Marth (SSBB)

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This article is about Marth's appearance in Super Smash Bros. Brawl. For other uses, see Marth.

Marth
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Appears in SSBM
SSBB
Availability Unlockable


Marth (マルス, Marusu) is a character in Super Smash Bros. Brawl. Marth appears in the game's opening video, standing back to back with Meta Knight. He appears to have been improved since Super Smash Bros. Melee (where he was already considered one of the best characters), being given one of, if not the most powerful Final Smash in the game and having his Counter improved, among other things. His appearence is based on how he appears in the upcoming 11th Fire Emblem game.

How to Unlock

Complete one of the following:

  • Play 10 matches in Brawl, then defeat Marth
  • Finish Classic mode on any difficulty, then defeat Marth
  • Get Marth to join your party in The Subspace Emissary

Pros and Cons

Pros:

  • Fairly quick running speed
  • Most attacks come out quickly
  • Long range and good knockback/damage on most attacks
  • Down Aerial is a powerful spike
  • Attacks that hit at the furthest range (tippers) deal the most damage and knockback
  • Forward smash is long ranged and has great knockback
  • Fastest counter
  • Fully charged Shield Breaker gives a bit of horizontal recovery midair.

Cons:

  • Fairly Light for a character his size.
  • Attacks that are not tippers have much worse damage and knockback.
  • Lot of ending lag on many attacks.
  • Average recovery

Changes From Melee:

  • Marth's spikes are not as effective during melee.
  • Dancing Blade comes out much faster and now traps the opponent in the entire combo
  • Marth's sword is now slightly shorter
  • Marth's Shield Breaker has changed to a thrust
  • Marth's Dancing Blade can't be used to recover any more

Standard Moves

Ground Attacks

Normal

  • Dash A - A quick upward diagonal slash with a medium amount of lag.
  • Down Tilt - A crouching sword poke.
  • Forward Tilt - Much like the dash attck without as much lag.
  • Up Tilt - Swings his sword in a large arc above his head.

Smash

  • Forward Smash - A strong arc-like swing from his head to the ground.
  • Down Smash - Sweeps his sword on the ground on both sides of himself.
  • Up Smash - A powerful thrust upwards.

Aerial Attacks

  • Neutral Aerial -
  • Forward Aerial -
  • Up Aerial -
  • Down Aerial -
  • Back Aerial -

Grabs and Throws

  • Forward Throw: Grabs and pushes forward, tripping with the leg.
  • Down Throw: Hooks arm and drags to the floor.
  • Back Throw: Pulls and extends leg simultaneously.
  • Up Throw: Powerful upward throw with one arm.

Special Moves

Template:Specialmoves

Role in the Subspace Emissary

Two R.O.B.s are seen activating a Subspace Bomb. Marth is seen in the top of a castle watching helplessly as the robots detonate the bomb. He stands and shines his sword, then hundreds of Primids are shown going to the castle. The gameplay starts with him confronting the Primids and descending through the building until he reaches the grounds (first part). A video sequence starts again and he meets Meta Knight. After a brief fight (in the same video sequence), they join and go against the Primids together (second gameplay part).

After fighting against the Primids, both Meta Knight and Marth aim their attacks at the Ancient Minister, who is carrying another Subspace Bomb. They both miss, but luckily Ike shows up and attacks the Ancient Minister with his trusted Aether move. With the Subspace bomb destroyed, the trio storm the castle once more. After battling Galleom in the desert, they team up with Lucas and Pokémon Trainer, but Meta Knight leaves. After the Halberd attacks a mountain and the Ice Climbers fall off of it, Mario's group comes to aid them in fighting off the Primids that were dropped. After the battle, the Halberd and the Falcon Flyer come to pick them up. After an assault on the Subspace Battleship, they enter Subspace and Marth helps the heroes face Tabuu.

Special Movements

Taunts

Up: Raises his sword in the air, and it shines.

Side: Slashes his sword twice in front of himself, then sheaths it.

Down: Slashes his sword once, and raises it in front of him saying "Minna, Mitette Kure" which is Japanese for "Everyone, look at me" or "Everyone, check this out" (same as in Melee).

On-Screen Appearance: He is teleported in with a Warp Staff. His pose is different from Ike's.

Changes from Melee to Brawl

  • Shorter sword
  • Shield Breaker is now a stab and charges faster
  • Attacks have grown much weaker in damage and knockback
  • Tip of the blade isn't easy to hit with anymore
  • Standard A combo is slower
  • Grabs are considerably shorter
  • Runs slower
  • Dashing attack always knocks the opponent forward instead of occasional backwards
  • Counter deals 1.1x damage back with a minimum of 7%
  • Side B is faster and easier to get all of the hits
  • Dolphin Slash goes a bit more horizontal now
  • Moves come out a little faster
  • Longer Hair (At least it is on Kirby)

Info

Marth's Side Special, Dancing Blade, is the largest move-choice Special in the game, involving Marth swinging his sword once, then allowing players to choose between down or centered for the second slash, down, centered, or up for the third, and then down, centered, or up for the finale. Marth's standard special move, Shield Breaker, is one that can destroy shields (pressing the shield button) and can also negate moves like Mario's cape. Marth's final smash is a single critical hit that is usually a total K.O. When the final smash is performed a life meter appears and goes down as the opponents are launched. The life meter uses the same graphics as seen in the Super Famicom (Super NES) game, Fire Emblem: Monsho no Nazo.


On-Screen Appearance: Uses Warp Magic, similarly to Ike, but poses differently.

External Links


Template:Fire Emblem Brawl