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Neutral attack

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Revision as of 15:59, September 2, 2013 by MeMyselfAndI (talk | contribs) (→‎Gallery: it appears as {{SSBB|Mario}}'s in my browser.)
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Kirby's neutral attack in the upcoming Super Smash Bros. 4.

A neutral attack, (officially standard attack, also known as a jab, neutral A, neutral combo or AAA), is an attack performed by pressing the attack button, the A button by default, while one's character is standing, and the control stick or Wiimote directional pad is in a neutral position. A neutral attack can also be performed by crouching and tilting the Control Stick diagonally downwards in the opposite direction the character is facing, as well as by pressing the grab button right after returning to the standing animation after crouching. Jabs are typically fast, short-ranged, weak hits that are useful for starting combos, or breaking opponents' shields. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Fox's, initiate rapid, continuous, multi-hit attacks that opponents must often DI out of.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In Melee and Brawl, neutral combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling them.

Skilled players generally avoid using neutral attacks, because despite their intended use, they usually have high ending lag. The hits can also be smash DI'ed out of, have poor range, and most are inferior to other ground attacks a character may have, such as forward tilts and down tilts. Rapid jabs in particular have very high ending lag, can be easily punished, and cannot be ended easily, because tapping the attack button to perform something else only extends the time the rapid jab is held. A notable exception to this is Ike, whose neutral attack and jab combos are one of his most powerful assets.

In Super Smash Bros.

In the original Super Smash Bros, standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated.

Character Neutral combo Rapid jab Description
Captain Falcon 3 hits launches after 3rd hit Does a fast hit 2%-3%, and then another fast hit for 3%-4%, and then the "Gentleman" hit (2%-4%). It then leads to a series of punches that deal 1% damage each.
Donkey Kong 2 hits No Does a fast jab (2%-4%), followed by a uppercut (2%-4%)
Fox 2 hits launches after 2nd hit Does two fast jabs (4% each), followed by a series of rapid kicks (1% each). Series is continuous if the A button is pushed rapidly.
Jigglypuff 2 hits No Does two jabs. The first hit does 3% while the second hit does 4%-7%.
Kirby 2 hits launches after 2nd hit Does two jabs similar to how Jigglypuff does them (First does 3% and second does 4%). This then follows with weak, long ranged punches that do 1% each.
Link 3 hits launches optionally after 2nd hit Does two sword swipes (first hit does 4%-5% and second does 3%), followed by a stab that does 4%. The third hit can be replaced by a series of rapid jabs that do 1% each if he is close to his opponents.
Luigi 3 hits No Does a jab (2%), a punch (2%-4%), and a kick (4%-8%). A natural combo.
Mario 3 hits No Does a jab (2%), a punch (2%-4%), and a kick (4%-8%). This was directly taken from Super Mario 64. Is capable of doing a jab grab
Ness 3 hits No Does two punches and a side kick. First hit does 2%, second does 2%-4%, third does 4%-8%.
Pikachu 1 hit No Headbutts forward itself for 2%. Can also do a jab grab.
Samus 2 hits No Does a jab for 3%, and then swings her arm cannon downwards for 7%.
Yoshi 2 hits No Double kicks, first hit does 3% and second does 5%-8%.

In Super Smash Bros. Melee

Similarly to the original Smash Bros, in Melee, standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.

Character Neutral combo Rapid jab
Bowser 2 hits No
Captain Falcon 3 hits launches after 3rd hit
Doctor Mario 3 hits No
Donkey Kong 2 hits No
Falco 2 hits launches after 2nd hit
Fox 2 hits launches after 2nd hit
Ganondorf 1 hit No
Ice Climbers 2 hits No
Jigglypuff 2 hits No
Kirby 2 hits launches after 2nd hit
Link 2 hits launches after 2nd hit
Luigi 3 hits No
Mario 3 hits No
Marth 2 hits No
Mewtwo 1 hit launches after 1st hit
Mr. Game & Watch 1 hit launches on 1st hit
Ness 3 hits No
Peach 2 hits No
Pichu 1 hit launches on 1st hit
Pikachu 1 hit launches on 1st hit
Roy 2 hits No
Samus 2 hits No
Sheik 2 hits launches after 2nd hit
Yoshi 2 hits No
Young Link 2 hits launches after 2nd hit
Zelda 1 hit No

In Super Smash Bros. Brawl

Wolf's three hit neutral attack in Brawl.

In Brawl, holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with Fox and Snake possessing very fast consecutive jabs, and Ike and Sonic very slow ones. [1]

Character Description Consecutive jab Neutral combo Rapid jab
Bowser Delivers two swipes with his claws. 5%, then 5%. No 2 hits No
Captain Falcon Punches twice, followed by a knee, then a series of rapid punches. 4%, 4%, 5%, and 1%. Yes 3 hits launches after 3rd hit
Charizard A right hand slash, a left hand slash, and a slash with the right wing. 3%, 4%, and 6%. No 3 hits No
Diddy Kong Slaps twice, turns around and kicks with his foot, and flicks his tail rapidly. 3%, 2%, and 2%, and the tail attack delivers 2% normally and 1% at the tip. No 3 hits launches after 3rd hit
Donkey Kong Delivers two punches. 4% and 6%. No 2 hits No
Falco Delivers two arm slashes, then spins around rapidly with his arms extended. 4%, 2%, and 1%. No 2 hits launches after 2nd hit
Fox Yes 2 hits launches after 2nd hit
Ganondorf No 1 hit No
Ice Climbers No 2 hits No
Ike Yes 3 hits No
Ivysaur No 2 hits launches after 2nd hit
Jigglypuff Yes 2 hits No
King Dedede No 2 hits launches after 2nd hit
Kirby Yes 2 hits launches after 2nd hit
Link No 3 hits No
Lucario No 3 hits No
Lucas Yes 3 hits No
Luigi No 3 hits No
Mario Yes 3 hits No
Marth No 2 hits No
Meta Knight* No No launches immediately
Mr. Game & Watch No 1 hit launches after 2nd hit
Ness Yes 3 hits No
Olimar No 2 hits No
Peach No 2 hits No
Pikachu Yes 1 hit launches on 1st hit
Pit** No 2 or 3 hits can launch after 2nd hit
R.O.B No 2 hits No
Samus No 2 hits No
Sheik No 2 hits launches after 2nd hit
Snake Yes 3 hits No
Sonic Yes 3 hits No
Squirtle Yes 3 hits No
Toon Link No 3 hits No
Wario No 2 hits No
Wolf Yes 3 hits No
Yoshi No 2 hits No
Zelda No 1 hit No
Zero Suit Samus Yes 3 hits No

*Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but cannot function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.

**Pit's neutral attack can function as either a three hit combo, or a two hit combo that launches into a rapid attack, depending on the player's input. If A is held during the second hit, Pit performs the three hit combo, but if A is pressed three times, the rapid attack initiates and continues for as long as A is held afterwards. Pit is the only character who possesses two different types of jabs.

Gallery

See also

References