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MasterHandBrawl.jpg

Master Hand is a recurring boss in all three games of the Super Smash Bros. series. He has been the boss of the 1P Game or the similar Classic Mode, and in Melee and Brawl he is sometimes paired with his opposite, Crazy Hand. His stamina must be depleted to defeat him. No matter what game he is in, he is always fought on some version of Final Destination. Master Hand also appears in The Subspace Emissary in Brawl. He is controlled by Tabuu through the Chains of Light and is used as a subordinate in the Subspace Army. Eventually Master Hand attacks Tabuu, but is defeated. Master Hand is never legally playable... (more...)

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Did you know...

  • ...that the announcement of Steve's inclusion in Ultimate caused such a traffic spike on Twitter that it caused the site to be temporarily inaccessible, being only the second time with the first being Michael Jackson's death in 2009?
  • ...that the damage output of some attacks had decimals since Melee, but it wasn't until Ultimate that the decimal output would be displayed in-game as a tenth?
  • ...that it's possible to play Crazy Orders to 100 or more turns, although the turn counter is capped at 99?
  • ...that in Ultimate, using Palkia to flip the Coliseum and Training stages on a fixed camera triggers afterimages due to exposing negative space?
  • ...that Brawl's adventure mode, The Subspace Emissary, has 104 cutscenes compared to Ultimate's World of Light's 7?

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