User:Toomai/Data Node/Triforcers

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Lk

Link's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Triple Swing)
Hit 1 Hilt 4% * 7 8 20
(8-18)
16 37 0 0 3.8 0 0 5.5 x1 x1 0% 3A830602  
Hilt 4.5 0 0 1
Elbow.L 3 0 0 0 22830602
Shoulder.R 2.5 0 0 0
Hit 2 Hilt 3% 100 14 15 29
(18-26)
40 20 3.8 -2 0 5.5 3A830602
Hilt 78 4.5 -2 0 1
Elbow.L 60 3 0 0 0 22830602
Shoulder.R 50 2.5 0 0 0
Hit 3 Hilt 5% 30 27 31 55 70 50 4 0 0 6 3A830642
Hilt 4.5 0 0 1
Elbow.L 3 0 0 0 22830642
Shoulder.R 2.7 0 0 0
F-Tilt
(Overhand Swipe)
Hilt 13% * 15 18 40 20 96 0 0 5.2 -1 0 6.2 x1 x1 0% 3A830642  
Hilt 4.32 -1 0 0
Elbow.L 2.88 0 0 0 22830642
Shoulder.R 2.16 0 0 0
U-Tilt
(Vertical Swing)
Hilt 9% 95 8 12 36 30 122 0 0 3.6 0 0 5 x1 x1 0% 3A830642  
Hilt 85 130 4.32 0 0 0
Elbow.L 124 2.88 0 0 0 22830642
Shoulder.R 123 2.16 0 0 0
D-Tilt
(Ground Swipe)
Hilt 12% 80 13 14 32 90 50 0 0 3 -1 0 7 x1 x1 40% 3A830642  
Elbow.L 4 0 0 1 22830642
Hilt 280 -1 0 0 3A830642
Shoulder.R 3.5 0 0 0 22830642
Dash
(Running Slash)
Hilt 10% 90 8 11 40 30 80 0 0 3.6 0 0 7 x1 x1 0% 3A830642  
Hilt 12% 80 4.4 0 0 0
Elbow.L 11% 70 3 0 0 0 22830642
Shoulder.R 60 2.2 0 0 0
U-Smash
(Triple Slash)
Hit 1 Hilt Template:DamageWhenCharged 95 11 16   0 100 40 0 4 -1 0 5.5 x1 x1 0% 3A830602  
Hilt 98 48 -1 0 2
Elbow.L 40 3 0 0 1.2 22830602
Shoulder.R 2.2 0 0 0
Hit 2 Hilt Template:DamageWhenCharged 93 27 30   30 4 -1 0 5.5 3A830642
Hilt 90 33 -1 0 2
Elbow.L 37 3 0 0 1.2 22830642
Shoulder.R 40 2.2 0 0 0
Hit 3 Hilt Template:DamageWhenCharged 80 42 46 71 70 80 0 4 -1 0 5.5 3A830682
Hilt 90 -1 0 2
Elbow.L Template:DamageWhenCharged 3 0 0 1.2 22830682
Shoulder.R Template:DamageWhenCharged 2.2 0 0 0
D-Smash
(Grass Cutter)
Hit 1 Hilt Template:DamageWhenCharged 75 10 12   26 90 0 0 3.5 -1 0 5.8 x1 x1 30% 3A830682  
Hilt Template:DamageWhenCharged -1 0 2
Elbow.L Template:DamageWhenCharged 2.9 0 0 1.2
Shoulder.R Template:DamageWhenCharged 2.5 0 0 0
Hit 2 Hilt Template:DamageWhenCharged 21 23 51 20 3.5 -1 0 5.8
Hilt -1 0 2
Elbow.L Template:DamageWhenCharged 2.9 0 0 1.2
Shoulder.R Template:DamageWhenCharged 2.5 0 0 0
F-Smash
(Two-Handed Swing)
Hit 1 Hilt Template:DamageWhenCharged * 16 18 49
(21-49)
25 90 0 0 3.8 -1 0 6.5 x1 x1 0% 3A830682  
Hilt -1 0 1
Elbow.L Template:DamageWhenCharged 3.4 0 0 0.9
Null 3 1.5 9 0 22830682
Hit 2 Hilt Template:DamageWhenCharged 48 33 35 71 20 3.8 -1 0 6.5 3A830682
Hilt -1 0 1
Elbow.L Template:DamageWhenCharged 25 3.4 0 0 0.8
Null Template:DamageWhenCharged 30 3 1.5 9 0 22830682
Nair
(Drop Kick)
Clean Knee.R 10% * 7 8 (1-6) 22 100 0 0 5 0 0.4 0 x1 x1 0% 39830440  
Knee.L 4.5 0 -2 0
Waist 5 0 0 0
Late Knee.R 6% 9 27 (32-) 15 4 0 0.4 0 39830400
Knee.L 3.5 0 -2 0
Waist 4 0 0 0
Fair
(Double Swing)
Hit 1 Null 9% * 14 15   5 100 0 0 5 18 12 0 x1 x1 0% 3A830642  
Null 7 12 12 0
Null 4 6 12 0 22830642
Null 2 12 0
Hit 2 Null 12% 26 27 (51-) 20 110 5 16 12 0 3A830682
Null 7 10 12 0
Null 4 6 12 0 22830682
Null 2 12 0
Bair
(Rear Kicks)
Hit 1 Knee.L 4% 72 6 9   0 100 40 0 3.5 0 -5 0 x1 x1 0% 39830400  
Knee.L 68 4.5 0 1 0
Waist 5 0 0 0
Hit 2 Knee.R 7% * 18 23 31
(29-)
70 70 0 4 0 5 0 39830440
Knee.R 5 0 -1 0
Waist 5.5 0 0 0
Uair
(Ceiling Stab)
Clean Hilt 15% 80 11 13 (1-10) 18 85 0 0 4.6 0 0 4.5 x1 x1 0% 3A830682  
Hilt 5.2 0 0 0
Elbow.L 3.5 0 0 0
Late Hilt 13% 14 40 60
(47-)
4.6 0 0 4.5
Hilt 5.2 0 0 0
Elbow.L 3.5 0 0 0
Dair
(Ground Stab)
Clean Null 22% 65 14 (1-9) 40 80 0 0 5.2 1 7.2 2 x1 x1 0% 3A830682 Adds 1.33 to vertical momentum on hit.
Null 90 30 4.2 1 2 2
Late Null 18% 65 15 64 80
(65-)
40 5.2 1 7.2 2
Null 50 4.2 1 2 2
After Bounce Null 8% 40 5 1 7.2 2
Null 50 4 1 3 2
Zair
(Clawshot)
Hit 1 Grip 4% 45 11 16   60 30 0 1 4 0 0 0 x1 x1 0% 38030440  
Hit 2 Grip 6% 23 24   0 0 0 38030642
Grab Standing Grip   12 19     2.8 0 0 0   1*  
Hand.R 1.5 0 0 0 3*
Hand.R 4 0 0 0 1*
Running Grip 14 21   2.8 0 0 0 1*
Hand.R 1.5 0 0 0 3*
Hand.R 4 0 0 0 1*
Pivot Grip 15 21   2.8 0 0 0 1*
Hand.R 1.5 0 0 0 3*
Hand.R 4 0 0 0 1*
Pummel
(Hilt Hit)
Hand.L 2% * 9   0 100 0 0 4.8 0 0 0 x1 x1 0% 32830400
084FFFC3
 
F-Throw
(Punt)
Hit 1 Knee.R 3% * 12 13   0 0 120 1 3.8 0 0 0 x1 x1 0% 21830440
084FFFC3
 
Knee.R 0 3.5 0
Hit 2 Throw 4% 55 13 41 50 120 0                  
B-Throw
(Rear Punt)
Hit 1 Knee.L 3% * 12   0 0 120 1 3.5 0 0 0 x1 x1 0% 21830440
084FFFC3
 
Knee.L 0 -3.5 0
Hit 2 Throw 4% 50 13 39 50 110 0                  
U-Throw
(Lob Slice)
Hit 1 Hilt 5% 20 26 29   50 100 0 0 3.84 0 0 6.8 x1 x1 0% 22830682
084FFFC3
 
Hilt 4% 0 0 2
Hit 2 Throw 2% 90 28 50 24 230                  
D-Throw
(Elbow Slam)
Hit 1 Null 3% * 22   0 0 120 1 4.32 -8.4 2.4 0 x1 x1 0% 21430440
084FFFC3
 
Hit 2 Throw 4% 110 23 50 60 90 0                  
Floor (back)
(Standing Swipe)
Hit 1 Hilt 6% * 21 22   80 50 0 1 4.5 0 0 4.5 x1 x1 0% 22830642 Intangible from frames 1 to 29.
Hilt 0 0 0
Elbow.L 0 0 0
Waist 3 0 3 0
Hit 2 Hilt 28 29   4 0 0 4.5
Hilt 0 0 0
Elbow.L 0 0 0
Waist 3 0 3 0
Floor (front)
(Quick Swing)
Hit 1 Hilt 6% * 15 16   80 50 0 1 4.5 0 0 4.5 x1 x1 0% 22830602 Intangible from frames 1 to 27.
Hilt 0 0 0
Elbow.L 0 0 0
Waist 3 0 3 0
Hit 2 Hilt 25 27   4 0 0 4.5
Hilt 0 0 0
Elbow.L 0 0 0
Waist 3 0 3 0
Floor (trip)
(Standing Swing)
Hit 1 Hilt 5% * 19 20   60 50 0 1 4 0 0 4 x1 x1 0% 3A830642 Intangible from frames 1 to 8.
Hilt 0 0 0
Elbow.L 0 0 0
Shoulder.R 2.5 0 0 0
Hit 2 Hilt 28 29   4 0 0 4
Hilt 0 0 0
Elbow.L 0 0 0
Shoulder.R 2.5 0 0 0
Edge (<100%)
(Flip Swipe)
Hilt 8% * 27 29   0 100 110 1 4.5 0 0 8 x1 x1 0% 2A830642 Intangible from frames 1 to 25.
Hilt 0 0 2
Hilt 3.5 0 0 -4
Waist 2.5 0 0 0
Edge (100%+)
(Slow Stab)
Hilt 10% * 51 54   0 100 110 1 4.5 0 0 8 x1 x1 0% 2A830642 Intangible from frames 1 to 54.
Hilt 0 0 2
Hilt 0 0 -4
Null 3 -1 8 0
Neutral Special
(Hero's Bow)
  5% *   7 50 0 0 1.35 0 0 0 x1 x0.5 0% 1A430602
00CFFFC3
Damage varies based on currently unknown parameter(s).
Side Special
(Gale Boomerang)
Release 7% 70 1 4   80 40 0 0 4 0 0 0 x1 x1 0% 1A430482
00CFFFC1
Slowdown and return phases have a rehit rate of 6.
Flight 5% 65 5 28   60 3.7 0 0 0 1A430442
00CFFFC1
Slowdown 0% 60 29     0 100 60 5.5 0 0 0 1A430400
C0CFFFC1
Return 40   100 70 9 0 0 0
Up Special
(Spin Attack)
Hit 1 (ground) Hilt 12% * 12 16   68 72 0 0 4 -2 1 -1 x1 x1 0% 32830682 When used in air, cannot grab edge between frames 19 to 33.
Hilt 3 -2 1 4.3
Hilt 9% -2 1 6.6 32830642
Hit 2 (ground) Hilt 17 28   55 80 4 -2 1 -1
Hilt 3 -2 1 4.3
Hilt 7% -2 1 6.6 32830602
Hit 3 (ground) Hilt 29 36   20 4 -2 1 -1 3A830602
Hilt 3 -2 1 4.3
Hilt 5% -2 1 6.6
Hit 1 (air) Hilt 4% 92 8 10   0 100 90 0 6 0 0 3.2 32830602
Null 75 100 4 4 7 0
Null 38 50 3 4 13 0
Elbow.L 70 78 5 0 0 3
Hit 2 (air) Hilt 2% 92 16 18   88 6 0 0 3.2
Null 75 100 4 4 8 0
Null 38 50 4 14 0
Elbow.L 70 78 5 0 0 3
Hit 3 (air) Hilt 92 22 24   77 6 0 0 3.2 32830642
Null 75 90 4 4 9 0
Null 40 40 4 15 0
Elbow.L 70 55 5 0 0 3
Hit 4 (air) Hilt 92 31 33   60 6 0 0 3.2
Null 75 70 4 4 10 0
Null 40 40 4 16 0
Elbow.L 70 43 5 0 0 3
Hit 5 (air) Hilt 4% * 47 51   30 160 0 7 0 0 3.2 32830682
Null 4 4 11 0
Null 4 17 0
Elbow.L 6 0 0 3
Down Special
(Bomb)
BnB3 5% 70   40 90 0 0 12 0 0 0 x1 x1 0% 03031605
004FFFC0
Has a rehit rate of 180 for some reason.
Final Smash
(Triforce Slash)
Snag Null 5% 22 13 14   0 100 30 0 8 13 9 0 x1 x1 0% 20031094  
Null 6 9 9 0
Hits 1-14 Null 4% 90 5-6, 16-17,
28-29, 38-39,
49-50, 60-61,
71-72, 82-83,
93-94, 104-105,
115-116, 126-127,
137-138, 148-149
  0 100 50 4 15.5 8.5 0 x0.5 x0 0% 32830682
280FFFC3
Null 70 8 7 1 0
Null 110 24 1 0
Null 0 9 7 18 0
Null 180 24 18 0
Hit 15 Null 4% * 159   60 200 0 18 14 9 0 x0 x0.5 0% 32830682
080FFFC3
Hit 16 Hilt 18% 255 256   45 100 16 0 0 8 x1 x1 0% 32830082
200FFFC3
Hilt 0 0 2
Bone BrawlBox Used name General idea
0 TopN Null Character origin
6 HipN Waist Waist
12 LKneeJ Knee.L Left knee
16 RKneeJ Knee.R Right knee
23 LArmJ Elbow.L Left elbow
24 LHandN Hand.L Left wrist
29 KenModelN Hilt Sword hilt
55 RShoulderN Shoulder.R Right collarbone
58 RHandN Hand.R Right wrist
79 ThrowN Grip Bone that holds grabbed opponent