Super Smash Bros. Ultimate

Mimic

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Mimic
DQ Mimic.png
Symbol of the Dragon Quest series.
Official artwork of a mimic from Dragon Quest VIII.
Universe Dragon Quest
Debut Dragon Quest III: The Seeds of Salvation (1988)
Smash Bros. appearances Ultimate
Most recent non-Smash appearance Dragon Quest Monsters: The Dark Prince (2023)
Console/platform of origin Nintendo Entertainment System
Species Monster
Gender None
Created by Yuji Horii
Designed by Akira Toriyama

A mimic (ミミック, Mimikku) is a recurring monster in the Dragon Quest series.

Origin

Mimics were first introduced in Dragon Quest III, and have appeared in every mainline game since then. Mimics are similar to monsters of the same name in other franchises, such as Dungeons and Dragons. These monsters, usually found within dungeons, take the form of a treasure chest and attack the player upon attempting to open it. Defeating the mimic generally rewards the player with an item, which differs from game to game.

Mimics are essentially stronger versions of another monster called the cannibox, as mimics possess better stats and the ability to instantly kill any character with spells like Whack and Thwack.

In Super Smash Bros. Ultimate

A mimic attacking Pikachu.

Mimics have a chance of appearing on the stage Yggdrasil's Altar. Just like in their home series, mimics take the form of a regular treasure chest, and when the player tries to open it, they'll attack. Defeating the mimic results in a random item to be dropped.

Names in other languages

Japanese.png This article is missing the subject's name in other languages.
Help improve this page by adding the missing names from a reliable source.
Language Name Meaning
Japan Japanese ミミック, Mimikku
UK English Mimic
France French Imitapeur Imitator
Germany German Imitator
Spain Spanish Cofre mimético Mimetic Chest
Italy Italian Skrigno dentato Toothed chest

Trivia

  • The mimic's ability to land critical hits is a reference to it being part of the cannibox family of monsters, which have a tendency to land guaranteed critical hits.