Super Smash Bros. Ultimate

Lucas (SSBU)/Neutral special

< Lucas (SSBU)
Revision as of 22:13, November 6, 2024 by Mariogeek2 (talk | contribs) (Added "move itself" blurb.)
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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see PK Freeze.
Hitbox visualization showing Lucas's neutral special, PK Freeze. Left side is minimum charge, right side is maximum charge.

OverviewEdit

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HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.0% 0   Forward 35 60 0   4.5 to 16.0 Top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

TimingEdit

ProjectileEdit

Charge 35-36
Hitbox 40-43
Interruptible 67
Animation length 81
                                                                                                                                                                 
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event
 
Interruptible