Sharking
Sharking is the act of going underneath a stage to attack opponents from below. It is best performed by characters with multiple jumps such as Meta Knight and Kirby, who will be able to recover after performing sharking. It is performed on stages containing semisoft platforms, which can be travels up through, but not downward through. It can also be performed on stages with thin hard platforms, such as Jungle Japes. It is most notably performed on Delfino Plaza and Halberd. The principle behind sharking is that while underneath the stage, a character can attack and/or damage shields relatively safely, and their opponent has little options to counterattack. However, an experienced player can perform a meteor smash on a sharker, which usually results in the sharker's death.
Sharking has historically been a legitimate if risky strategy, as while it allows attack without much chance of counterattack, it is easy to make a mistake and self-destruct. However, the ease to which Meta Knight can shark on many stages - thanks to a very fast and disjointed up aerial, plus a choice of four quick recovery moves - has driven sharking into an area where many consider it cheap or even broken on certain stages (though usually only by Meta Knight).
Characters that can notably perform sharking
Stages that allow sharking
Super Smash Bros. Melee
*Indicates that the stage has thin hard platforms instead of semisoft platforms
Super Smash Bros. Brawl
- 75 m
- Brinstar
- Delfino Plaza
- Distant Planet
- Halberd
- Jungle Japes*
- Mario Bros.*
- New Pork City (breakable platform)
- Port Town Aero Dive
- Rainbow Cruise
- Rumble Falls (beginning platform, after first cycle)
- Skyworld*