Pikachu (SSBM)/Down smash
Overview[edit]
Pikachu's down smash is similar to Peach's down smash as both attacks have multiple hits and are very effective against characters with large hurtboxes and/or those who are very resistant to knockback, both of which traits make it really easy for all hits to connect with the opponent. Giga Bowser, having the largest hurtbox of all the characters in Melee, is extremely vulnerable to Pikachu's down smash, as his heavy weight will keep him from flying away at low percentages which allows all six hits to connect and inflict heavy damage in a very short amount of time. Both metal and giant characters are also extremely vulnerable to Pikachu's down smash as their heavy weight will keep them from being knocked away by the attack at low percentages.
Unfortunately, unlike Peach's, Pika's down smash has much less knockback, not being able to KO opponents well past 150%. This leaves the role of kill moves to his up smash, which is even stronger than Fox's signature up smash, and forward smash, which has decent killing power and a massively disjointed hitbox.
Hitboxes[edit]
Timing[edit]
Charges between | 5-6 |
---|---|
Hits 1-6 | 7-8, 10-11, 13-14, 16-17, 19-20, 22-23 |
Hit 7 | 25 |
Interruptible | 51 |
Animation length | 54 |
Lag time |
Charge interval |
Hitbox |
Interruptible |