Equipment
Equipment is a customization option in Super Smash Bros. 4. Three pieces of equipment can be attached to a character, which will modify their attack, defense, and speed.
There are three classes of equipment. Orange equipment is based on weaponry and improves attack but lowers defense. Blue equipment is based on clothing and improves defense but lowers speed. Green equipment is based on footwear and improves speed but lowers attack. All three types can also bestow secondary effects, which may either be positive or negative.
Up to 3,000 pieces of equipment can be stored. Older pieces of equipment will be deleted to make room for any new equipment obtained.
Equipment categories
This table lists the effects of increasing the value of a category. If a category is negative, its effect will be inverted. Stats can exceed maximum values when using multiply effects.
Type | Effect |
---|---|
Attack | Increases damage done by all attacks, including special moves and items. Knockback and freeze frames are increased proportionally. |
Defense | Decreases damage received (and therefore knockback taken) from all sources; it is currently unclear whether weight and shield health are also increased, or whether they are only indirectly improved by the damage decrease. |
Speed | Increases walking, dashing, air speed, jump height, and fast-falling speed. Reduces landing lag, but does not alter passive falling speed. Positive speed values will lower the weight limit for holding Smash Run powers, while negative speed values increase the weight limit. |
Equipment types
Equipment comes in various types, which each have three rarities. Higher rarities result in stronger stat modifications. If a piece of equipment has an extra effect, it does not show its rarity. The frequency rate of each type of equipment appears to be based on how many characters can utilize it - for example, Swords are much more common than Pikmin.
Equipment usage
Each character has special item types they can equip. The equipment type "badges" can be equipped by any character. Items is simply the default weight limit value that the character has; this is used for Smash Run.
Character | Attack | Defense | Speed | Items |
---|---|---|---|---|
25 | ||||
24 | ||||
25 | ||||
23 | ||||
22 | ||||
29 | ||||
27 | ||||
26 | ||||
27 | ||||
27 | ||||
24 | ||||
26 | ||||
24 | ||||
22 | ||||
24 | ||||
29 | ||||
27 | ||||
23 | ||||
21 | ||||
22 | ||||
28 | ||||
24 | ||||
22 | ||||
23 | ||||
21 | ||||
27 | ||||
25 | ||||
24 | ||||
25 | ||||
25 | ||||
23 | ||||
23 | ||||
26 | ||||
24 | ||||
23 | ||||
24 | ||||
24 | ||||
23 | ||||
23 | ||||
26 | ||||
23 | ||||
23 | ||||
24 | ||||
24 | ||||
23 | ||||
23 | ||||
25 | ||||
25 | ||||
25 | ||||
25 | ||||
25 |
Known equipment values
The following table collects known values for equipment that lacks any special effects.
Known equipment effects
The following table collects all known effects found on equipment. Negative effects (shown in red) may in fact be desirable if the player thinks they can handle them, as any equipment with a negative effect is balanced by a much smaller stat penalty relative to its primary stat boost. Likewise, equipment with positive effects usually have larger stat penalties (as well as smaller stat bonuses) as a trade-off.
Item Prefx | Bonus Effect Name | In-game description | Notes |
---|---|---|---|
Sprinter | Increased run speed | 1.3x running speed. | |
Stroller | Decreased run speed | 0.8x running speed. | |
Glider | Increased lateral air movement | 1.25x lateral air movement speed. | |
Antiglide | (unknown) | 0.8x lateral air movement speed. | |
Leaper | Improved jump | 1.2x jump height. | |
Antileap | (unknown) | 0.8x jump height. | |
Speed Skater | (unknown) | 1.5x movement speed on land, but watch that you don't slip! | |
Hi-Jump | Improved ground jumps | 1.3x jump height from the ground. | |
Lo-Jump | Weakened ground jumps | 0.7x jump height from the ground. | |
Double-Jump Boost | Improved double jump | 1.3x midair jump height. | |
Double-Jump Drag | Weakened double jump | 0.7x midair jump height. | |
Thistle Jump | Floaty jumps | 0.6x speed when falling. | |
Anchor Jump | (unknown) | 1.4x speed when falling. | |
Speed Walker | Increased walk speed | 1.3x walking speed. | |
Meanderer | (unknown) | 0.8x walking speed. | |
Lingering Edge | Increased edge-grab duration | Hang on to the edges of stages for twice as long. | |
Hasty Edge | Decreased edge-grab duration | Hang on to the edges of stages for half as long. | |
Gluey Edge | Easier edge grabs | Increased range for grabbing stage edges. | |
Tough Edge | (unknown) | Decreased range for grabbing stage edges. | |
Hard Braker | Improved braking ability | Stop on a dime even when dashing. | |
Perfect-Shield Helper | Easy perfect shield | More easily nullify attacks when blocking at the last second. | |
Imperfect Shield | No perfect shield | Only get a normal shield no matter how good your timing is. | |
Shield Regenerator | Improved shield regeneration | Recharge your shield more quickly. | |
Shield Degenerator | (unknown) | Recharge your shield more slowly. | |
Air Defender | Improved air defense | 0.75x damage received when in midair. | |
Air Piñata | (unknown) | 1.2x damage received when in midair. | |
Nimble Dodger | Improved dodge ability | Gives a little extra time to dodge an enemy attack. | |
Dodgy Dodger | Weakened dodge ability | Gives a bit less time to dodge an enemy attack. | |
Smooth Lander | Reduced landing impact | Start moving again more quickly after landing. | |
Crash Lander | Increased landing impact | After landing, take more time to start moving again. | |
Quick Smasher | Quick smash attacks | Charge smash attacks faster when holding the attack button. | |
Hyper Smasher | Hyper smash attacks | Charge smash attacks for longer to get 1.3x power. | |
Air Attacker | Improved air attacks | 1.15x attack power while airborne. | |
Air Pushover | (unknown) | 0.75x attack power while airborne. | |
Meteor Master | Improved meteor effect | 1.5x power when using moves that launch opponents downward. | |
Desperate Attacker | Improved attack in a crisis | 1.7x attack power for 20 seconds when damage reaches 100%. | |
Desperate Defender | Improved defense in a crisis | Take 0.33x damage for 20 seconds when damage reaches 100%. | |
Desperate Speedster | Improved speed in a crisis | 1.55x speed for 20 seconds when damage reaches 100%. | |
Desperate Specialist | (unknown) | Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%. | |
Desperate Immortal | Invincibility in a crisis | Gain 7 seconds of invincibility when your damage reaches 100%. | Does not stack. |
Unharmed Attacker | Improved attack at 0 damage | 1.5x attack power while damage is at 0%. | |
Unharmed Speedster | Improved speed at 0 damage | 1.32x speed while damage is at 0%. | |
Unharmed Speed Demon | Improved attack/speed at 0% | Attack and speed gradually increase while damage is at 0%. | |
Trade-off Attacker | Improved trade-off attack | 1.15x attack power from the start of the match...as well as 30% damage. | |
Trade-off Defender | Improved trade-off defense | Start the match with 30% damage, but take only 0.8x damage from attacks. | |
Trade-off Speedster | Improved trade-off speed | 1.3x speed from the start of the match...as well as 30% damage. | |
All-around Trade-off | Improved trade-off ability | Start with 60% damage but slowly gain attack, defense, and speed. | |
Moon Launcher | Improved launch ability | 1.3x attack power when launching enemies upward. | |
Vampire | (unknown) | When directly striking an opponent, may recover health relative to damage inflicted. | Heals .5x damage 50% of the time (.25x damage average healed overall). |
No-Flinch Smasher | No-flinch charged smashes | You cannot be launched by standard attacks when charging a smash attack. | |
Critical Hitter | Critical-hit capability | Attacks get a 20% chance of dealing extra damage. | Critical hits do 3.0x damage. |
Insult to Injury | Prone damage dealer | 1.4x damage when hitting a prone opponent. | |
First Striker | First-strike advantage | If you land the first strike of the battle, you will be invincible for 10 seconds. | The player must deal the first hit on a playable character to activate the extra effect. The extra effect will not activate against Master Hand and/or Crazy Hand. |
Countdown | Countdown bonus | Greatly improved launch power for the last five seconds of a battle. | |
Speed Crasher | Crash run | Do damage to an opponent if you crash into them while dashing. | Damage dealt based on distance traveled. |
Shield Exploder | Explosive perfect shield | Shield against an attack with perfect timing to create an explosion. | Does 15% damage. |
Shield Healer | Health-restoring shield | Recover health when shielding relative to the power of received attacks. | |
Shield Reflector | Mirror shield | When shielding, reflect some damage back at your attackers. | |
Escape Artist | Improved escapability | Escape more easily from being grabbed, stunned, etc. | |
Item Hurler | Stronger item throws | 1.5x attack power to thrown items. | |
Item Lobber | Weakened item throws | 0.7x attack power to thrown items. | |
Item Hitter | Battering item boost | 1.5x attack power to battering items. | |
Item Pitcher | Trowing item boost | Item-throwing range increased. | |
Item Shooter | Projectile item boost | 1.5x attack power and ammo for items that fire projectiles. | |
Quick Batter | Quicker bat swing | Faster smash attacks when using the Home-Run Bat. | Works for both the Home-Run Bat item and Ness's side-smash bat. |
Star Rod | Star Rod equipped | Start battles with a Star Rod. Wave it to fire star-shaped projectiles. | |
Lip's Stick | Lip's Stick equipped | Start battles with a Lip's Stick. Hit an opponent to plant a damaging flower. | |
Super Scope | Super Scope equipped | Start battles with a Super Scope. Attack with charge shots or rapid fire! | |
Ray Gun | Ray Gun equipped | Start battles with a Ray Gun. Blast your foes with lasers! | |
Fire Flower | Fire Flower equipped | Start battles with a Fire Flower. Roast your enemies! | |
Beam Sword | Beam Sword equipped | Start battles with a Beam Sword. The stronger the attack, the longer the reach. | |
Home-Run Bat | Home-Run Bat equipped | Start battles with a Home-Run Bat. Use smash attacks and aim for the stands! | |
Bob-omb | Bob-omb equipped | Start battles with a Bob-omb. Just don't hold on to it for too long... | |
Mr. Saturn | Mr. Saturn equipped | Start matches with Mr. Saturn. He does huge damage to fighters' shields. | |
Food Lover | Increased healing from food | 1.5x damage healed when eating food. | |
Picky Eater | Decreased healing from food | 0.7x damage healed when eating food. | |
Crouch Healer | Heal while crouching | Slowly heal damage while crouching. | Heals 3% every 2 seconds. |
Caloric Attacker | Improved attack after eating | 1.4x attack power for 15 seconds after eating food. | |
Caloric Speedster | Improved speed after eating | 1.38x speed for 15 seconds after eating food. | |
Caloric Defender | Improved defense after eating | 0.5x damage received for 15 seconds after eating food. | |
Caloric Powerhouse | Power up after eating | Attack, defense, and speed rise gradually for 15 seconds after eating food. | |
KO Healer | KOs heal damage | Recover damage when you KO an enemy. | Heals 15%. |
Caloric Immortal | Invincibility after eating | Become invincible for 5 seconds after eating food. | |
Auto-Healer | Auto-heal capability | Heal damage gradually over time. | 1 Heals 2% every 3 seconds, 2 Heals 3% every 3 seconds, 3 Heals 4% every 3 seconds. |
Smash Ball Attractor | Smash ball gravitation | Automatically draw Smash Balls to you. | |
Pity Final Smasher | Respawn Final Smash | After a KO, return to battle ready to use your Final Smash. | |
Smash Ball Clinger | Smash Ball retention | When glowing with your Final Smash, resist losing it when attacked. | |
Super Final Smasher | (unknown) | Attack, defense, and speed rise gradually while you have the Final Smash glow. | |
Final Smash Healer | (unknown) | Heal damage gradually while you have the Final Smash glow. | Heals 6% every 2 seconds. |
Double Final Smasher | Chance of double Final Smash | After using a Final Smash, you have a 20% chance of being able to use it again. | |
Sudden Death Gambler | Chance of lucky Sudden Death | Get a 50% chance of going into Sudden Death with only 100% damage. | |
Safe Respawner | Extended respawn invincibility | Invincibility will last three times as long after being KO'd. | |
Risky Respawner | (unknown) | Get no invincibility after being KO'd. |
Trivia
- The names of the Pokémon-exclusive equipment reference battle items in the Pokémon games that would boost a Pokémon's stat.
- The uncommon and rare variations may be based on the Wonder Launcher items in Pokémon Black and White and Pokémon Black 2 and White 2, which can boost a Pokémon's stats by three or six stages at once rather than one.
- The icons for these types of equipment are identical to Pokémon's pre-Brawl series symbol.
- Charizard is the only character to be able to use two types of specialized (i.e. non-badge) equipment within the same category, having both access to X Attack and Fake Nails in the attack category. This also makes it the only Pokémon character that can use something other than badges and the Pokémon equipment.
- Dr. Mario and Ganondorf are the only clones (counting semi-clones) not to share all 3 types of equipment with their respective parent clones.
- Mr. Game & Watch is the only character not to share any non-badge equipment with any other character.
- The Arm Cannon, Beam Whip, Blaster, Zapper, Booster all share the same rarity titles.
- Turbo Boost's icon is a reference to the Speed Up patch from Kirby Air Ride.