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Super Smash Bros. 4
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Super Smash Bros. 4

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Super Smash Bros. 4 (conjectural title)
SSB4 Logo.png
Collective logo for the game.
Developer(s) Namco Bandai
Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Projected release date 2014
Genre(s) Fighting
Mode(s) Multiplayer
Ratings PEGI: 12+ (provisional)

Two games in the Super Smash Bros. series, collectively referred to as Super Smash Bros. 4, Smash 4, or SSB4 and individually entitled Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, are currently in development for the Nintendo 3DS and Wii U respectively by Namco Bandai[1] and Sora Ltd. The 3DS version is the first game of the series to be released on a handheld.

When originally announced in passing at E3 2011, the game's development was slated to begin sometime after October 2011, once development on Kid Icarus: Uprising had completed. [2] In February 2012, it was then confirmed that development on the fourth game had begun.[3] The game was unmentioned during E3 2012, something which many fans were disappointed about despite the known extremely early state of the game; the "first step of the process" was taken shortly after in mid-June. Masahiro Sakurai has expressed disappointment that fans will be waiting for longer than expected for the game to be released due to the earliness of the initial announcement.[4] Shortly afterward, it was revealed during a Nintendo Direct that Namco Bandai was the primary developer alongside Sora Ltd., and had already completed a working prototype.[1]

The paired versions of the game were officially revealed at E3 2013 in the form of a trailer on June 11, 2013.

Pre-trailer information

Sakurai has stated, in response to a fan asking him about whether a "child Link" would appear in the game, that he had not at the time decided on who would appear in the game. However, he had also said that he "can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros."[5] Indeed, Capcom's Mega Man was ultimately confirmed as playable.

Sakurai has revealed that one feature of the 3DS Smash Bros. title will be that players can improve their character through battles and rewards, then transfer them to the Wii U Smash title to play against friends. He said the 3DS title is intended to offer a new experience for veteran Smash Bros. fans, and that neither the 3DS game nor the Wii U game would simply be sequels like Melee and Brawl were, and that they'd do more than just add characters and stages. It has also been revealed that they are looking towards co-operative play for the Wii U title. Official Nintendo Magazine said "there is merit in having skilled and unskilled players play together, so one emphasis will be on elements of players helping one-another". They also stated that the graphics would be significantly stepped up, as the Wii U can handle high quality graphics, dynamic effects and smooth character movements in HD at 60 frames per second.[6] Sakurai is also quoted as claiming that the new game is unlikely to emphasize new playable characters, focusing instead on gameplay balance and distinctiveness of its characters. [7]

The whiteboard drawing posted by Sakurai.

On July 2nd, 2012, Sakurai posted a whiteboard drawing on Twitter which was drawn by the game's staff. It depicts Donkey Kong, Fox, a Heart Container, Kirby, Link, Luigi, Mario, Marth, Meta Knight, Mr. Game & Watch, a Mr. Saturn, Pikachu, a Pikmin, Pit, Sandbag, Wario, and Zero Suit Samus; some argue that the curved lines in the background form the shape of Master Hand. While it came with no explicit confirmation of any of these characters or elements as reappearing, it does show they are in some sense acknowledged by the staff working on the game. The image itself was later removed from the original Twitter post.[8] The sketch also has what appears to be large block letters hidden below the visible area.

Confirmed content

The trailer shown at the E3 2013 Nintendo Direct confirmed several characters, both returning characters and new characters. Since that time, other characters have been revealed on the website, sometimes at the same time as Nintendo Directs.

Characters

Veterans
Mario (SSB4)
Mario
File:MarioSymbol.png
Luigi (SSB4)
Luigi
File:MarioSymbol.png
Peach (SSB4)
Peach
File:MarioSymbol.png
Bowser (SSB4)
Bowser
File:MarioSymbol.png
Donkey Kong (SSB4)
Donkey Kong
File:DKSymbol.png
Diddy Kong (SSB4)
Diddy Kong
File:DKSymbol.png
Link (SSB4)
Link
File:ZeldaSymbol.png
Zelda (SSB4)
Zelda
File:ZeldaSymbol.png
Toon Link (SSB4)
Toon Link
File:ZeldaSymbol.png
Samus (SSB4)
Samus
File:MetroidSymbol.png
Kirby (SSB4)
Kirby
File:KirbySymbol.png
King Dedede (SSB4)
King Dedede
File:KirbySymbol.png
Fox (SSB4)
Fox
File:StarFoxSymbol.png
Pikachu (SSB4)
Pikachu
File:PokemonSymbol.png
Lucario (SSB4)
Lucario
File:PokemonSymbol.png
Marth (SSB4)
Marth
File:FireEmblemSymbol.png
Pit (SSB4)
Pit
File:KidIcarusSymbol.png
Olimar (SSB4)
Olimar
File:PikminSymbol.png
Sonic (SSB4)
Sonic
File:SonicSymbol.png
Newcomers
Rosalina (SSB4)
Rosalina
File:MarioSymbol.png
Little Mac (SSB4)
Little Mac
File:PunchOutSymbol.png
Villager (SSB4)
Villager
File:AnimalCrossingSymbol.png
Wii Fit Trainer (SSB4)
Wii Fit Trainer
File:WiiFitSymbol.png
Mega Man (SSB4)
Mega Man
File:MegaManSymbol.png

Multi-player stages

Stages in the 3DS version
Battlefield (SSB4)
Battlefield
File:SmashBrosSymbol.png
File:New mushroom kingdom01.png
Super Mario 3D Land
File:MarioSymbol.png
Rainbow Road
Rainbow Road
File:MarioSymbol.png
Gerudo Valley
Gerudo Valley
File:ZeldaSymbol.png
Spirit Train
Spirit Train
File:ZeldaSymbol.png
Lumiose City
Lumiose City
File:PokemonSymbol.png
Arena Ferox
Arena Ferox
File:FireEmblemSymbol.png
List of confirmed stages in Super Smash Bros. 4
Kid Icarus: Uprising stage
File:KidIcarusSymbol.png
Boxing Ring
Boxing Ring
File:PunchOutSymbol.png
Tortimer Island
Tortimer Island
File:AnimalCrossingSymbol.png
List of confirmed stages in Super Smash Bros. 4
Nintendogs stage
File:DSSymbol.png
List of confirmed stages in Super Smash Bros. 4
Find Mii stage
File:DSSymbol.png
List of confirmed stages in Super Smash Bros. 4
Tomodachi Collection stage
File:DSSymbol.png
List of confirmed stages in Super Smash Bros. 4
Unidentified stage
File:SpecialStagesSymbol.png
Stages in the Wii U version
Battlefield (SSB4)
Battlefield
File:SmashBrosSymbol.png
Mario Galaxy
Mario Galaxy
File:MarioSymbol.png
Skyloft
Skyloft
File:ZeldaSymbol.png
Pyrosphere
Pyrosphere
File:MetroidSymbol.png
Palutena's Temple
Palutena's Temple
File:KidIcarusSymbol.png
Garden of Hope
Garden of Hope
File:PikminSymbol.png
Boxing Ring
Boxing Ring
File:PunchOutSymbol.png
File:Smashvillewiiu01.png
Animal Crossing:
City Folk
stage

File:AnimalCrossingSymbol.png
File:Wii Fit stage 2.png
Wii Fit stage
File:WiiFitSymbol.png
Wuhu Island
Wuhu Island
File:SpecialStagesSymbol.png
Windy Hill
Windy Hill
File:SonicSymbol.png
Dr. Wily's Castle
Dr. Wily's Castle
File:MegaManSymbol.png

Single-player modes

In the beginning Sakurai had made it clear that there would be a single-player story mode included in the new Smash Bros.[9], however stated it would be different from Brawl's Subspace Emissary, and there would be no cutscenes. He did not provide any other details as to what this, or any other single-player modes will consist of. On 20 January 2014, on a Miiverse post, Sakurai repeated his very first statement of the game not featuring a Subspace Emissary-like Story Mode, alongside the screenshot of the day, suggesting that said screenshot is from the new Story Mode[10].

Outside of what little info is available on the games' new Story Mode, details about the games' other single-player modes are still unknown at this time.

Console differences

The Wii U and 3DS versions of the game were shown to have distinct art styles from one another in that the 3DS version uses flatter shading and optional black outlines to make characters easier to see at a distance. It is also known that several if not most stages will be version-specific, with the Wii U version's stages being based on console games, while the 3DS version's stages being based on handheld games.[11] It is confirmed that there will be no cross-platform gameplay between the Wii U and 3DS versions due to the exclusive stages to each version, but it has been mentioned that "customized characters" from the 3DS version can be imported into the Wii U version. Very little detail has been given as to what "character customization" entails; it has only been revealed that customizations will not be different costumes and will not have to be unlocked through repetitive tasks.[12]

Another difference confirmed by Sakurai is that the trophies will be different in the two versions, with the trophies in the 3DS version being mainly from handheld games, while the trophies in the Wii U version will be from console games.[13] No other information about different content between the versions have been confirmed yet.

Sakurai has stated that there are currently no plans to implement downloadable content or touch screen controls of any variety.[14]

Other apparent changes

  • Many characters have different movement and attack animations when facing either direction, so they face the screen more often. Depending on exact animation details, this may mean that some attacks may behave slightly differently when they interact with each other from different directions. Oddly, this only seems to appear in the Wii U version of the game; the 3DS version maintains the series standard.
  • Damage percentage numbers are no longer a solid colour, instead appearing as a metallic gradient, and pass through green and yellow colours instead of fading straight from white to red as damage increases.
  • Attacks' visual effects are in general more pronounced, with bright saturated blurs replacing the previous game's subtle ones. Additionally, landed blows will produce a red-black lightning effect when they deal especially high knockback.
  • The design of KOs in this game closely resembles Brawl's KO design, but the soundbyte for it sounds much more like an actual explosion compared with the previous three games.
  • The smoke trail effect produced by characters taking high knockback has been replaced by a coloured trail of light representing which player will get the KO should the target pass a blast line.
  • The size differences between bigger and smaller characters will be more drastic, which can be seen when comparing this Brawl image to this Smash 4 image, with Sakurai remarking "A group shot of the big guys. How much bigger are they compared to Mario?" for the latter image.[15]
  • In an interview with Kotaku, Sakurai confirmed that tripping would not return.[16] It seems he was referring to random tripping, since forced tripping appears to have returned as shown by the return of the banana peel item.
  • To appeal to both casual and hardcore gamers, Sakurai said the game's speed will be between that of Melee and Brawl.[17] In support of this, in the gameplay footage shown so far, characters seem to be falling faster than they do in Brawl.
  • In a demo match between Mario and Mega Man, there appears to be no stale-move negation [18]. It is unknown whether it has been explicitly removed, yet to be programmed, or temporarily disabled for the demo.
  • Jabs will now "always transition into a finishing move". It's currently unclear if this means infinitely-hitting rapid jabs will now have a proper final hit to knock opponents away, or if all jabs will now end in a hit with KO power.[19]
  • The mechanics of grabbing ledges will undergo an unprecedented overhaul[20]. The difference between fast and slow edge options based on current damage will be removed, the length of intangibility given by grabbing the ledge will be affected by air time and current damage, and there appears to be some way to steal the ledge from opponents edge hogging, though no information about it was given.
  • Sakurai also stated that the short movies for introducing new characters, including Mega Man, Villager, and Wii Fit Trainer, will be viewable without having to be unlocked.
  • Outlines will be customizable on the 3DS version as Sakurai stated you can change the size of the outlines or get rid off them completely.

Gallery

References

  1. ^ a b IGN: "Namco Bandai Developing Next Smash Bros."
  2. ^ Andriasang.com: "Smash Bros. U & 3DS development appears to be very early"
  3. ^ Cubed3: "Sakurai Begins Work on New Smash Bros for Wii U and 3DS"
  4. ^ Nintendo Everything: "Next Smash Bros. in “first step of the process”, Sakurai worried about long wait"
  5. ^ Nintendo Everything: "Sakurai: Capcom character could appear in next Smash Bros."
  6. ^ Official Nintendo Magazine: "Smash Bros Wii U/3DS: How they'll work together"
  7. ^ Official Nintendo Magazine: "Smash Bros Wii U may not feature more characters"
  8. ^ Jul 2, 2012 Tweet by Sora_Sakurai (Masahiro Sakurai)
  9. ^ My Nintendo News: "Smash Bros Wii U And 3DS Story Mode Won’t Be Like Brawl"
  10. ^ Miiverse: "To be clear, the new Super Smash Bros. games do not feature a story mode like The Subspace Emissary"
  11. ^ Nintendo's YouTube channel: "Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013"
  12. ^ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"
  13. ^ http://miiverse.nintendo.net/posts/AYMHAAACAADRUqFpGGYsgQ
  14. ^ Gamnesia: "No Plans for DLC or Touch Controls in the New Smash Bros., Tripping is Removed"
  15. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g
  16. ^ Kotaku: "No More Tripping In The New Smash Bros"
  17. ^ Polygon: "New Super Smash Bros. removes tripping; game speed between Brawl and Melee"
  18. ^ http://www.youtube.com/watch?v=IE5KEG0__dE
  19. ^ https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA
  20. ^ https://miiverse.nintendo.net/posts/AYMHAAACAABnUYngiZ2EwA

External Links