Super Smash Bros. Brawl

Snake (SSBB)/Up tilt

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< Snake (SSBB)
Revision as of 14:33, July 10, 2013 by Scr7 (talk | contribs) (New Page: {{ArticleIcons|ssbb=y}} ==Overview== thumb|The normal hitbox of Snake's up tilt. [[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|The disj...)
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Overview

File:Snake Up Tilt Hitbox Brawl.gif
The normal hitbox of Snake's up tilt.
The disjointed, invisible hitbox of Snake's up tilt.

Snake kicks one leg up vertically. Hits on frames 6-13, does 13-14% or 12% when sourspotted. Has low start-up, great vertical reach, and disjointed horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper DI (when sweetspotted). It has higher knockback when the hit connects earlier on in the attack, though the sourspot will still reliably KO under 150%. It is often considered the best up tilt in the game, along with King Dedede's. Due to the disjointed hitbox appearing before Snake's leg is extended, Snake has come under fire by the Brawl community.


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