List of SSBM trophies (Others)
Most trophies ("figures" or "figurines" in Japan) in Super Smash Bros. Melee can be obtained through the lottery (labeled as random in how to unlock). Other trophies, particularly those of playable characters and their smashes, can be obtained by playing Classic Mode, Adventure Mode, and All-Star Mode respectively. Trophies can also be obtained by completing several challenges. There are 293 trophies in all in Melee, some which tend to be rarer than others.
The following is a list of trophies from other, less notable Nintendo series that appear in Melee. There are 36 trophies in total.
# | Name | Image | First Game / Move | Description |
---|---|---|---|---|
90 | Super Scope | Super Scope 09/92 |
A peripheral device for the Super Nintendo Entertainment System, the Super Scope is a wireless weapon that shoots infrared light to a receiver placed on top of the television. In Super Smash Bros. Melee, it can be fired rapidly or charged up to release a more powerful blast. It only has enough energy for 3 charge shots. | |
92 | Lip's Stick | Panel De Pon Japan Only |
This magical stick was used by the character Lip in the Japanese game Panel De Pon, which was later released as Tetris Attack in the United States. Lip's Stick causes a flower to sprout from an enemy's head, inflicting damage as it grows. Quickly tap the Control Stick back and forth to get a flower off of your head. | |
100 | Flipper | Balloon Fight 06/86 |
Made famous as an unpredictable obstacle in Balloon Fight, the Flipper stops and hangs in midair when thrown. Any character who comes in contact with the bumper-balls on its ends will be knocked away as the Flipper spins wildly. Flippers can be a bit irksome: in Balloon Fight they caused accidents to friends and foes alike. | |
104 | Template:JapanTemplate:Europe Proximity Mine Motion-Sensor Bomb |
Template:Japan Perfect Dark English: TOP SECRET |
Template:JapanTemplate:Europe: The perfect accessory for ambushes, the proximity mine has long been a favorite covert weapon of the Carrington Institute any surface and once armed, detonates with incredible force when it detects motion within its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go boom. NTSC: The perfect accessory for ambushes, the Motion-Sensor Bomb has been a favorite covert weapon of spies and other stealthy operatives. It adheres to any surface, and once armed, detonates with incredible force when it detects motion in its range. In the frantic world of Super Smash Bros., it doesn't take long for it to go. | |
112 | Cloaking Device | Template:Japan Perfect Dark English: TOP SECRET |
This state-of-the-art camouflage device bends light rays in such a way that players using it appear almost invisible. The device fosters confusion, and players using it will not take damage while cloaked. This does not mean, however, that players become invulnerable, so they can still be sent reeling or flying across the screen, depending on their damage percentages. | |
259 | Maruo Maruhige | Card Hero Japan Only |
His name is Maruo Maruhige. He has a splendid moustache, and he's the eldest son of a long-established card merchant. After stints as a taxi driver and convenience store clerk, he settled into his role as heir to the card business, which has been in his family for five generations. He manages the Maruhige Card Shop. | |
260 | Ryota Hayami | Wave Racer 64 11/96 |
An 18-year-old Wave Race competitor from Japan. While he doesn't appear to have one outstanding trait, his acceleration, top speed, and maneuverability are quite well balanced. In Wave Race: Blue Storm, he's done away with his helmet and goggles in an attempt to make his face more recognizable across the world. | |
261 | Kensuke Kimachi | 1080° Snowboarding 4/98 |
A member of the Vertical Air snowboard team of Japan. He's 19 years of age and a top boarder in Japan, but his team is still working on achieving world-class ranking. Kensuke is a mellow, laid-back guy who gets bored quickly with things that don't spark his interest. He plays a lot of Nintendo games when he's not riding. | |
262 | Love Giant | Doshin the Giant Japan Only |
A reincarnation of the sun that appears on a solitary island in the south seas. Doshin feeds off the emotions of the islanders to grow into a giant. The islanders named it for the sound of its heavy footsteps: "Doh-Shin!" Its yellow color indicates its friendly nature: this Doshin likes to help with the villagers' daily tasks. | |
263 | Hate Giant | Doshin the Giant Japan Only |
A reincarnation of the sun that appears on a solitary island in the south seas. Doshin feeds off the emotions of the islanders to grow into a giant. The islanders named it for the sound of its heavy footsteps: "Doh-Shin!" The red color of this Doshin points toward its malignant nature. It knows but one thing: Destroy! Destroy! | |
264 | Ray MK II | File:Ray MK II Trophy Melee.png | Custom Robo 2 Japan Only |
The Custom Robo games feature combat between small robots averaging about 12 inches in height. Ray Mk II is the upgraded descendant of one of the combatants from the original game. It's a well-balanced Jumper model in the Shining Fighter line of robots. Its stable design lets it excel with a minimum of customization. |
265 | Bayonette | Custom Robo 2 Japan Only |
Tsurugi and Yaiba, twin brothers who were bewitched by the dark power, combined their beloved robots Spear and Lance to form this illegal robot. The brothers used the Strike Vanisher model as a base, but then added a number of stealth capabilities. This successful power-up is nothing short of a Custom Robo miracle. | |
266 | Annie | Custom Robo 2 Japan Only |
Annie, a Jumper model in the Stunner line of robots, was the robot used by Nanase, a cadet at the Takuma Academy, a commander training school. At the climax of the story, Nanase fell prey to temptation and stained her hands with the illegal robot Majei. This act ultimately set the stage for her undeniably tragic end. | |
267 | Tom Nook | Future Release | This guy's the friendly neighborhood shopkeeper who kindly helps the player set up his or her first house. He has a nose for business, and his customer service is second to none. During the course of the game, his store starts as a corner shop, expands to become a convenience store, and finally becomes a thriving supermarket. | |
268 | Totakeke | Future Release | A wandering musician whose daily life is a bit of a mystery. He plays in front of the train station every Saturday night starting at 8.00 p.m. He has a large repertoire and plays both old and new hits from all over the world. His music is so ingrained in the villagers that it's impossible to imagine them living without it. | |
269 | Mr. Resetti | Future Release | Prepare to receive a really long talking-to if you reset this game: the next time you play, Mr. Resetti will be waiting to deliver his best scolding. No matter what your intentions are, pressing the RESET Button will bring you face-to-face with this fervent character. Sometimes the only way to shut him up is to apologize. | |
270 | Heririn | Kuru Kuru Kururin Japan Only |
Kururin sets off in his specialized helicopter to rescue his siblings who have lost their way somewhere among ten worlds. The helicopter is fitted with an enormous blade, which propels the machine forward by slowly rotating. The mazes that Kururin must navigate are narrow and filled with all kinds of strange obstacles. | |
271 | Alpha | Future Release | A creature in an imaginary cubist world where survival of the fittest is the rule. These creatures have strong, efficient bodies and the cute faces of pandas. They form family groups and treat each other lovingly, yet have no respect for other beasts. Their favorite foods seem to be meat and bamboo grass. | |
273 | Pikmin | Pikmin 12/01 |
These strange beings are part plant, part animal. They spend most of their time buried in the earth, but they will befriend whoever plucks them, as evidenced by their devotion to Captain Olimar. Each Pikmin has a leaf on its head that grows into a bud and finally a flower. Like a flower, the life of a Pikmin is both fragile and beautiful. | |
274 | Captain Olimar | Pikmin 12/01 |
The main character of the game Pikmin, Captain Olimar crash-lands on a mysterious planet after his spaceship malfunctions. In order to get off the planet, he must gather the pieces of his broken ship, but the atmosphere of the planet is poisonous to Olimar. As a result, he has to enlist the help of the native Pikmin. | |
275 | Excite Bike | Excitebike 10/85 |
This top-of-the-line motocross motorcycle can accelerate like crazy with its turbo, but this also causes the temperature gauge to rise rapidly; if used too often, the bike will overheat. You can cool your hot bike down by running over special icons scattered across the track. The turbo and ramps let you pull insane airs. | |
277 | Ducks | Duck Hunt 10/85 |
These friendly fowl are the targets in the game Duck Hunt, which utilizes the Nintendo Zapper Light Gun. They appear and randomly fly about trying to escape after your faithful (if slightly clamorous) hunting dog flushes them out. Once you drop the ducks, your dog dutifully fetches them by the napes of their necks and grins at you. | |
278 | Bubbles | Clu Clu Land 10/85 |
The mysterious Bubbles can only move straight ahead and has problems stopping: she changes paths by sticking out her hand and grabbing a post on the way by. If Bubbles makes contact with a Sea Urchin, she'll pop and deflate like a balloon. Bubbles protects herself by shocking Sea Urchins and pushing them into walls to destroy them. | |
279 | Eggplant Man | Wrecking Crew 10/85 |
Eggplant Man debuted as an enemy in the NES game Wrecking Crew. Even though his movement pattern was very simple, he was a fairly formidable foe, since Mario and Luigi had limited means of attack. You could beat this enemy by dropping a Dead-End Drum on him or by trapping him behind a door and blowing up the room. | |
280 | Mach Rider | Mach Rider 10/85 |