User talk:Toomai/Archive 14
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26/11/08 – 05/05/10 |
41,932 |
07/05/10 – 28/09/10 |
38,676 |
29/09/10 – 22/02/11 |
40,916 |
07/03/11 – 23/06/11 |
39,845 |
25/06/11 – 09/10/11 |
48,940 |
09/10/11 – 21/02/12 |
47,636 |
03/03/12 – 03/11/12 |
40,731 |
08/11/12 – 19/05/13 |
41,131 |
25/05/13 – 27/08/13 |
45,090 |
27/08/13 – 23/11/13 |
46,614 |
26/11/13 – 23/02/14 |
41,931 |
01/03/14 – 06/06/14 |
51,753 |
11/06/14 – 08/08/14 |
51,697 |
14/08/14 – 03/11/14 |
939 |
03/11/14 – 13/01/15 |
46,342 |
14/01/15 – 08/04/15 |
47,396 |
11/04/15 – 15/06/15 |
36,186 |
29/04/15 – 14/09/15 |
47,549 |
18/09/15 – 05/11/15 |
54,252 |
07/11/15 – 04/12/15 |
38,669 |
07/12/15 – 15/04/16 |
51,044 |
20/04/16 – 16/12/16 |
39,885 |
17/12/16 – 26/06/18 |
36,408 |
28/06/18 – 31/04/20 |
53,765 |
01/04/20 – 10/11/24 |
33,222 |
First message :P
Please move Rosalina (SSB4) to Rosalina & Luma (SSB4). That's the official name, and a majority of users agree. Thank you. ...a new Nuttais approaching... 19:55, 14 August 2014 (EDT)
Remember our discussion about choice in game design?
L canceling does indeed open up choices. I can indeed verify from experience that you need to time your L cancels differently depending on your spacing.--BrianDon't try me! 02:10, 15 August 2014 (EDT)