List of updates (SSB4)/1.0.6 changelog
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This is the list of known changes in version 1.0.6 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
General
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
- It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
Stages
- Lylat Cruise edges changed for "slope" recoveries.
- The Nabbit glitch has been removed.
Bowser
- Bowser has more control over the trajectory of Flying Slam.
Bowser Jr.
- Side smash can now hit at closer range.
Charizard
- Up throw damage: 6%, 2% → 8%, 3%
- Rock Smash total damage: 23% → 29%
- Fly deals more knockback.
- Flare Blitz recoil damage: 4% → 5%
- Sweetspot and sourspot of forward aerial have been switched.
Donkey Kong
- Giant Punch charges slightly faster.
Diddy Kong
- Up air damage: 8% → 6%
- Up air's knockback is also significantly weaker
- Forward air damage: 12/10% → 10/8%
- Up throw damage: 10% → 8%
- Down throw damage: 7% → 6%
- Monkey Flip (kick) damage: 12/14% → 10/12%
- Monkey Flip (grab) damage: 12% → 10%
- Forward smash's ending lag increased.
Dr. Mario
- Forward aerial (clean) damage: 15.68% → ~16.75%
- Angle of up smash is more horizontal.
Falco
- Forward smash (angled downward) is approximately 15% stronger.
Ganondorf
- Jab damage: 6-9% → 7-10%
- Forward smash has less end lag.
Ike
- Eruption damage (uncharged): 9% → 10%
Kirby
- Down throw damage: 6.6% → 10.2%
- Inhale can be canceled earlier.
- Up smash K.O.s 7% earlier.
- Down smash K.O.s 4% earlier.
- Kirby moves faster on the ground while charging Hammer.
- Hammer Flip has less ending lag.
Link
- Spin Attack damage (uncharged): 12% → 14%
- Spin Attack damage (fully charged): 19% → 22%
- First hit of jab no longer has any IASA frames, ruining Link's reliable kill setups, combos, and offensive ability.
- Up throw has less K.O. potential.
- Dash attack's non-tip hitbox deals 1% less damage. (13%>12%)
- Hylian Shield now blocks Blaster shots.
- Down throw has less Knockback.
Lucina
- Forward aerial damage: 8.075% → ~8.575%
- Down tilt damage: 8.075% → ~8.575%
- Forward smash damage: 14.725% → ~15.275%
- Down smash (second hit) damage: 13.775% → ~14.275%
- Down aerial's meteor hitbox is increased making it more easier to land.
- Shield Breaker damage: 8.075% → ~8.575%
- Shield Breaker (full charge) damage: 21.85% → ~22.85%
Luigi
- Fireball now does 1% less damage at far range.
Mega Man
- Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).
- Landing lag glitch has been fixed.
Mii Brawler
- Forward aerial damage: 4%, 6% → 3%, 5%
- Back aerial damage: 12% → ~10%
- The first hit of Piston Punch can no longer OHKO light characters.
Mii Swordfighter
- Down tilt damage: 6% → 8%
- Neutral aerial damage: 5% → 8%
- Hero's Spin (grounded) damage: 12-16% → 14-19%
Ness
- Fixed glitch where Ness's down throw could send opponents through the boat on Wuhu Island for an instant KO.
Olimar
- A glitch where reflecting Order Tackle would give the Pikmin a permanent power boost has been fixed.
Pac-Man
- Trampoline can no longer be affected by Pocket.
Peach
- Down throw trajectory has changed slightly.
Pikachu
- Ledge grab animation's length has been standardized.
R.O.B.
- Up throw does less knockback.
Robin
- The wind repeating hits of jab do less knockback.
- Tomes do not disappear when landing on platforms.
Rosalina & Luma
- Luma health: 52 HP → 48 HP
Samus
- Forward tilt (sweetspot) damage: 7/8% → 8/9%.
Sheik
- Back aerial damage: 11/10% → 8/7%
- Down tilt damage: 7.5% → 5%
Sonic
- Back throw does less knockback.
- Spin Dash (fully charged) damage: 10% → 7%
- Up smash and down smash deals less knockback by 20-25%.
- Super Sonic is more maneuverable.
Toon Link
- Hero's Shield now blocks Blaster shots.
Yoshi
- Ledge attack has less ending lag.
Zelda
- Forward smash connects properly in more situations.
- Phantom Slash has slightly less ending lag.
- Phantom stays out for slightly longer.
- Destroyed Phantom regeneration time: 6 seconds → 9 seconds