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Kraid

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Kraid
File:Kraid ZM.png
File:MetroidSymbol.png

Official artwork of Kraid from Metroid: Zero Mission.

Universe Metroid
Debut Metroid (1986)
Smash Bros. appearances Melee
Brawl
Ultimate
Most recent non-Smash appearance Nintendo Land (2012)
Console/platform of origin Nintendo Entertainment System
Species Kraid
Gender Male
Place of origin Zebes
Article on Metroid Wiki Kraid

Kraid is a recurring boss in the Metroid series. Kraid is a massive, high-ranked Space Pirate with three eyes and the ability to generate and fire spikes from his stomach and fingers. He usually appears alongside Ridley.

In Super Smash Bros. Melee

Kraid Trophy.png

Kraid is a key factor of the Brinstar Depths stage, which is based on his lair in Metroid. Kraid rises from the lava in the background every fifteen seconds, roars, and then slashes at the stage, which causes it to tilt. As a background character, he cannot directly affect or be hit by the player. He also appears as a trophy, unlocked with the Brinstar Depths stage.

Trophy Information

A boss enemy from Metroid. Kraid lives in the depths of Brinstar. He immobilizes enemies with his three red eyes, and his powerful jaws can crush anything. He can also shoot the three spikes in his belly; it's said he often fires them at his prey. Once Samus defeated Ridley and Kraid, the way to Tourian opened.

In Super Smash Bros. Brawl

Kraid simply appears as a sticker in Super Smash Bros. Brawl, as Brinstar Depths only returns in the form of its music track. His sticker raises head attacks by 33 and can be used by everyone. His artwork is from Metroid: Zero Mission.

Trivia

  • In Melee, his eyes are yellow rather than red, his belly is white rather than yellow, and his skin is more of a grey color than a green, as in Metroid.
  • Melee shows Kraid lifting his body above leg height, while in all Metroid games his body touches the ground.
  • Melee is Kraid's first and only appearance with a 3D model. He was intended to be added as a boss in Metroid Prime, though was removed due to time constraints.