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Super Smash Bros. Melee

Pikachu (SSBM)/Pummel

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< Pikachu (SSBM)
Revision as of 18:12, December 14, 2024 by Mariogeek2 (talk | contribs) (Added {{image needed}} banner & gif of Pikachu performing the pummel (w/o hitboxes).)
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ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: Missing actual hitbox visualization
If you have a good image for this article, upload it here.
Pikachu's pummel in SSBM.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 3% 0 AngleIcon80.png 0 100 30 7.0308 1 0.0 8.2026 8.5932 HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Shock

Timing[edit]

Hitbox 3
Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox