Super Smash Bros. 4

Zelda (SSB4)/Back aerial

< Zelda (SSB4)
Revision as of 20:45, July 25, 2024 by Zeckemyro (talk | contribs) (→‎Trivia)
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Hitbox visualization showing Zelda's back aerial.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 0   28 96 0 1.9 11 0.0 0.0 0.0 1.0x 1.5x 0%               Magic zap  
1 0 4% 0   5 80 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 4% 0   5 80 0 4.5 3 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 4% 0   5 96 0 5.0 11 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Initial autocancel 1-2
Sweetspot 6
Sourspot 6-9
Ending autocancel 52-
Interruptible 53
Animation length 62
                                                                                                                           
                                                                                                                           

Landing lagEdit

Animation length 25
                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

TriviaEdit

  • Starting in Smash 4, despite officially being called the Lightning Kick, the sweetspot purely uses the magic effect.