User:Toomai/Data Node/Triforcers

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Flippy spinny sword dude[edit]

Link's Hurtboxes
# Bone X Pos Y Pos Z Pos X Stretch Y Stretch Z Stretch Size Loc
1 Hip -0.4 -0.5 0 0.4 -0.5 0 2.2 0001
2 Waist 0 1 0 0 2.2 0 2.6 0001
3 Head 0 1 -0.3 0 1 -0.3 2.2 0010
4 Arm.R 0 0 0 -2 0 0 1.2 0001
5 Arm.L 0 0 0 2 0 0 1.2 0001
6 Elbow.R 0 0 0 -2.3 0 0 1.2 0101
7 Elbow.L 0 0 0 2.3 0 0 1.2 0101
8 Leg.R 0 0 0 0 3 0 1.6 1100
9 Leg.L 0 0 0 0 -3 0 1.6 1100
10 Knee.R 0 0 0.3 0 4 0.3 1.6 1100
11 Knee.L 0 0 -0.3 0 -4 -0.3 1.6 1100
Link's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Triple Swing)
Hit 1 Hilt 4% * 7 8 20
(8-18)
16 37 0 0 3.8 0 0 5.5 x1 x1 0% 3A830602  
Hilt 4.5 0 0 1
Elbow.L 3 0 0 0 22830602
Shoulder.R 2.5 0 0 0
Hit 2 Hilt 3% 100 14 15 29
(18-26)
40 20 3.8 -2 0 5.5 3A830602
Hilt 78 4.5 -2 0 1
Elbow.L 60 3 0 0 0 22830602
Shoulder.R 50 2.5 0 0 0
Hit 3 Hilt 5% 30 27 31 55 70 50 4 0 0 6 3A830642
Hilt 4.5 0 0 1
Elbow.L 3 0 0 0 22830642
Shoulder.R 2.7 0 0 0
F-Tilt
(Overhand Swipe)
Hilt 13% * 15 18 40 20 96 0 0 5.2 -1 0 6.2 x1 x1 0% 3A830642  
Hilt 4.32 -1 0 0
Elbow.L 2.88 0 0 0 22830642
Shoulder.R 2.16 0 0 0
U-Tilt
(Vertical Swing)
Hilt 9% 95 8 12 36 30 122 0 0 3.6 0 0 5 x1 x1 0% 3A830642  
Hilt 85 130 4.32 0 0 0
Elbow.L 124 2.88 0 0 0 22830642
Shoulder.R 123 2.16 0 0 0
D-Tilt
(Ground Swipe)
Hilt 12% 80 13 14 32 90 50 0 0 3 -1 0 7 x1 x1 40% 3A830642  
Elbow.L 4 0 0 1 22830642
Hilt 280 -1 0 0 3A830642
Shoulder.R 3.5 0 0 0 22830642
Dash
(Running Slash)
Hilt 10% 90 8 11 40 30 80 0 0 3.6 0 0 7 x1 x1 0% 3A830642  
Hilt 12% 80 4.4 0 0 0
Elbow.L 11% 70 3 0 0 0 22830642
Shoulder.R 60 2.2 0 0 0
U-Smash
(Triple Slash)
Hit 1 Hilt 4% 95 10 15   0 100 40 0 4 -1 0 5.5 x1 x1 0% 3A830602  
Hilt 98 48 -1 0 2
Elbow.L 40 3 0 0 1.2 22830602
Shoulder.R 2.2 0 0 0
Hit 2 Hilt 3% 93 26 29   30 4 -1 0 5.5 3A830642
Hilt 90 33 -1 0 2
Elbow.L 37 3 0 0 1.2 22830642
Shoulder.R 40 2.2 0 0 0
Hit 3 Hilt 10% 80 41 45 71 70 80 0 4 -1 0 5.5 3A830682
Hilt 90 -1 0 2
Elbow.L 9% 3 0 0 1.2 22830682
Shoulder.R 8% 2.2 0 0 0
D-Smash
(Grass Cutter)
Hit 1 Hilt 14% 75 9 11   26 90 0 0 3.5 -1 0 5.8 x1 x1 30% 3A830682  
Hilt 16% -1 0 2
Elbow.L 17% 2.9 0 0 1.2
Shoulder.R 16% 2.5 0 0 0
Hit 2 Hilt 16% 20 22 51 20 3.5 -1 0 5.8
Hilt -1 0 2
Elbow.L 17% 2.9 0 0 1.2
Shoulder.R 16% 2.5 0 0 0
F-Smash
(Two-Handed Swing)
Hit 1 Hilt 15% * 15 17 49
(21-49)
25 90 0 0 3.8 -1 0 6.5 x1 x1 0% 3A830682  
Hilt -1 0 1
Elbow.L 14% 3.4 0 0 0.9
Null 3 1.5 9 0 22830682
Hit 2 Hilt 17% 48 32 34 71 20 3.8 -1 0 6.5 3A830682
Hilt -1 0 1
Elbow.L 20% 25 3.4 0 0 0.8
Null 19% 30 3 1.5 9 0 22830682
Nair
(Drop Kick)
Clean Knee.R 10% * 7 8 (1-6) 22 100 0 0 5 0 0.4 0 x1 x1 0% 39830440  
Knee.L 4.5 0 -2 0
Waist 5 0 0 0
Late Knee.R 6% 9 27 (32-) 15 4 0 0.4 0 39830400
Knee.L 3.5 0 -2 0
Waist 4 0 0 0
Fair
(Double Swing)
Hit 1 Null 9% * 14 15   5 100 0 0 5 18 12 0 x1 x1 0% 3A830642  
Null 7 12 12 0
Null 4 6 12 0 22830642
Null 2 12 0
Hit 2 Null 12% 26 27 (51-) 20 110 5 16 12 0 3A830682
Null 7 10 12 0
Null 4 6 12 0 22830682
Null 2 12 0
Bair
(Rear Kicks)
Hit 1 Knee.L 4% 72 6 9   0 100 40 0 3.5 0 -5 0 x1 x1 0% 39830400  
Knee.L 68 4.5 0 1 0
Waist 5 0 0 0
Hit 2 Knee.R 7% * 18 23 31
(29-)
70 70 0 4 0 5 0 39830440
Knee.R 5 0 -1 0
Waist 5.5 0 0 0
Uair
(Ceiling Stab)
Clean Hilt 15% 80 11 13 (1-10) 18 85 0 0 4.6 0 0 4.5 x1 x1 0% 3A830682  
Hilt 5.2 0 0 0
Elbow.L 3.5 0 0 0
Late Hilt 13% 14 40 60
(47-)
4.6 0 0 4.5
Hilt 5.2 0 0 0
Elbow.L 3.5 0 0 0
Dair
(Ground Stab)
Clean Null 22% 65 14 (1-9) 40 80 0 0 5.2 1 7.2 2 x1 x1 0% 3A830682 Adds 1.33 to vertical momentum on hit.
Null 90 30 4.2 1 2 2
Late Null 18% 65 15 64 80
(65-)
40 5.2 1 7.2 2
Null 50 4.2 1 2 2
After Bounce Null 8% 40 5 1 7.2 2
Null 50 4 1 3 2
Zair
(Clawshot)
Hit 1 Grip 4% 45 11 16   60 30 0 1 4 0 0 0 x1 x1 0% 38030440  
Hit 2 Grip 6% 23 24   0 0 0 38030642
Grab Standing Grip   12 19     2.8 0 0 0   1*  
Hand.R 1.5 0 0 0 3*
Hand.R 4 0 0 0 1*
Running Grip 14 21   2.8 0 0 0 1*
Hand.R 1.5 0 0 0 3*
Hand.R 4 0 0 0 1*
Pivot Grip 15 21   2.8 0 0 0 1*
Hand.R 1.5 0 0 0 3*
Hand.R 4 0 0 0 1*
Pummel
(Hilt Hit)
Hand.L 2% * 9   0 100 0 0 4.8 0 0 0 x1 x1 0% 32830400
084FFFC3
 
F-Throw
(Punt)
Hit 1 Knee.R 3% * 12 13   0 0 120 1 3.8 0 0 0 x1 x1 0% 21830440
084FFFC3
 
Knee.R 0 3.5 0
Hit 2 Throw 4% 55 13 41 50 120 0                  
B-Throw
(Rear Punt)
Hit 1 Knee.L 3% * 12   0 0 120 1 3.5 0 0 0 x1 x1 0% 21830440
084FFFC3
 
Knee.L 0 -3.5 0
Hit 2 Throw 4% 50 13 39 50 110 0                  
U-Throw
(Lob Slice)
Hit 1 Hilt 5% 20 26 29   50 100 0 0 3.84 0 0 6.8 x1 x1 0% 22830682
084FFFC3
 
Hilt 4% 0 0 2
Hit 2 Throw 2% 90 28 50 24 230                  
D-Throw
(Elbow Slam)
Hit 1 Null 3% * 22   0 0 120 1 4.32 -8.4 2.4 0 x1 x1 0% 21430440
084FFFC3
 
Hit 2 Throw 4% 110 23 50 60 90 0                  
Floor (back)
(Standing Swipe)
Hit 1 Hilt 6% * 21 22   80 50 0 1 4.5 0 0 4.5 x1 x1 0% 22830642 Intangible from frames 1 to 29.
Hilt 0 0 0
Elbow.L 0 0 0
Waist 3 0 3 0
Hit 2 Hilt 28 29   4 0 0 4.5
Hilt 0 0 0
Elbow.L 0 0 0
Waist 3 0 3 0
Floor (front)
(Quick Swing)
Hit 1 Hilt 6% * 15 16   80 50 0 1 4.5 0 0 4.5 x1 x1 0% 22830602 Intangible from frames 1 to 27.
Hilt 0 0 0
Elbow.L 0 0 0
Waist 3 0 3 0
Hit 2 Hilt 25 27   4 0 0 4.5
Hilt 0 0 0
Elbow.L 0 0 0
Waist 3 0 3 0
Floor (trip)
(Standing Swing)
Hit 1 Hilt 5% * 19 20   60 50 0 1 4 0 0 4 x1 x1 0% 3A830642 Intangible from frames 1 to 8.
Hilt 0 0 0
Elbow.L 0 0 0
Shoulder.R 2.5 0 0 0
Hit 2 Hilt 28 29   4 0 0 4
Hilt 0 0 0
Elbow.L 0 0 0
Shoulder.R 2.5 0 0 0
Edge (<100%)
(Flip Swipe)
Hilt 8% * 27 29   0 100 110 1 4.5 0 0 8 x1 x1 0% 2A830642 Intangible from frames 1 to 25.
Hilt 0 0 2
Hilt 3.5 0 0 -4
Waist 2.5 0 0 0
Edge (100%+)
(Slow Stab)
Hilt 10% * 51 54   0 100 110 1 4.5 0 0 8 x1 x1 0% 2A830642 Intangible from frames 1 to 54.
Hilt 0 0 2
Hilt 0 0 -4
Null 3 -1 8 0
Neutral Special
(Hero's Bow)
  5% *   7 50 0 0 1.35 0 0 0 x1 x0.5 0% 1A430602
00CFFFC3
Damage varies based on currently unknown parameter(s).
Side Special
(Gale Boomerang)
Release 7% 70 1 4   80 40 0 0 4 0 0 0 x1 x1 0% 1A430482
00CFFFC1
Slowdown and return phases have a rehit rate of 6.
Flight 5% 65 5 28   60 3.7 0 0 0 1A430442
00CFFFC1
Slowdown 0% 60 29     0 100 60 5.5 0 0 0 1A430400
C0CFFFC1
Return 40   100 70 9 0 0 0
Up Special
(Spin Attack)
Hit 1 (ground) Hilt 12% * 12 16   68 72 0 0 4 -2 1 -1 x1 x1 0% 32830682 When used in air, cannot grab edge between frames 19 to 33.
Hilt 3 -2 1 4.3
Hilt 9% -2 1 6.6 32830642
Hit 2 (ground) Hilt 17 28   55 80 4 -2 1 -1
Hilt 3 -2 1 4.3
Hilt 7% -2 1 6.6 32830602
Hit 3 (ground) Hilt 29 36   20 4 -2 1 -1 3A830602
Hilt 3 -2 1 4.3
Hilt 5% -2 1 6.6
Hit 1 (air) Hilt 4% 92 8 10   0 100 90 0 6 0 0 3.2 32830602
Null 75 100 4 4 7 0
Null 38 50 3 4 13 0
Elbow.L 70 78 5 0 0 3
Hit 2 (air) Hilt 2% 92 16 18   88 6 0 0 3.2
Null 75 100 4 4 8 0
Null 38 50 4 14 0
Elbow.L 70 78 5 0 0 3
Hit 3 (air) Hilt 92 22 24   77 6 0 0 3.2 32830642
Null 75 90 4 4 9 0
Null 40 40 4 15 0
Elbow.L 70 55 5 0 0 3
Hit 4 (air) Hilt 92 31 33   60 6 0 0 3.2
Null 75 70 4 4 10 0
Null 40 40 4 16 0
Elbow.L 70 43 5 0 0 3
Hit 5 (air) Hilt 4% * 47 51   30 160 0 7 0 0 3.2 32830682
Null 4 4 11 0
Null 4 17 0
Elbow.L 6 0 0 3
Down Special
(Bomb)
BnB3 5% 70   40 90 0 0 12 0 0 0 x1 x1 0% 03031605
004FFFC0
Has a rehit rate of 180 for some reason.
Final Smash
(Triforce Slash)
Snag Null 5% 22 13 14   0 100 30 0 8 13 9 0 x1 x1 0% 20031094  
Null 6 9 9 0
Hits 1-14 Null 4% 90 5-6, 16-17,
28-29, 38-39,
49-50, 60-61,
71-72, 82-83,
93-94, 104-105,
115-116, 126-127,
137-138, 148-149
  0 100 50 4 15.5 8.5 0 x0.5 x0 0% 32830682
280FFFC3
Null 70 8 7 1 0
Null 110 24 1 0
Null 0 9 7 18 0
Null 180 24 18 0
Hit 15 Null 4% * 159   60 200 0 18 14 9 0 x0 x0.5 0% 32830682
080FFFC3
Hit 16 Hilt 18% 255 256   45 100 16 0 0 8 x1 x1 0% 32830082
200FFFC3
Hilt 0 0 2
Bone BrawlBox Used name General idea
0 TopN Null Character origin
6 HipN Waist Waist
12 LKneeJ Knee.L Left knee
16 RKneeJ Knee.R Right knee
23 LArmJ Elbow.L Left elbow
24 LHandN Hand.L Left wrist
29 KenModelN Hilt Sword hilt
55 RShoulderN Shoulder.R Right collarbone
58 RHandN Hand.R Right wrist
79 ThrowN Grip Bone that holds grabbed opponent

L'un avec la tête énorme[edit]

Toon Link's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Triple Swing)
Hit 1 Bn25 3% 80 6 7 (8-19)
20
0 100 23 0 3.8 0 0 5.5 x1.5 x1 0% 3A830202  
Bn25 16 37 0 4.2 0 0 1
Bn18 * 30 3 0 0 0 22830202
Bn56 2.5 0 0 0
Hit 2 Bn25 2% 100 14 15 (18-27)
29
22 20 4 -2 0 6 3A830242
Bn25 82 4.2 -2 0 1
Bn18 60 3 0 0 0 22830242
Bn56 50 2.5 0 0 0
Hit 3 Bn25 5% 40 34 38 55 30 100 3.5 0 0 6.5 x1 3A830482
Bn25 0 0 1
Bn18 3 0 0 0 22830482
Bn56 2.7 0 0 0
F-Tilt
(Overhand Swipe)
Bn25 9% * 10 13 32 20 96 0 0 5.2 -1 0 6.5 x1 x1 0% 3A830242  
Bn25 20 4.5 -1 0 0
Bn18 90 3 0 0 0 22830242
Bn56 2.5 0 0 0
U-Tilt
(Vertical Swing)
Bn25 9% 95 8 14 30 30 122 0 0 3.6 -1 0 6 x1 x1 0% 3A830242  
Bn25 85 130 4.4 -1 0 1
Bn18 124 3 0 0 0 22830242
Bn56 123 2.3 0 0 0
D-Tilt
(Ground Swipe)
Bn25 9% * 9 10 23 20 88 0 0 2.5 -1 0 6.5 x1 x1 40% 3A830242  
Bn25 4 -1 0 2
Bn18 3 0 0 1 22830242
Bn56 3.5 0 0 0
Dash
(Running Slash)
Bn25 10% 0 9 11 40 35 32 0 0 4.4 0 0 3 x1 x1 30% 3A830242  
Bn18 3 0 0 0 22830242
Bn15 2.2 0 0 0
Bn25 8% 3.6 0 0 8 3A830202
U-Smash
(Super Swing)
Clean Bn0 15% 100 11   30 93 0 0 6 8 6 0 x1 x1 0% 3A810282  
Bn25 96 11 13 4 -1 0 5.5 3A830282
Bn25 -1 0 2
Bn18 3 0 0 1.2 22830282
Bn56 2.5 0 0 0
Late Bn25 10% 14 17 39 4 -1 0 5.5 3A830282
Bn25 -1 0 2
Bn18 3 0 0 1.2 22830282
Bn56 2.5 0 0 0
D-Smash
(Grass Cutter)
Hit 1 Bn0 7% 70 9 10   40 100 0 0 4 17 3 0 x0 x1 30% 3A820282  
Bn0 11 3 0
Bn0 6% 170 0 150 17 3 0 3A810282
Bn0 120 11 3 0
Bn0 180 80 2.9 5 3 0 3A830282
Hit 2 Bn0 11% 72 17 19 46 30 107 0 4 -18 5 0 x1
Bn0 -13 5 0
Bn0 -8.5 5.5 0
Bn0 -4.2 6 0
F-Smash
(Two-Handed Swing)
Hit 1 Bn25 10% 80 15 17 (21-40)
40
0 110 40 0 3.5 0 0 7 x0.8 x1 0% 3A830282  
Bn25 76 0 0 1
Bn18 45 3 0 0 1.2
Bn56 10 30 0 0 0 22830282
Hit 2 Bn0 13% 40 32 34 71 32 106 0 5 14 4 0 x0 x2 3A830682
004FFFC3
Bn0 7 4 0
Bn0 25 4 0 4 0
Bn0 11% 20 -5 4 0 22830682
004FFFC3
Nair
(Wobble Slash)
Hit 1 Bn25 10% * 6 7 (1-5) 20 100 0 0 4 -1 0 6 x1 x1 30% 3A830282  
Bn25 5 -1 0 2
Bn18 5.6 0 0 1.2
Bn56 2.5 0 0 0
Hit 2 Bn25 13 14 (28-) 4 -1 0 6
Bn25 5 -1 0 2
Bn18 5.6 0 0 1.2
Bn56 2.5 0 0 0
Fair
(Single Swing)
Bn25 13% * 14 15 (51-) 22 100 0 0 4 0 0 6 x1 x1 0% 3A830242  
Bn25 7 0 0 2
Bn18 0 0 1.2 22830242
Bn15 4 0 0 0
Bair
(Rear Swing)
Bn25 10% 60 6 10 (23-)
31
18 117 0 0 3.5 -1 0 8 x1 x1 0% 3A830242  
Bn25 6 -1 0 3
Bn18 0 0 1.2 22830242
Bn15 3 0 0 0
Uair
(Ceiling Stab)
Clean Bn25 14% 80 11 13 (1-9) 25 95 0 0 4.6 0 0 4.5 x1 x1 0% 3A830682  
Bn25 5.2 0 0 0
Bn18 3.5 0 0 0
Late Bn25 12% 14 40 (47-)
60
4.6 0 0 4.5
Bn25 5.2 0 0 0
Bn18 3.5 0 0 0
Dair
(Blade Plummet)
Clean Bn0 16% 270 12 18 (1-9) 40 80 0 0 5 1 -3 1 x1 x1 0% 3A830682 Sets momentum to [0,1.2] and disables horizontal movement on frame 1. Sets momentum to [0,-4.1] on frame 12. Re-enables horizontal movement on frame 71. Adds 1.35 to vertical momentum and re-enables horizontal movement on hit.
Bn0 30 4 1 2 1
Late Bn0 13% 70 19 64 (65-)
80
40 5 1 -3 1
Bn0 50 4 1 2 1
After Bounce Bn0 8% 40 5 1 -3 1
Bn0 50 4 1 2 1
Landing Bn0 0% 0 1   0 100 58 6 3.5 4 0 x0 x0 20010000
F04FFFC0
Bn0 -3.5 4 0
Bn0 35 8 7 4 0
Bn0 -7 4 0
Bn25 5% 30 1 4 20 0 5 0 1 6 20030642
F04FFFC0
Zair
(Rotary Hookshot)
Bn82 4% 45 11 16   60 30 0 1 4 0 0 0 x1 x1 0% 38030440  
Grab Standing Bn82   12 19     2.8 0 0 0   1*  
Bn60 1.5 0 0 0 3*
Bn60 4 0 0 0 1*
Running Bn82 14 21   2.8 0 0 0 1*
Bn60 1.5 0 0 0 3*
Bn60 4 0 0 0 1*
Pivot Bn82 15 21   2.8 0 0 0 1*
Bn60 1.5 0 0 0 3*
Bn60 4 0 0 0 1*
Pummel
(Hilt Hit)
Bn20 2% * 9   0 100 0 0 4.8 0 0 0 x1 x1 0% 32830400
080FFFC3
 
F-Throw
(Short Tackle)
Hit 1 Bn0 3% * 12   0 0 120 1 3.8 13 7 0 x1 x1 0% 21830440
080FFFC3
 
Bn0 9 6 0
Hit 2 Throw 4% 45 13 41 40 120 0                  
B-Throw
(Roll Kick)
Hit 1 Bn0 3% * 10 12   0 0 120 1 3.5 -4 8 0 x1 x0 0% 21830440
080FFFC3
 
Hit 2 Throw 4% 30 13 39 30 110 0                  
U-Throw
(Lob Slice)
Hit 1 Bn25 5% 20 26 30   50 100 0 0 3.84 0 0 6.8 x1 x1 0% 22830682
080FFFC3
 
Bn25 4% 0 0 2
Hit 2 Throw 2% 90 28 50 24 200 0                  
D-Throw
(Elbow Slam)
Hit 1 Bn0 3% * 22   0 0 120 1 4.32 -8.4 2.4 0 x1 x1 0% 21430440
080FFFC3
 
Hit 2 Throw 4% 100 23 50 60 60 0                  
Floor (back)
(Standing Swipe)
Hit 1 Bn25 6% * 21 22   80 50 0 1 4.5 0 0 4.5 x1 x1 0% 22830642 Intangible from frames 1 to 29.
Bn25 0 0 0
Bn18 0 0 0
Bn5 3 0 3 0
Hit 2 Bn25 28 29   4 0 0 4.5
Bn25 0 0 0
Bn18 0 0 0
Bn5 3 0 3 0
Floor (front)
(Quick Swing)
Hit 1 Bn25 6% * 15 16   80 50 0 1 4.5 0 0 4.5 x1 x1 0% 22830602 Intangible from frames 1 to 27.
Bn25 0 0 0
Bn18 0 0 0
Bn5 3 0 3 0
Hit 2 Bn25 25 27   4 0 0 4.5
Bn25 0 0 0
Bn18 0 0 0
Bn5 3 0 3 0
Floor (trip)
(Standing Swing)
Hit 1 Bn25 5% * 19 20   60 50 0 1 4 0 0 4 x1 x1 0% 3A830642 Intangible from frames 1 to 8.
Bn25 0 0 0
Bn18 0 0 0
Bn56 2.5 0 0 0
Hit 2 Bn25 28 29   4 0 0 4
Bn25 0 0 0
Bn18 0 0 0
Bn56 2.5 0 0 0
Edge (<100%)
(Flip Swipe)
Bn25 8% * 27 29   0 100 110 1 4.5 0 0 8 x1 x1 0% 2A830642 Intangible from frames 1 to 25.
Bn25 0 0 2
Bn25 3 0 0 -4
Edge (100%+)
(Slow Stab)
Bn25 10% * 51 54   0 100 110 1 4.5 0 0 8 x1 x1 0% 2A830642 Intangible from frames 1 to 54.
Bn25 0 0 2
Bn25 0 0 -4
Neutral Special
(Hero's Bow)
  4% *   8 50 0 0 1.2 0 0 0 x1 x1 0% 1A430642
00CFFFC3
Damage varies based on currently unknown parameter(s).
Side Special
(Boomerang)
Release 8% 70 1 10   50 50 0 0 5 0 0 0 x1 x1 0% 1A430480
00CFFFC1
 
Flight 5% 65   4 0 0 0 x1 x1 0% 1A430440
00CFFFC1
Return 3% 60   0 100 70 3 0 0 0 x1 x1 0% 1A430400
00CFFFC1
Up Special
(Spin Attack)
Hit 1 (ground) Bn25 1% 180 4 12   0 40 5 0 3 -1 0 -1 x1 x0.5 0% 32830402
004FFFC0
Has a rehit rate of 4.
Bn25 70 -1 0 3
Bn25 100 2.7 -1 0 6
Bn0 80 10 0 5 0
Hit 2 (ground) Bn25 180 13 44   30 50 3 -1 0 -1 x1.2 Has a rehit rate of 5.
Bn25 70 -1 0 3
Bn25 100 30 2.7 -1 0 6
Bn0 80 10 0 5 0
Hit 3 (ground) Bn0 3% 55 46   25 160 0 4 -11 8 0 x0 x2 3A830482
004FFFC0
 
Bn0 -6 7 0
Bn0 5.3 0 6 0
Bn0 4 4 5.5 0
Bn0 8 5.5 0
Hit 1 (air) Bn25 4% 92 8 10   0 100 90 5 0 0 8 x0.5 x1 32830402
Bn25 75 100 0 0 2
Bn18 38 50 4 0 0 0
Bn15 70 78 0 0 0
Hit 2 (air) Bn25 2% 92 16 18   88 6 0 0 8
Bn25 75 100 4 0 0 2
Bn18 38 50 0 0 0
Bn15 70 78 5 0 0 0
Hit 3 (air) Bn25 92 22 24   77 6 0 0 8 32830442
Bn25 75 90 4 0 0 2
Bn18 40 40 0 0 0
Bn15 70 55 5 0 0 0
Hit 4 (air) Bn0 92 30 32   60 6 10.5 14 0
Bn0 75 70 4 8 11 0
Bn0 40 40 5 9 0
Bn0 70 43 5 2 7 0
Hit 5 (air) Bn25 4% * 47 51   40 163 0 7 0 0 8 x1 x1.4 32830482
Bn25 4 0 0 2
Bn18 0 0 0
Bn15 6 0 0 0
Down Special
(Bomb)
BnB3 3% 70   40 70 0 0 12 0 0 0 x1 x1 0% 03030205
004F5FC0
Has a rehit rate of 180 for some reason.
Final Smash
(Triforce Slash)
Snag Bn0 5% 22 13 14   0 100 30 0 8 13 9 0 x1 x1 0% 20031094  
Bn0 6 9 9 0
Hits 1-14 Bn0 4% 90 5-6, 16-17,
28-29, 38-39,
49-50, 60-61,
71-72, 82-83,
93-94, 104-105,
115-116, 126-127,
137-138, 148-149
  0 100 50 4 15.5 8.5 0 x0.5 x0 0% 32830682
280FFFC3
Bn0 70 8 7 1 0
Bn0 110 24 1 0
Bn0 0 9 7 18 0
Bn0 180 24 18 0
Hit 15 Bn0 4% * 159   60 200 0 18 14 9 0 x0 x0.5 0% 32830682
080FFFC3
Hit 16 Bn25 18% 256 257   30 105 16 0 0 8 x1 x1 0% 32830082
200FFFC3
Bn25 0 0 2
Bone BrawlBox Used name General idea
0 TopN Null Character origin
15
18
20
25
56
60
82