Captain Falcon (SSBM)/Dash attack
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Overview[edit]
Shoulder tackles forward. Strongest when it comes out, weaker afterward. Fairly fast, good for knocking the foe away from the ledge to follow with an aerial attack or edgeguard, with proper mindgaming/prediction. Deals 10% when cleaned and 7% if late.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean hit | ||||||||||||||||||
0 | 0 | 10% | 1 | 22 | 90 | 0 | 5.859 | 45 | 0.0 | 0.0 | 0.7812 | Punch | ||||||
Late hit | ||||||||||||||||||
0 | 0 | 7% | 1 | 10 | 50 | 0 | 3.1248 | 45 | 0.0 | 0.0 | 0.7812 | Punch |
Timing[edit]
Clean hit | 7-9 |
---|---|
Late hit | 10-16 |
Boost grab window | 2-4 |
Interruptible | 38 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boost grab |
Lag time |
Hitbox |
Hitbox change |
Continuable |
Interruptible |
Similar moves[edit]
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