Mewtwo (SSB4)
Mewtwo in Super Smash Bros. 4 | |
---|---|
Universe | Pokémon |
Other playable appearance | in Melee |
Availability | Downloadable |
Final Smash | Psystrike |
“ | Mewtwo Strikes Back! | ” |
—Introduction Tagline |
Mewtwo (ミュウツー, Mewtwo) is a playable character in Super Smash Bros. 4 as a downloadable character that was released in April 2015. It was confirmed to be a playable character during the Super Smash Bros. for Wii U 50-Fact Extravaganza Nintendo Direct presentation on October 23rd, 2014. Its appearance in Super Smash Bros. 4 makes it the first character in all of the series to be downloadable after the game's release; it also makes it the second cut veteran to return for Super Smash Bros. 4, after Dr. Mario. Mewtwo will be made available to the public on April 28th, 2015; however, it is currently available early as a free download as of April 15th to players who registered both the 3DS and Wii U versions of the game on Club Nintendo before March 31, 2015.[1]
Mewtwo is now voiced by Keiji Fujiwara, replacing Masachika Ichimura's work from Melee. As in Melee, Mewtwo has fully voiced victory quotes in Japanese (which are re-recorded versions of its Melee quotes), which are removed for international versions.
Changes from Melee
Mewtwo receives a mix of buffs and nerfs from Melee to Smash 4. While its KO ability was improved due to increased knockback on some of its attacks (such as its up smash and down aerial), its combo and approach ability was toned down a bit due to the removal of Wavedashing and Double Jump Cancel. Its down throw however, still maintains its combo potential. Up smash now has a lower SDI multiplier than it has in Melee, improving its reliability. Confusion is more useful as it can now act as a traditional reflector. Mewtwo is more mobile, but it is lighter, making it more susceptible to horizontal KOs.
Aesthetics
Mewtwo has undergone various changes in its model much like the other playable Pokémon in SSB4; its proportions more closely resemble its appearance in the main Pokémon games (with a smaller head, lighter skin and more bulbous fingers), which are completely different than that of its existing trophy.
- Like many characters, Mewtwo faces the screen regardless of which direction it is looking.
- Mewtwo has a new skidding animation, where he will perform a 360 spin. It is currently unknown if this affects gameplay.
Attributes
- Mewtwo is much faster.
- Mewtwo is much lighter.
- Mewtwo's crouch is lower, aiding some defensive options.
- The loss of wavedashing has hindered Mewtwo's approach and mobility options.
- Mewtwo can no longer double jump cancel, impairing its combo ability.
- The removal of double jump cancelling improves Mewtwo's recovery, as Mewtwo can now use aerials without killing the momentum of its midar jump, and the new air dodge mechanics allow it to air dodge while keeping the momentum of its midair jump.
- Mewtwo can now wall jump.
- Mewtwo's item swings are all different in animation, and it no longer has unique hitbox data for its dash swings.
Ground attacks
- Neutral attack (hit 1), forward smash (sweetspot), and down tilt deal less damage.
- Forward smash deals more knockback on both the sourspot and the sweetspot. The latter is also slightly easier to land. Its sourspot deals more damage.
- Forward smash's range is slightly shorter (though its range is still long).
- Up smash deals 1% more damage and much more knockback, now being able to KO under 75% when fully charged and all hits land. The first six hits are also harder to escape from.
Aerial attacks
- Neutral aerial has greater knockback than it did in Melee.
- Forward aerial is now a horizontal slash and sends opponents at a more diagonal angle, making it more useful for horizontal KOs but hindering its vertical KO power. It also has a new animation that gives it more range.
- Down aerial is much faster and has better vertical reach. It has also received arguably the biggest power buff on a down air, now being able to KO grounded opponents at 140% if sweetspotted, making it one of the game's best aerial attacks.
- Down air has more darkness visuals.
- Down aerial now has a sourspot that sends opponents upwards and deals 1% less damage, much like other characters with the same changes. However, this down aerial, thanks to its vertical reach, can KO near the top of the stage very easily, at ~70% on an opponent.
Throws
- Mewtwo can no longer chaingrab with its up or down throws.
- Mewtwo's throws as a whole give more damage.
- Forward throw's Shadow Balls now hit all the time, unlike in Melee. The Shadow Balls released during forward throw are larger and pass through the thrown opponent.
- Up throw is weaker, KOing 20-30% later, though it is still one of the strongest up throws in the game (especially in rage mode). It is also slightly laggier, making it easier to punish Mewtwo at low percentages.
- Down throw is slightly faster and more damaging, while also dealing improved followup knockback.
- Down throw has slightly more end lag (though it's still the fastest of its throws).
- Down throw has a slightly changed animation, which involves Mewtwo doing a frontflip instead of a full body spin.
- Mewtwo has a new back throw, which involves throwing an opponent backwards in an underhand motion.
Special moves
- Shadow Ball is much stronger when fully charged and covers more ground.
- Shadow Ball no longer does damage while charging, and takes longer to fully charge.
- Shadow Ball's trajectory is overall more predictable.
- When Shadow Ball is fully charged, darkness emenates from both of Mewtwo's hands instead of just one.
- Shadow Ball pushes Mewtwo back even further when fully charged. While it improves Mewtwo's defensive options and recovery if used correctly, it can increase the risk of accidentally SD'ing off the stage.
- Confusion is now a traditional reflector, changing projectiles to Mewtwo's ownership, and increases their damage to 1.4x. It now moves Mewtwo farther in the air, improving it as a recovery option.
- Confusion deals 8 small hits instead of 1 large hit.
- Confusion is now depicted as a purple wave rather than a flash, resembling the attack in the core games.
- Teleport has a disappearing animation distinct from Mewtwo's airdodge, removing mindgames. It also takes slightly longer to start up.
- Teleport provides Mewtwo with a small amount of momentum.
- Disable now gives more stun and has less lag, making it an excellent move to follow-up into another, and even a great tool to provide KOs through combos.
- Performing Disable on a stunned or airborne opponent no longer launches them or makes them tumble, instead only dealing additional minor damage.
- Disable has a different animation and Mewtwo's eyes now turn green.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 4% | Mewtwo extends its arm and summons repeated bits of dark energy. | ||
1% (loop), 2% (finisher) | ||||
Forward tilt | 10% (near), 9% (mid), 8% (far) | Mewtwo swipes its tail forward. Can be angled. | ||
Up tilt | 6% (nearest), 5% (near), 4% (far), 3% (farthest) | Mewtwo does a flip, striking foes with its tail. | ||
Down tilt | 5% (near), 4% (far) | Mewtwo crouches and spins its tail in a circle. | ||
Dash attack | 10% (clean sweetspot), 9% (clean sourspot), 6% (late) | Mewtwo extends its arm and summons blue energy. | ||
Forward smash | 15% (arms), 19% (blast) | Mewtwo reaches out, creating damaging dark energy. | ||
Up smash | 1% (hits 1-6), 10% (last hit) | Mewtwo extends its arm upwards, creating swirling dark energy. | ||
Down smash | 15% | Mewtwo extends its arm downwards and summons an explosion of dark energy. | ||
Neutral aerial | 1% (hits 1-8), 4% (last hit) | Mewtwo surrounds itself with electric sparks. | ||
Forward aerial | 13% | Mewtwo swipes forward. | ||
Back aerial | 13% (near), 11% (mid), 9% (far) | Mewtwo whips its tail behind it. Does more damage closer to Mewtwo's body. | ||
Up aerial | 11% (near), 9% (mid), 7% (far) | Mewtwo does a flip, striking opponents with its tail. Does more damage closer to Mewtwo's body. | ||
Down aerial | 14% (grounded opponents and aerial sourspot), 15% (aerial sweetspot) | Mewtwo swipes downward, creating a ball of dark energy. Can Meteor smash aerial opponents. | ||
Grab | — | Mewtwo grabs a nearby opponent with a small amount of dark energy. | ||
Pummel | 2% | The dark energy summoned during the grab pulsates. | ||
Forward throw | 3% (throw), 1.5% (Shadow Balls) | Mewtwo withdraws the dark energy and throws five Shadow Balls. | ||
Back throw | 10% | Mewtwo uses telekenisis to toss the opponent behind it. One of the strongest back throw in the game with good KO potential. | ||
Up throw | 12% | Mewtwo telekenetically swirls the opponent around its head before launching it upwards. The strongest up throw in the game especially during the effects of rage. | ||
Down throw | 4% (hit 1), 5% (throw) | Mewtwo slams the opponent to the ground and spins to whip him or her with its tail. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Mewtwo levitates and spins around , striking opponents with its tail. | ||
Floor attack (back) Floor getups (back) |
7% | Mewtwo levitates and spins around , striking opponents with its tail. | ||
Floor attack (trip) Floor getups (trip) |
5% | Mewtwo gets up and swipes on both sides. | ||
Edge attack Edge getups |
7% | Mewtwo gets up and swipes its tail in front of itself. | ||
Neutral special | Default | Shadow Ball | 2.5% (minimum charge), 25% (full charge) | Mewtwo fires a large, purple projectile that can be charged. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Side special | Default | Confusion | ≈9% (throw), 1.4x (reflected projectiles) | Mewtwo summons a wavy ball of energy in front of it. The ball can spin opponents around, tossing them behind Mewtwo, or reflect projectiles. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Up special | Default | Teleport | 0% | Mewtwo disappears, reappearing soon after in a different place. It is completely invulnerable during the move. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Down special | Default | Disable | 1% | Mewtwo crouches and stares at an opponent, making them stunned. Only works if the opponent is facing Mewtwo. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Final Smash | Psystrike | 30% | Mewtwo transforms into Mega Mewtwo Y and sends out a ball of energy. Any opponent it catches will be stunned, then launched by a powerful attack. |
Taunts
- Mewtwo spins around whilst laughing. This taunt returns from Melee.
- Mewtwo surrounds itself in dark energy, similar to Lucario's up taunt.
- Mewtwo faces the camera, stretches its arm out, and summons a small spark of dark energy.
On-Screen Appearance
Mewtwo, removing itself from a large mass of dark energy, falls gently to the ground.
Idle Poses
- Mewtwo motions towards itself with its arm further from the camera.
- Mewtwo draws its arms toward itself and strikes a pose.
Victory Fanfare
A small excerpt of the Pokémon Red / Blue title theme. Shared with Pikachu, Jigglypuff, Lucario, Charizard, and Greninja.
Victory Poses
- Mewtwo turns its back on the camera and grunts before suddenly turning its head.
- Mewtwo lunges forward, creating a spark of dark energy.
- Mewtwo spins around before extending its arms and summoning a pillar of dark energy.
Alternate costumes
Trophy
Mewtwo's DLC contains matching fighter trophies, which are unlocked as usual (its alternate trophy will also be automatically be granted on startup in the Wii U version.) Its existing non-fighter trophy remains in the game, completely unchanged; both it and the Classic trophy are simply labeled "Mewtwo" in-game.
- Mewtwo
- Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its attacks extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might just be worth it!
- Mewtwo (Alt.)
- Mewtwo's Confusion side special not only lets you repel projectiles—it also reflects the damage back on your opponent. Its down special, Disable, stuns an enemy for longer the higher its damage is. As it works by having Mewtwo glare at its foe, this only works if they make eye contact.
- Mewtwo (non-fighter)
- Created from modified Mew DNA, Mewtwo was designed to be the ultimate Pokémon. It didn't take on any of Mew's kinder traits and only uses its intelligence to destroy its enemies. Or...so it seems. Perhaps it just feels frightened or even tormented, and that's why it lashes out. Whatever the reason, Mewtwo is not to be messed with.
Videos
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Gallery
Fighting Fox.
With Mew.
Using Disable.
...and then using its Final Smash.
Mewtwo attacking Toon Link in the 3DS version.
Fighting Greninja.
Trivia
- Mewtwo's non-fighter trophy has different features than the eventual design of it as a playable character, such as having smaller eyes, a shorter tail, and a lighter shade of purple for its midsection and tail. In turn, both its playable model and the trophy (particularly the former) are also modeled after the first Pokémon movie and differ slightly from Mewtwo's model in Pokémon X and Pokémon Y, which has larger and rounder eyes than either of the two (to match Mewtwo's official art by Ken Sugimori).
- Mewtwo is the only character to not clap for the victor on the result screen, instead, he'll scold, showing frustration and its head turned left.
- Mewtwo's introduction tagline is a reference to the first Pokémon movie. Mewtwo's trailer also shows it encountering Genesect, likely in reference to the sixteenth Pokémon movie. Its Boxing Ring tagline, "A Legend Reawakened" is also a reference to said movie. The movie featured a separate Mewtwo character from the one that the playable Smash Mewtwo is based on; prior to Mewtwo's release, some fans speculated that it would be based on the newer Mewtwo character rather than the one in Melee.
- Mewtwo's pose in its official artwork closely resembles its pose in its Melee artwork.
- Mewtwo's voice actor, Keiji Fujiwara, had previously provided the voice of Maxie in the Pokémon anime.
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |