User talk:Toomai/Archive 15

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Revision as of 15:00, November 19, 2014 by ZeroBlindDragon (talk | contribs) (Re: Peach (SSB4) "Changes from Brawl" format)
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26/11/08 – 05/05/10
41,932
07/05/10 – 28/09/10
38,676
29/09/10 – 22/02/11
40,916
07/03/11 – 23/06/11
39,845
25/06/11 – 09/10/11
48,940
09/10/11 – 21/02/12
47,636
03/03/12 – 03/11/12
40,731
08/11/12 – 19/05/13
41,131
25/05/13 – 27/08/13
45,090
27/08/13 – 23/11/13
46,614
26/11/13 – 23/02/14
41,931
01/03/14 – 06/06/14
51,753
11/06/14 – 08/08/14
51,697
14/08/14 – 03/11/14
46,557
03/11/14 – 13/01/15
11,347
14/01/15 – 08/04/15
47,396
11/04/15 – 15/06/15
36,186
29/04/15 – 14/09/15
47,549
18/09/15 – 05/11/15
54,252
07/11/15 – 04/12/15
38,669
07/12/15 – 15/04/16
51,044
20/04/16 – 16/12/16
39,885
17/12/16 – 26/06/18
36,408
28/06/18 – 31/04/20
53,765
01/04/20 – 27/11/24
33,222

Translation Assistancce

Back while I was waiting for SSB4 to be released, I went and translated all of the Brawl event match names. However, there was one that I wasn't able to translate entirely. You know some Japanese, right? I was wondering if you'd be able to help.

ゆけ!ジャイアントドンキー!, ???! Giant Donkey! ---- I don't know what "Yuke" means in this context. This is Event 22: Monkeys Unite.

Thanks. FirstaLasto 20:20, 3 November 2014 (EST)

According to this, "yuke" is a verb for "to conquer/subjugate". So maybe "Conquer! [with] Giant DK!"? Toomai Glittershine ??? The Awesome 21:18, 3 November 2014 (EST)
Alright, guess I can go with that for now, thanks! FirstaLasto 21:28, 3 November 2014 (EST)

Whenever you get the chance

Ban Shitnipple (talk · contribs · logs · block user · block log · WHOIS). Self-explanatory. Rtzxy Reflect.jpg Reflect!!! 16:20, 6 November 2014 (EST)

Series symbols

Hi, I know that I'm a bit of a newbie here and all that hasn't done much, but I've noticed that some of the series symbols aren't traced correctly, most notably those of Metal Gear and Ice Climber (other series include Mario, Star Fox, Kid Icarus, F-Zero, R.O.B. and Nintendo DS).

If you have access to Adobe Photoshop CS5, CS6 or CC, You'll be able to get easy access to most of those series symbols I mentioned by downloading this ZIP archive, which includes DAE models for character symbols in Brawl ripped by someone with the alias "Peardian" (and Photoshop CS5/CS6/CC is able to open DAE files). I think you can use those models to update the ones I mentioned before. As for the DS icon, a more accurate version can be found here.

I would've done all of this myself, if all of those icons weren't protected from regular users overwriting them. Since you seem to be in charge for updating those symbols, I contacted you for this.

Thanks in advance. I hope I'm not bothering you or something.
Arend (talk) 07:34, 7 November 2014 (EST)

Hmm it hadn't occured to me to use the results screen models. I've used SSB4's higher-resolution textures to fix quite a few symbols, and obviously Metal Gear and Ice Climber aren't on that list. I don't see any glaring inconsistencies with those other ones you mentioned, but the whole symbol set could do with an update - it is low-priority though. Toomai Glittershine ??? The Breegull 09:21, 7 November 2014 (EST)
Okay then. At least thanks for putting it in consideration. Arend (talk) 09:36, 7 November 2014 (EST)

IRC Request

It seems as though it is impossible for me to join the chat without your assistance. May you please permit my ability to join the channel once again? MegiBeelzebub MegiBeelzebub.png 23:21, 8 November 2014 (EST)

What kind of "impossible"? Do you get an error or anything? Toomai Glittershine ??? The Chronicler 23:45, 8 November 2014 (EST)

Gfycat extension

Is it possible to use that for the site? I think it would be great for moves subpages. Hitbox animation would benefit greatly from the frame stepping feature, and the bandwidth would be reduced by a lot due to using .mp4 instead of .gif. On the other hand, it would encompass loading external content that’s not hosted here. How do you feel about that? Kadano talk 08:32, 9 November 2014 (EST)

I presume you're talking about Extension:EmbedVideo. I'm not really sure about it. It would be nice to have fewer heavy .gifs on-wiki, but part of the point of the project was to not have to use any external sites. Maybe we could discuss it here. Toomai Glittershine ??? The SMASH-GINEER 10:24, 9 November 2014 (EST)

Gray color schemes

What does the exclamation mark in the shaded box mean on the template you used here? Blue Ninjakoopa 23:52, 10 November 2014 (EST)

It's explained on top of the page; they're the costumes that are stated in the standard ruleset to be too dark for Congo Jungle. Toomai Glittershine ??? The Chronicler 23:53, 10 November 2014 (EST)

Delete

Can you delete Alternate costume so we can move Palette swap to it? ---Preceding unsigned comment added by you. Or maybe Nutta. 21:06, 12 November 2014 (EST)

Light / heavy landing vs. no-impact / impact landing

In your recent edit to the Lag page, you exchanged the latter terms for the former. However, I’ve never seen them used anywhere, while no-impact land is frequently used and impact land at least occasionally. As it is now, it’s impossible to find this article by searching for "no-impact lag". I think it would be better to revert the names, but I don’t want to change it without your approval. Kadano talk 14:24, 18 November 2014 (EST)

I don't recall ever hearing the term "impact" used anywhere to reference landings, so I changed them to match what the games' internal state/animation names use. We can always note both terms. Toomai Glittershine ??? The Interspacial 15:55, 18 November 2014 (EST)

Peach (SSB4) "Changes from Brawl" format

Greetings Toomai. I noticed you radically changed the format in "Changes from Brawl" from Peach (SSB4) page and I wonder why. I believe the older format is much better and has been praised by several users on this wiki. It is encyclopedic and informations are sorted in an extremely clean way, making it very easy to edit. Plus, you seem to have removed several important informations : damage differences and combo potential; informations that competitive players like me enjoy. This is why I would ask you to please reconsider your decision to change the format. However, I do praise the idea of creating a section for patch changes. Thank you and have an nice day! --ZeroBlindDragon (talk) 02:18, 19 November 2014 (EST)

I was hoping I didn't lose any significant information in the switch (aside from very minor stuff like "does 1% more damage"). You can add the info back if you want, but I strongly prefer the current format for two reasons:
  • Points should not depend on other points; each bullet should be able to stand on its own. Therefore, there should be no sub-bullets, for reasons such as it's kind of nonsensical to do stuff like put a nerf as a sub-bullet of a buff.
  • The points should be organized in the order of attributes/properties, neutral attack, tilts, dash attack, smashes, aerials, grabs/throws, floors/edges, and specials. The idea is to shift focus away from just how many nerfs or buffs a character gets, and instead just focus on what the changes are. See Template talk:Buff for discussion on this.
I'm always looking for a better way to organize those lists, so if you have a suggestion that improves on both the old and new version, speak up. Toomai Glittershine ??? The Ghostbuster 09:19, 19 November 2014 (EST)
How is it "nonsensical" to put a nerf as a sub-bullet of a buff? Isn't it even more nonsensical to not link them together or, even worse, sort them apart? Also, the points were already organized in order of attributes/properties. The old format also focused on the changes Peach got from Brawl. http://www.ssbwiki.com/index.php?title=Peach_%28SSB4%29&oldid=618068#Changes_from_Brawl
-----
Template 1 (recommended)
Forward aerial
- Buff
- Change
- Nerf
Back aerial
- Buff
- Nerf
-----
Template 2
- Forward aerial Buff
- Forward aerial Change
- Forward aerial Nerf
- Back aerial Buff
- Back aerial Nerf
-----
Template 3
- Forward aerial Buff
- Back aerial Buff
- Forward aerial Change
- Forward aerial Nerf
- Back aerial Nerf
-----
The 1st template is very optimal for reading and editing purposes. You state the list of moves, then you state the list of changes each move got. If a property of a move is changed in an upcoming patch, you simply need to find the move and add the change right under it. "Forward aerial" and "Back aerial" do not need to have bullets themselves, however, I believe these words should be in the template. --ZeroBlindDragon (talk) 12:48, 19 November 2014 (EST)
See, I much prefer template 2 here (though in the order buff-nerf-change as opposed to buff-change-nerf), because it's a simple one-level list grouped by move. Many other users seem to prefer template 3 (if only because the current state of the buff/nerf/change templates make it look "cleaner"), but I think we can agree it's sub-optimal in many ways, and I'm trying to put effort towards eliminating it. Template 1 as you presented it here is not inherently bad; my main issue with sub-bullets is when people put in things like "* Does more damage. ** But has less range." - in other words, I don't mind too much if the "headers of sub-lists" don't have any content by themselves. The problem there however is moves with a one-bullet change - having a header for a sub-list of size one is needless inflation, but leaving them headerless causes inconsistency. Toomai Glittershine ??? The Hammer 14:02, 19 November 2014 (EST)
I see! Then perhaps we can come to an agreement! I am in favor of a single bullet list as long as we have headers like "Forward aerial" and "Back aerial" OR "Smash attacks" and "Tilt attacks" in order to sort the informations better for reading and editing purposes. --ZeroBlindDragon (talk) 15:00, 19 November 2014 (EST)