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Super Smash Bros. Brawl

Olimar (SSBB)/Forward throw

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< Olimar (SSBB)
Revision as of 14:11, May 20, 2024 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Olimar's forward throw.

Overview[edit]

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Throw Data[edit]

Red Pikmin[edit]

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 6% Sakurai angle Forwards 60 50 0 0 1.0x None 0% Throwing (type) Flame (effect) S None

Yellow Pikmin[edit]

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 7% Sakurai angle Forwards 60 50 0 0 1.0x None 0% Throwing (type) Electric (effect) S None

Blue Pikmin[edit]

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 13% Sakurai angle Forwards 30 85 0 0 1.0x None 0% Throwing (type) Normal (effect) L Burn

White Pikmin[edit]

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 6% Sakurai angle Forwards 60 50 0 0 1.0x None 0% Throwing (type) Darkness (effect) S None

Purple Pikmin[edit]

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 7% Sakurai angle Forwards 60 90 0 0 1.0x None 0% Throwing (type) Normal (effect) S None

Timing[edit]

Invincibility 1-8
Throw Release 4
Animation length 31
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point