Captain Falcon (SSBU)/Down tilt
Overview
A sweep kick that with above average startup and endlag but keeps Captain Falcon low to the ground. Because of the angle it sends at, down]] [[tilt sets up for potent edgegaurding, especially against characters with poor recoveries. The high knockback, when combined with the low angle, make this move a solid KO option starting above 100%. Its startup of 11 and knockback gives down tilt the role of a pseudo-smash attack when the slow startup of Captain Falcon's actual smash attacks would otherwise not suffice. The aforementioned low animation also gives this move solid potential for punishing high-hitting grounded moves and aerials. The last big application of this moves comes as a 2-frame/ledgetrap option, with down tilt hitting all character's ledge hang, and ledge grab, animations, though some may be low enough that only the middle hitbox will connect.
Update History
- Down tilt has more knockback scaling (80 → 86).
Hitboxes
Timing
Hitboxes | 11-12 |
---|---|
Interruptible | 35 |
Animation length | 49 |
Lag time |
Hitbox |
Interruptible |
Trivia
- The move has a 50% trip chance that can only happen on slants due to the launch angle.
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