Mr. Game & Watch (SSB4)
Mr. Game & Watch in Super Smash Bros. 4 | |
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Universe | Game & Watch |
Other playable appearances | in Melee in Brawl |
Availability | Unlockable |
Final Smash | Octopus |
Mr. Game & Watch is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream. He was later officially confirmed on October 23, 2014 alongside Bowser Jr..
He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth.
How To Unlock
Super Smash Bros. for Nintendo 3DS
- Play 90 VS Matches.
- Complete Classic Mode 10 times.
Mr. Game & Watch must then be fought on Flat Zone 2, where victory results in unlocking Mr. Game & Watch.
Super Smash Bros. for Wii U
- Play 80 VS Matches.
- Clear Classic Mode on Intensity 2.0 or higher with 5 characters.
Mr. Game & Watch must then be fought on Flat Zone X before being unlocked.
Changes from Brawl
It is unknown whether Mr. Game and Watch was buffed, nerfed, or unchanged from Brawl, having received buffs and nerfs that appear to balance each other out.
- Mr. Game and Watch dashes slightly faster.
- Mr. Game and Watch is smaller in size which gives Mr. Game and Watch a smaller hurtbox.
- Forward air has less landing lag.
- Down aerial is stronger.
- However, both hits deal less damage. It also has more landing lag
- Down smash has bigger hammers increasing range.
- Up tilt has less ending lag and deals higher damage.
- However, its hitboxes are noticeably smaller.
- All of Mr. Game and Watch's throw animations are much faster, allowing less time to DI.
- Jab has a finisher.
- Fire starts up quicker and has more vertical distance.
- It now has a more G&W-esque animation during his descent.
- Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
- It deals less damage and doesn't guarantee follow ups as it is in Brawl.
- Dash attack has less ending lag.
- It deals slightly less damage.
- Forward smash is now two handed, It has a longer reach and a seemingly larger hitbox.
- However, its damage is reduced.
- Down tilt has reduced knockback.
- However, it gains a windbox.
- Oil Panic no longer has a complete momentum cancelling effect, removing Bucket Braking in the horizontal direction.
- However, it can now absorb explosions.
- The bucket can fill up 1, 2, or 3 bars from each incoming projectile at a time, depending how powerful it is, allowing the bucket to fill up sooner.
- Judge can now have the same number appear more than once instead of being different than the two previous numbers.
- Neutral aerial has 1 less hit. It also has slightly more landing lag.
- Back aerial has more landing lag.
- Chef pan deals 1% less damage.
- Down taunt changed to Mr. Game & Watch sitting down and sighing.
- Octopus now has the Final Smash aura as an outline.
- Walk animation makes him walk similar to the Game and Watch games frame by frame style.
Moveset
Name | Damage | Description | |
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Neutral attack | Greenhouse | 3% | Rapid jab with a finishing hit that does 2% and increased knockback with a larger hitbox. |
Forward tilt | Lion | 10% | |
Up tilt | Flagman | 10% | |
Down tilt | Manhole | 6% | |
Dash attack | Helmet | 10% sweet spot, 6% sour spot | |
Forward smash | Fire Attack | 18-24% sweet spot, 14-19% sour spot | |
Up smash | Octopus | 16-22% | |
Down smash | Vermin | 15-21% sweet spot, 13-18% sour spot | |
Neutral aerial | Tropical Fish | ?% | |
Forward aerial | Mario Bros. | 11% sweetspot, 6% sourspot | |
Back aerial | Turtle Bridge | ?% | |
Up aerial | Spitball Sparky | 7% first hit, 9% second hit | |
Down aerial | Donkey Kong Jr. | 11%, then 3% | |
Grab | — | ||
Pummel | Alarm | ?% | |
Forward throw | Ball | 8% | |
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | Vermin | ?% | |
Floor attack (back) | ?% | ||
Floor attack (trip) | ?% | ||
Edge attack (fast) | Alarm | ?% | |
Edge attack (slow) | ?% | ||
Neutral special | Chef | 4%, 5% pan | Flings food from a frying pan with a random trajectory. Opponents hit by the pan itself take fire damage. |
Neutral special custom 1 | XXL Chef/Iron Chef | 7% fish, 8% steak, 9% sausage, 2% pan | Food is much bigger, but is slower and has less range. |
Neutral special custom 2 | Short-Order Chef/Fast Food Chef | 1-2% | Food is smaller and comes out faster with longer range. However, it causes hardly any or no flinching. |
Side special | Judge | Varies | Swings a hammer and randomly chooses a number between 1 and 9. The move becomes increasingly powerful with a higher number. Unlike in Brawl, this is entirely random and a number may be picked multiple times.
1 - 2% damage with no hitstun. 12% damage to self. |
Side special custom 1 | Extreme Judge/Hyperbolic Judge | Varies | Will only pick between numbers 1 and 9. 1 will only do 5% damage to both the opponent and to Mr. Game & Watch. 9 does only 23% damage and has lesser, but still significant, knockback. |
Side special custom 2 | Chain Judge/Multi Judge | Varies | No additional effects, but hits the number of times displayed. The final hit of higher numbers has higher knockback. You won't take self-damage if you get a 1.
1 - 1 hit of 1%. |
Up special | Fire | 6% | A pair of firemen appear under Mr. Game & Watch with a trampoline and launch him into the air. At the top of the jump, he activates a parachute that can be cancelled out of into any aerial attack. |
Up special custom 1 | Heavy Trampoline/Heavy Fire | 10%, 16% if hit at the start | Less vertical recovery, but is faster and has a powerful hitbox on the way up. Includes the parachute. |
Up special custom 2 | Trampoline Launch/High Fire | 12% | More vertical recovery, but only has a hitbox at the very beginning of the launch (not on the way up) and doesn't include a parachute. |
Down special | Oil Panic | Varies | Mr. Game & Watch holds out a bucket, which can collect up to 3 energy projectiles. Using the move again will result in Mr. Game & Watch throwing oil from the bucket on opponents. |
Down special custom 1 | Efficient Panic/Shallow Bucket | Varies | The bucket now fills up with just one projectile, but the oil thrown is smaller with less range. |
Down special custom 2 | Panic Overload/Long Range Bucket | Varies | Oil thrown from the bucket is bigger and has more range, but is slower. |
Final Smash | Octopus | Varies |
Alternate costumes
Trophies
Super Smash Bros. for Nintendo 3DS trophy descriptions
Mr. Game & Watch's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.
- Mr. Game & Watch
- NA: Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.
- PAL: Game & Watch was a series of handheld video games that started in 1980, before even the Game Boy. In this game, you can play as the guy who starred in them, moving about in his quirky, oh-so-retro little way. He can string together some pretty powerful attacks but, unfortunately, being 2D makes him very easy to launch.
- Mr. Game & Watch (Alt.)
- Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash!
- Game&WatchTrophy3DS.png
Classic
- Game&WatchAllStarTrophy3DS.png
Alt.
Gallery
Hitting King Dedede with a number 9 Judge.
Oil Panic with Fox.
Netural attack finisher on Mega Man.
Using Octopus in water.
Using Fire while surrounded by fire.
Forward tilt with three Mii Brawlers in Flat Zone 2.
Trivia
- This is Mr. Game & Watch's only Smash Bros. appearance where his official artwork lacks his bell.
- Mr. Game and Watch is the first and only veteran character to be shown but not confirmed before Super Smash Bros. for Nintendo 3DS's release (being in Pac-Man's trailer), not including Ganondorf, who was accidentally shown.
- As he has a "natural outline" of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in the 3DS version. As a result, it is his grey outline that changes colours to denote team affiliation and other such effects.
- Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as Jigglypuff was shown off multiple times in the 50-Fact Extravaganza, while Mr. Game & Watch wasn't revealed until after the Direct was over.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Game & Watch universe | |
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Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |