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Ness (SSB)/Up aerial
Overview

Ness does a quick headbutt above himself in the air, doing 15% damage, 110 Knockback Scaling, and 10 Base Knockback. The move is good for juggling and, against most characters, it can be used in conjunction with an up tilt. However, this move can also be feared when in use with a double jump cancel, which is very important to Ness's metagame and vital in most of his matchups. With it, Ness is capable of doing even shorter short hops and can potentially perform zero-to-death combos on opponents, so Ness can use his up aerial at a very short distance from the ground and can rack up huge damage with it along with his other aerials, such as his down aerial. However, the move, along with Ness's other moves used for this technique, has short range, so the technique has since lost recognition and known effectiveness.
What`s also interesting to note is the fact that this move has transcendent priority, due to Ness`s head being intangible (meaning it can`t be harmed) and a rather large hitbox size (despite this, the move`s range is still short).
The move also makes a hard "Ping!" cartoon sound when he hits an opponent with this move in the NTSC version of the game (most powerful head or punch attacks make this sound).