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Entei

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Revision as of 11:43, January 31, 2015 by Menshay (talk | contribs) (Origin and tweaks)
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Entei
EnteiBrawl.jpg
Entei as it appears in Brawl.
Games SSBM
SSBB
SSB4
Move Fire Spin
Rarity Rare
Article on Bulbapedia Entei (Pokémon)

Entei (エンテイ, Entei) is a fictional creature from the Pokémon media franchise.

In Super Smash Bros. Melee

Entei using Fire Spin in Melee.

As a Poké Ball Pokémon

Entei is treated as a "legendary" Poké Ball Pokémon; its chance of appearing is much rarer than most of the others, but in return, its effect is more powerful. Entei uses Fire Spin as its attack. A column of fire will surround Entei's body when it executes this attack. Any character caught in the column of fire, excluding the summoner, will take damage, up to 72% if all hits connect. The character is also forced towards the top of the screen when he/she gets caught in the column of fire. The attack can be DI'd out of however, limiting effectiveness.

As a stage

The Entei stage in Event 26: Trophy Tussle 2.

Entei appears as a stage that can only be played in Event 26: Trophy Tussle 2.

The battle takes place on the Entei trophy. With Entei's side facing the screen, the arena is pretty big. The fighters have a lot of room to fight on in this stage. When the player beats the event match, they will earn the Entei Trophy. The stage cannot be unlocked, and can only be played outside Event 26 with certain cheat devices such as Action Replay.

As a trophy

The Entei trophy in Melee.

Entei features as a collectible trophy, unlocked when the player beats the event match Trophy Tussle 2 for the first time:

Entei
A volcanic Fire-type, Entei is hotter than liquid magma and as tough as nails. This powerful creature was one of the three Pokémon running around the Burned Tower of Ecruteak City. Entei is extremely difficult to seek out and capture, as it tends to wander all over the landscape, sprouting intense flames from its body. (Pokémon Gold & Silver 10/00)

In Super Smash Bros. Brawl

Entei's Fire Spin in Brawl.

As a Poké Ball Pokemon

Entei reprises its role as a Poké Ball Pokémon from Super Smash Bros. Melee in Super Smash Bros. Brawl. When released, it uses Fire Spin in a near-identical fashion to his attack in Melee. Entei's entrance animation is much more intense than it was in Melee. Upon being summoned, it roars and stands on its hind legs before executing its attack. The new Fire Spin attack retains most of the same qualities it had in Melee, including damage. It can be seen as a more powerful version of Ho-oh with inferior range.

Trophy description

The Entei trophy in Brawl.
Entei
A Volcano Pokémon. When Entei barks, a volcano erupts, and it's said that a new Entei is born every time a volcano appears. A proverb claims that the warmth of summer is created by Entei racing through the clouds. Entei uses Fire Spin, a flaming vortex that traps and damages foes for multiple turns.
Game Boy: Pokémon Gold/Silver
GB Advance: Pokémon FireRed/LeafGreen

Sticker

Name Game Effect Character(s)
Entei Pokémon series Flame (effect) Attack +20 Pikachu (SSBB)Jigglypuff (SSBB)Pokémon Trainer (SSBB)Lucario (SSBB)
Brawl Sticker Entei (Pokemon series).png
Entei
(Pokémon series)

In Super Smash Bros. 4

Entei appears in Super Smash Bros. 4 as a Poké Ball and Master Ball Pokémon, and its function appears unchanged from Brawl.

Trophy information

The Entei trophy is available in both versions of the game.

Entei

Origin

Entei is a Fire-type Legendary Pokémon introduced in Generation II. Along with Raikou and Suicune it is part of a trio commonly referred as the legendary beasts: in Pokémon Gold and Silver and their remakes Pokémon HeartGold and SoulSilver they can be found in the Burned Tower, however when interacted with they run away. Entei can then be found randomly in any route, and will attempt to run away whenever it gets a free turn unless it gets trapped by a move like Mean Look or an ability like Shadow Tag: however, any damage and status conditions received will be retained.

Fire Spin is a Fire-type move that Entei can learn naturally. While weak (35 base power, 15 before Generation V) it traps the opponent for five turns, inflicting damage at the end of every turn and preventing it from fleeing or being switched out.

External links