From SmashWiki, the Super Smash Bros. wiki
Translation Assistancce
Back while I was waiting for SSB4 to be released, I went and translated all of the Brawl event match names. However, there was one that I wasn't able to translate entirely. You know some Japanese, right? I was wondering if you'd be able to help.
ゆけ!ジャイアントドンキー!, ???! Giant Donkey! ---- I don't know what "Yuke" means in this context. This is Event 22: Monkeys Unite.
Thanks. ♡FirstaLasto♥ 20:20, 3 November 2014 (EST)
- According to this, "yuke" is a verb for "to conquer/subjugate". So maybe "Conquer! [with] Giant DK!"? Toomai Glittershine The Awesome 21:18, 3 November 2014 (EST)
- Alright, guess I can go with that for now, thanks! ♡FirstaLasto♥ 21:28, 3 November 2014 (EST)
Whenever you get the chance
Ban Shitnipple (talk · contribs · logs · block user · block log · WHOIS). Self-explanatory. Rtzxy Reflect!!! 16:20, 6 November 2014 (EST)
Series symbols
Hi, I know that I'm a bit of a newbie here and all that hasn't done much, but I've noticed that some of the series symbols aren't traced correctly, most notably those of Metal Gear and Ice Climber (other series include Mario, Star Fox, Kid Icarus, F-Zero, R.O.B. and Nintendo DS).
If you have access to Adobe Photoshop CS5, CS6 or CC, You'll be able to get easy access to most of those series symbols I mentioned by downloading this ZIP archive, which includes DAE models for character symbols in Brawl ripped by someone with the alias "Peardian" (and Photoshop CS5/CS6/CC is able to open DAE files). I think you can use those models to update the ones I mentioned before. As for the DS icon, a more accurate version can be found here.
I would've done all of this myself, if all of those icons weren't protected from regular users overwriting them. Since you seem to be in charge for updating those symbols, I contacted you for this.
Thanks in advance. I hope I'm not bothering you or something.
Arend (talk) 07:34, 7 November 2014 (EST)
- Hmm it hadn't occured to me to use the results screen models. I've used SSB4's higher-resolution textures to fix quite a few symbols, and obviously Metal Gear and Ice Climber aren't on that list. I don't see any glaring inconsistencies with those other ones you mentioned, but the whole symbol set could do with an update - it is low-priority though. Toomai Glittershine The Breegull 09:21, 7 November 2014 (EST)
- Okay then. At least thanks for putting it in consideration. Arend (talk) 09:36, 7 November 2014 (EST)
IRC Request
It seems as though it is impossible for me to join the chat without your assistance.
May you please permit my ability to join the channel once again?
MegiBeelzebub 23:21, 8 November 2014 (EST)
- What kind of "impossible"? Do you get an error or anything? Toomai Glittershine The Chronicler 23:45, 8 November 2014 (EST)
Gfycat extension
Is it possible to use that for the site? I think it would be great for moves subpages. Hitbox animation would benefit greatly from the frame stepping feature, and the bandwidth would be reduced by a lot due to using .mp4 instead of .gif. On the other hand, it would encompass loading external content that’s not hosted here. How do you feel about that? Kadano talk 08:32, 9 November 2014 (EST)
- I presume you're talking about Extension:EmbedVideo. I'm not really sure about it. It would be nice to have fewer heavy .gifs on-wiki, but part of the point of the project was to not have to use any external sites. Maybe we could discuss it here. Toomai Glittershine The SMASH-GINEER 10:24, 9 November 2014 (EST)
Gray color schemes
What does the exclamation mark in the shaded box mean on the template you used here? Blue Ninjakoopa 23:52, 10 November 2014 (EST)
- It's explained on top of the page; they're the costumes that are stated in the standard ruleset to be too dark for Congo Jungle. Toomai Glittershine The Chronicler 23:53, 10 November 2014 (EST)
Delete
Can you delete Alternate costume so we can move Palette swap to it? ---Preceding unsigned comment added by you. Or maybe Nutta. 21:06, 12 November 2014 (EST)
Light / heavy landing vs. no-impact / impact landing
In your recent edit to the Lag page, you exchanged the latter terms for the former. However, I’ve never seen them used anywhere, while no-impact land is frequently used and impact land at least occasionally. As it is now, it’s impossible to find this article by searching for "no-impact lag". I think it would be better to revert the names, but I don’t want to change it without your approval. Kadano talk 14:24, 18 November 2014 (EST)
- I don't recall ever hearing the term "impact" used anywhere to reference landings, so I changed them to match what the games' internal state/animation names use. We can always note both terms. Toomai Glittershine The Interspacial 15:55, 18 November 2014 (EST)