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Recovery
Recovery is not limited to one's Up-B. For many characters, there are many ways to augment the recovery.
Bowser
In theory, Bowser's Flying Slam (only in SSBB) could, if he grabbed onto a character in midair, propel him up, possibly to safety.
Captain Falcon
In SSBM, the Falcon Kick would allow Falcon to regain his 2nd jump in midair, and move him forward somewhat. This is not true for any other Super Smash game to date.
Charizard
Because of Charizard's wings, he has multiple mid-air jumps, and can glide.
Diddy Kong
Diddy Kong has no supplementary techniques for his recovery.
Donkey Kong
Donkey Kong has no supplementary techniques for his recovery.
Dr. Mario
Dr. Mario can use the Cape (technically the Super Sheet) to propel himself forward a bit. Also, if he rapidly presses B during the Dr. Tornado, he rises up in the air.
Falco
The Falco Phantasm moves Falco forward, and should always be used to recover when above the stage; indeed, that is its primary use.
Fox
The same goes for the Fox Illusion as for the Falco Phantasm.
Ganondorf
See Ganondorf: Recovery.
Ice Climbers
Belay is an incredible recovery move when both Climbers are present; however, in Melee, it doesn't work otherwise. Use Squall Hammer and press B rapidly, and you will rise into the air. This is basically your sole recovery move when Nana has been Ko'd, but it works better when she is present. However, in Brawl, when you have only one Climber, Belay is a Tether Recovery.
Ike
Ike's Quick Draw can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of Aether.
Ivysaur
Ivysaur has no advanced recovery techniques. Unfortunately, you cannot change Pokemon in midair, thus preventing you from using Charizard's good recovery.
Jigglypuff
See Jigglypuff: Recovery.
King Dedede
King Dedede has no supplementary techniques for his recovery; however, he hardly needs any (see King Dedede: Pros).
Kirby
Kirby also has neither advanced recovery techniques nor any need of them.
Link
Link has a variety of techniques to augment his poor recovery. Link's bomb, if it explodes while you are holding it, can aid your recovery by giving you back your Spin Attack. The Spin Attack itself can be, as of SSBB, charged. Also, in SSBM, the Hookshot grabs onto walls, and in SSBB, the Clawshot (its replacement) is a Tether Recovery.
Lucario
Interestingly, Lucario's dair stops all momentum, making it easier to recover. His recovery is also "bendable".
Lucas
Lucas has two recovery options: the standard PK Thunder, or his rope snake, which is also his grab. Also, Lucas's PK Thunder travels through enemies (as opposed to Ness's), and is harder to guard against.
Luigi
Luigi's Green Missle, combined with the mobility of the Luigi Cyclone, give a hard-to-match horizontal recovery.
Mario
Mario can use the Cape to propel himself forward a bit. Also, if he rapidly presses B during the Mario Tornado, at least in SSB and SSBM, he rises up in the air. It is unknown if this works in Brawl, as there it is a dair.
Marth
Marth has no advanced recovery techniques.
Metaknight
Metaknight has an exceptional recovery. His wings give him multiple mid-air jumps and the ability to glide. In addition, all of his B-Attacks can be his final jump. (Unfortunately, all of them put him into helplessness.) Use Shuttle Loop for vertical recovery, and Drill Rush for horizontal. Mach Tornado may be good against edgehoggers, and Dimensional Cape could be used to launch a surprise attack.