Super Smash Bros. Brawl

Giga Bowser (SSBB)/Forward smash

< Giga Bowser (SSBB)
Revision as of 13:27, January 12, 2025 by Alex the weeb (talk | contribs) (Changed wording to read less like it was scribbled on a post-it note, and added more accurate information.)

Giga Bowser (SSBB)

Hitbox visualization showing Giga Bowser's forward smash.

Overview

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Differences from Bowser

  •   It has a flame effect, which the original didn't have.
  •   It is now a single hit instead of a multi-hit.
    •   This makes its damage output more consistent, and increases its minimum damage output (10% → 24%). The lack of a first hit also prevents a common issue with Bowser's version where the first hit knocks the opponent out of range of the second hit.
    •   The maximum damage output is lower (33% → 28%), and the startup is the same as Bowser's hit 2, making the earliest hit occur later (frame 26 → 28).
  •   It has more active frames (4 → 13), and due to the rearranged hitboxes, it is much easier to get the sweetspot as opposed to the sourspot.
  •   It has significantly reduced knockback values compared to Bowser's sweetspot (25 (base)/81 (scaling) → 5/60), KOing later despite its increased base damage.
  •   It lacks the IASA frames that Bowser's has, increasing its ending lag (FAF 66 → 70).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 28% 20   5 60 0 17.0 48 0.0 13.0 3.0 1.0x 1.0x 0%               Burn  
0 0 24% 20   5 60 0 20.0 28 0.0 7.0 3.0 1.0x 1.0x 0%               Burn  

Timing

Charges between 11-12
Hitboxes 28-40
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox

Similar moves