Talk:Dash
Chances being, Captain Falcon will be the 2nd fastest, and Sonic will be the first.
- No speculation, and remember to sig yourself with these: ~~~~ --Janitor 00:11, November 25, 2007 (EST)
i refuse to believe bowser is not in the bottom 5, let alone the top 20 Kperfekt722 (talk) 04:17, 25 June 2008 (UTC)
Dash stopping animation
What's the braking thing when you stop dashing called? – Smiddle 02:16, 16 November 2014 (EST)
- I don't think it has a popular name. Mechanically it's something like "RunStop" or "RunBrake". Toomai Glittershine The SMASH-GINEER 10:06, 16 November 2014 (EST)
SSB4 Dashing Speeds
Assuming people haven't already started testing this, can someone try to accomplish getting the speeds for the whole cast in SSB4? Aidan the Gamer 08:46, 21 November 2014 (EST)
Move
Strong support Not only is the page naming policy a factor, but it's also simple to implement. Berrenta (talk) 00:34, 26 December 2014 (EST)
The first problem that occurs to me with moving "dashing" to "dash" (both of which can be used as nouns) is that we can't also move "swimming" to "swim" (the latter which I don't think I've ever heard used as a noun in the way we'd need it), which would leave "swimming" as the only gerund amongst "walk", "dash", "jump", "crouch", "roll", and maybe some others I'm forgetting. Toomai Glittershine The Aurum 00:52, 26 December 2014 (EST)
Top 5 Dashing Speeds
I haven't managed to get all the dashing speeds for the Smash 4 characters, but I have managed to narrow down the top 5.
- Sonic
- Captain Falcon
- Fox
- Zero Suit Samus
- Palutena
I may need to run this test again after making a few modifications to the stage (because I noticed the starting points on both parts were not at the same point), so this list is subject to change. Aidan the Aura Master 10:04, 29 January 2015 (EST)
- Um, dude? There's a tip ("The Three Fastest Fighters") that says Mac is faster than Fox. Although I suppose it's not impossible they made a mistake... Zyrac (talk) 10:24, 29 January 2015 (EST)
- Like I said, the list is subject to change. I'll make some changes to the stage to make the testing a little more fair, then I'll see if I can't narrow down at least the top 10 (because doing all 51 characters is gonna be a pain in the ass). Aidan the Aura Master 10:29, 29 January 2015 (EST)
Eye-ball data okay?
http://smashboards.com/threads/smash-4-running-walking-speed-rankings.371564/ seems like a good preliminary until we have the actual data values. Is this allowed, or should we wait? ♡FirstaLasto♥ 12:15, 29 January 2015 (EST)
- I would support that, because if we can use Smashboards data for this page, then I see no reason to not do it here. Aidan the Aura Master 12:20, 29 January 2015 (EST)
- Okay, I'll add it to the page and just put the "Currently, it is sourced from experimentation documented in this this SmashBoards post, and is not yet confirmed via data extraction." part, then. ♡FirstaLasto♥ 12:23, 29 January 2015 (EST)
Dr. Mario's dash speed in SSB4 and SSB5
If Dr. Mario has a slower run speed than in his normal persona, then how come the ranking says they move at the same speed?64.237.228.162 10:25, 7 April 2015 (EDT)
- Multipliers are applied to his run speed and his other related stats. However, the multiplier's value is currently unknown. LimitCrown (talk) 10:28, 7 April 2015 (EDT)
- Mulitpliers? Sorry, I'm not familiar with the technical workings of SMASH BROS., other than frames and hitboxes. What are multipliers?64.237.228.162 10:46, 7 April 2015 (EDT)
- Well for example, all of Dr. Mario's attacks deal 1.12x the damage they're coded as. It seems that his movement values undergo a similar hidden transformation. Toomai Glittershine The Free 11:53, 7 April 2015 (EDT)
- Mulitpliers? Sorry, I'm not familiar with the technical workings of SMASH BROS., other than frames and hitboxes. What are multipliers?64.237.228.162 10:46, 7 April 2015 (EDT)