → 6%
Monkey Flip (kick) damage: 12/14% → 10/12%
Monkey Flip (grab) damage: 12% → 10%
Forward smash's ending lag increased.
Dr. Mario
Forward aerial (clean) damage: 15.68% → ~16.75%
Angle of up smash is more horizontal.
Falco
Forward smash (angled downward) is approximately 15% stronger.
Ganondorf
Jab damage: 6-9% → 7-10%
Forward smash has less end lag.
Ike
Eruption damage (uncharged): 9% → 10%
Kirby
Down throw damage: 6.6% → 10.2%
Inhale can be canceled earlier.
Up smash K.O.s 7% earlier.
Down smash K.O.s 4% earlier.
Kirby moves faster on the ground while charging Hammer.
Hammer Flip has less ending lag.
Link
Spin Attack damage (uncharged): 12% → 14%
Spin Attack damage (fully charged): 19% → 22%
First hit of jab no longer has any IASA frames, ruining Link's reliable kill setups, combos, and offensive ability.
Up throw has less K.O. potential.
Dash attack's non-tip hitbox deals 1% less damage. (13%>12%)
Hylian Shield now blocks Blaster shots.
Down throw has less Knockback.
Lucina
Forward aerial damage: 8.075% → ~8.575%
Down tilt damage: 8.075% → ~8.575%
Forward smash damage: 14.725% → ~15.275%
Down smash (second hit) damage: 13.775% → ~14.275%
Down aerial's meteor hitbox is increased making it more easier to land.
Shield Breaker damage: 8.075% → ~8.575%
Shield Breaker (full charge) damage: 21.85% → ~22.85%
Luigi
Fireball now does 1% less damage at far range.
Mega Man
Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
Landing lag glitch has been fixed.
Mii Brawler
Forward aerial damage: 4%, 6% → 3%, 5%
Back aerial damage: 12% → ~10%
The first hit of Piston Punch can no longer OHKO light characters.
Mii Swordfighter
Down tilt damage: 6% → 8%
Neutral aerial damage: 5% → 8%
Hero's Spin (grounded) damage: 12-16% → 14-19%
Ness
Fixed glitch where Ness's down throw could send opponents through the boat on Wuhu Island for an instant KO.
Olimar
A glitch where reflecting Order Tackle would give the Pikmin a permanent power boost has been fixed.
Pac-Man
Trampoline can no longer be affected by Pocket.
Peach
Down throw trajectory has changed slightly.
Pikachu
Ledge grab animation's length has been standardized.
R.O.B.
Up throw does less knockback.
Robin
The wind repeating hits of jab do less knockback.
Tomes do not disappear when landing on platforms.
Rosalina & Luma
Luma health: 52 HP → 48 HP
Samus
Forward tilt (sweetspot) damage: 7/8% → 8/9%.
Sheik
Back aerial damage: 11/10% → 8/7%
Down tilt damage: 7.5% → 5%
Sonic
Back throw does less knockback.
Spin Dash (fully charged) damage: 10% → 7%
Up smash and down smash deals less knockback by 20-25%.
Spring can no longer be affected by Villager.
Toon Link
Hero's Shield now blocks Blaster shots.
Yoshi
Ledge attack has less ending lag.
Zelda
Forward smash connects properly in more situations.
Phantom Slash has slightly less ending lag.
Phantom stays out for slightly longer.
Destroyed Phantom regeneration time: 6 seconds → 9 seconds