List of staff (SSBM)
This is a list of the staff involved with the game Super Smash Bros. Melee. like its predecessor, Melee features an extended version of its full credit roll in which the credited personnel are matched to their specific roles in the production of the game (for example, the game's voice actors are matched to the characters that they voiced).[1] Some names won't appear until the content relevant to them is unlocked.
Staff Credit
Chief Director
- Masahiro Sakurai (HAL)
- Planning/Game Design
- Motion, Movie & Game Direction
- Data Design/Figure Explanations
- Character Design for Kirby
Assistant Chief Director
- Yoichi Sukino (HAL)
- Planning
- Stage Design
- Player Collision
- Motion Transposition
Programming Director
- Yoshiki Suzuki (HAL)
- Program Management
- System Programming
Programming
- Akio Hanyu (HAL)
- Character, Stage Selection & Effect Programming
- Isao Takahashi (HAL)
- Item, Special Move & Event Match Programming
- Seiji Otoguro (HAL)
- Figure, Enemy & Device Programming
- Yoshimi Takahashi (HAL)
- Item, Special Move & Device Programming
- Kouichi Watanabe (HAL)
- Playable Character Programming
- Masakazu Ebihara (HAL)
- Pokémon & Enemy Programming
- Database Management
- Kazuhiro Mizusawa (HAL)
- Stage, Device & Camera Work Programming
- Katsuhiro Sakoda (HAL)
- Item, Special Move & Event Match Programming
- Masashi Yamane (HAL)
- Player Library, Dynamics & AI Programming
- Yoshiya Taniguchi (HAL)
- Game Mode & Indication Programming
- Yasuyuki Nagashima (HAL)
- Menu, Cinema Scene, Ending & Sprite Library Programming
- Kim Sung-Kwen (HAL)
- Training & Tournament Programming
- Tomokazu Tsuruoka (HAL)
- Playable Character & Special Bonus Programming
- Takayuki Sugano (HAL)
- All-Star Mode & Staff Credit Programming
Design Director
- Hitoshi Kobayashi
- Design Work Management
- Playable Character Modeling
- Item & Figure Design
Design
- Tsuyoshi Wakayama (HAL)
- Item & Stage Modeling
- Device Design
- Figure Design Support
- Tadashi Hashikura (HAL)
- Stage Modeling
- Hitoshi Kikkawa (HAL)
- Playable Character, Enemy & Stage Modeling
- Tetsuya Mochizuki (HAL)
- Playable Character & Enemy Modeling
- Kenichiro Kita (HAL)
- Playable Character Modeling
- Artwork Design
- Sanae Kubota (HAL)
- Stage Modeling
- Michiko Takahashi (HAL)
- Menu, Character, Stage Selection & Staff Credit Design
- Atsuko Nakamura (HAL)
- Enemy & Stage Modeling
- Device Design
- Opening Movie Design Support
- Kunio Watanabe (HAL)
- Effect, Stage & Background Modeling
- Masaru Kobayashi (HAL)
- Motion Design
- Dai Suzuki (HAL)
- Motion Design
- Akiko Hayashi (HAL)
- Motion Design
- Mutsuo Ohmiya (HAL)
- Motion Design
- Tatsuhiko Ohi (HAL)
- Motion Design
- Takahashi Ariga (HAL)
- Motion Design
- Masaya Akiyama (HAL)
- Motion Design
- C. Shane Allala (HAL)
- Motion Design
- Takaaki Kawahara (HAL)
- Game Demo Movie & Screen Shot Design
- Kouji Akaike (HAL)
- Game Demo Movie & Screen Shot Design
- Kazuo Yazawa (Creatures)
- Figure Modeling
- Creatures Staff Management
- Motion Design
- Kei Hoshiba (Creatures)
- Playable Character Modeling
- Opening Movie Design
- Creatures Staff Management
- Mikio Menjo (Creatures)
- Figure Modeling
- Motion Design
- Katsura Tabata (Creatures)
- Figure Modeling
- Motion Design
- Masahiro Abeki (Creatures)
- Figure Modeling
- Motion Design
- Yuji Kawarada (Creatures)
- Figure Modeling
- Motion Design
- Jungo Suzuki (Creatures)
- Figure Modeling
- Motion & Opening Movie Design
- So Yoshimura (Creatures)
- Figure Modeling
- Motion Design
- Yosuke Hirata (Creatures)
- Figure & Stage Modeling
- Atsuko Ujiie (Creatures)
- Figure & Stage Modeling
- Toru Kurashige (Creatures)
- Figure & Stage Modeling
- Ryuta Kusumi (Creatures)
- Figure & Stage Modeling
- Keita Komatsu (Creatures)
- Figure & Stage Modeling
- Satomi Kokubo (Creatures)
- Figure & Stage Modeling
- Hikaru Jinguji (Creatures)
- Figure & Stage Modeling
- Hiromichi Sugiyama (Creatures)
- Figure Modeling (Assistant)
- Nachi Sugiyama (Creatures)
- Figure Modeling (Assistant)
- Yoshiyuki Tagawa (Creatures)
- Figure Modeling (Assistant)
- Shinichi Yoshikawa (Creatures)
- Figure Modeling (Assistant)
- Ken Ikuji (Creatures)
- Figure Modeling
- Opening Movie Design
- Tomohiro Sato (Dice)
- Figure Modeling
- Design Support (HAL)
- Hiroo Takeshita, Tomomi Minami, Reiko Iwao, Teruhiko Suzuki, Tomoko Nagaya
Sound & Music Directors
- Hirokazu Ando
- Music Composition & Arrangement
- Music Coordination
- Tadashi Ikegami
- Voice Coordination
- Sound Composition
- Music Arrangement
- Shogo Sakai
- Music Composition & Arrangement
- Librarian
- Takuto Kitsuta
- Music Arrangement
- Drums: Mute City Theme
Musical Performance
- Taizo Takemoto
- Orchestra Conductor
- Orchestra "Melee"
- Flute, Piccolo (2), Oboe, Clarinet, Bass Clarinet, Horn (3), Trumpet (3), Trombone (2), Tuba, Timpani, Percussion (3), Harp, Violin (14), Viola (4), Violoncello (4), Contra Bass (2)
Sound
- Hirofumi Sako (Avaco Creative Sound)
- Mixing
- Yuichi Kaneko (Avaco Creative Sound)
- Mixing Assistant
- Masafumi Mima (Techno Sound)
- Pokémon Audio Planning
Voice acting
- Dean Harrington: Narration, Master Hand (uncredited), Crazy Hand (uncredited)
- Charles Martinet: Mario, Luigi, Dr. Mario
- Nobuyuki Hiyama (Arts Vision): Link
- Kazumi Totaka (Nintendo): Yoshi
- Makiko Ohmoto (Aoni Prod.): Kirby, Ness
- Shinobu Satouchi (Aoni Prod.): Fox (in-game vocal effects, Japanese cutscene dialogue)
- Ikue Ohtani (Ezaki Prod.): Pikachu, Goldeen (Japanese, uncredited)
- Mika Kanai[n 1][n 2] (Arts Vision): Jigglypuff (Japanese), Chikorita, Marill (uncredited)
- Rachael Lillis[n 1][n 3]: Jigglypuff (English), Chansey (English, uncredited), Goldeen (English, uncredited)
- Jen Taylor: Peach
- Ryo Horikawa (Aoni Prod.): Captain Falcon
- Jun Mizusawa (Arts Vision): Zelda, Sheik
- Hikaru Midorikawa[n 4] (Aoni Prod.): Marth
- Masachika Ichimura[n 1]: Mewtwo
- Satomi Kohrogi[n 1] (Prod.BAOBAB): Pichu, Togepi (uncredited)
- Fujiko Takimoto[n 1] (Arts Vision): Young Link
- Jun Fukuyama[n 1] (Prod.BAOBAB): Roy
- Takashi Nagasako[n 5] (Arts Vision): Ganondorf
- Sanae Kobayashi (Prod.BAOBAB): Popo, Nana (uncredited)
- Hisao Egawa (Aoni Prod.): Falco (in-game vocal effects, Japanese cutscene dialogue)
- Tomohisa Aso[n 2] (Aoni Prod.): Peppy (Japanese)
- Kyoko Tongu[n 2] (Aoni Prod.): Slippy (Japanese)
- Chris Seavor[n 3]: Peppy (English), Slippy (English)
- Ben Cullum[n 3]: Falco (English cutscene dialogue)
- Steve Malpass[n 3]: Fox (English cutscene dialogue)
- Yuji Ueda[n 2] (Arts Vision): Cyndaquil, Wobbuffet (Japanese)
- Shin'ichiro Miki[n 2] (81 Produce): Scizor (Japanese), Charizard (uncredited), Staryu (uncredited)
- James W. Norwood, Jr. (MRG Enterprises): "DK Rap" vocals
- Crowd cheers
- Bill Trinen
- Tim O'Leary
- Nate Bihldorff
- Uncredited
- Koichi Yamadera: Mew
- Mayumi Iizuka: Bellossom (Japanese), Chansey (Japanese), Clefairy (Japanese)
- Unsho Ishizuka: Blastoise (Japanese), Weezing (Japanese)
- Katsuyuki Konishi: Snorlax (Japanese)
- Ryuzaburo Otomo: Venusaur (Japanese)
- Eric Stuart: Blastoise (English), Venusaur (English), Scizor (English)
- Michael J. Haigney: Snorlax (English), Weezing (English)
- Kayzie Rogers Bellossom (English), Wobbuffet (English)
- Tara Sands: Clefairy (English)
North American localization
English text editing
- Rich Amtower
- Bill Trinen
- Jeff Miller
English text writing
- Bill Trinen
English translation
- Tim O'Leary
- Nate Bihldorff
Localization management
- Jeff Miller
- Leslie Swan
U.S. text writing support
- Norimasa Tanikawa
European localisation
German text
- Daniel Schäfers[n 6]
French text
- Pierre Sanchez[n 6]
Spanish text
- Palma Sánchez de Moya[n 6]
Italian text
- Massimo Maietti[n 6]
Coordination
- Hiroyuki Uesugi[n 6]
Localisation management
Original game staff
Producer and director of original games
Mario, Luigi, Link, and Donkey Kong character designs
- Shigeru Miyamoto
Star Fox and F-Zero character designs
- Takaya Imamura
The Legend of Zelda character illustration
- Yusuke Nakano
Metroid game design
- Yoshio Sakamoto
Samus character design
- Hiroji Kiyotake
Super Metroid CG design
- Tomoyoshi Yamane
The Legend of Zelda: Ocarina of Time director
- Eiji Aonuma
Ice Climber director
- Kenji Miki
Ice Climber character designs
- Tadashi Sugiyama
Yoshi character design
- Shigefumi Hino
Kirby character design
- Masahiro Sakurai
The Legend of Zelda: Ocarina of Time character designs
- Yoshiki Haruhana
Ganondorf character design
- Satoshi Takizawa[n 5]
EarthBound producers
- Shigesato Itoi
- Tsunekazu Ishihara
Yoshi's Story producer
- Takashi Tezuka
Miscellaneous Nintendo character designs
- Makoto Kano
- Toru Osawa
Pokémon executive director
- Satoshi Tajiri
Pokémon director
- Junichi Masuda
Pokémon graphic director
- Ken Sugimori
Pokémon programming
- Shigeki Morimoto
- Tetsuya Watanabe
- Sousuke Tamada
- Tetsuji Ohta
Pokémon planning
- Kouji Nishino
Pokémon coordination
- Hiroyuki Jinnai
Pokémon product supervision
- Tsunekazu Ishihara
Fire Emblem director
- Tohru Narihiro[n 4]
Fire Emblem designer
- Masahiro Higuchi[n 4]
Fire Emblem scenario
- Masayuki Horikawa[n 4]
Fire Emblem art director
- Taeko Kaneda[n 4]
Fire Emblem supervisor
- Kentaro Nichimura[n 4]
Super Mario Bros. and Star Fox 64 music composition
- Koji Kondo
The Legend of Zelda music composition
- Koji Kondo
- Akito Nakatsuka
Kirby Super Star music composition
- Jun Ishikawa
Metroid music composition
- Hirokazu Tanaka
EarthBound music composition
- Keiichi Suzuki
Ice Climber music composition
- Akito Nakatsuka
F-Zero X music composition
- Taro Bando
Donkey Kong Country music composition
- David Wise
Creatures staff management
- Kei Hoshiba
- Ashura Benimaru Itoh
Nintendo character supervisor
- Yoichi Kotabe
Special thanks
Conductor coordination
- Yuji Yasuda
Voice cast coordination
- Noriyoshi Matsuura
"DK Stage Rap" vocal coordination
- Steve "Bang" Pang
Orchestra coordination
- Reiko Yanami
Choir coordination
- Suehiro Endo
Pokémon supervisors
- Hiroki Enomoto
- Kazuyuki Terada
- Akihito Tamura
- Ryohei Itakura
Pokémon coordination
- Gakuji Nomoto
- Ai Mashima
- Kunimi Kawamura
- Masayuki Miura
- Yumiko Murai
Proofreading for Pokémon
- Takemoto Mori
Marigul Management
- Hisakazu Hirabayashi
- Masachi Uchiyama
- Yuko Yamamoto
- Kazutoshi Iida
- Rikuo Kurebayashi
- Kouji Suzuki
- Shigeo Sasaki
Totakeke rough design
- Yumi Yoshimi[n 7]
Original game staff
- Satomi Maekawa
- Wataru Yamaguchi
- Hiroaki Takenaka
- Tomoaki Kuroume
- Katsuya Eguchi
- Hisashi Nogami
- Noriko Ikegawa
- Yoshiaki Koizumi
- Hiromu Takemura
- Jin Ikeda
- Junji Morii
- Hiroyuki Kimura
- Takeshi Hosono
- Shinya Takahashi
- Tsuyoshi Watanabe
- Aya Sumimoto
- Tokihiko Toyoda
- Tatsuya Hishida
- Yasuhiro Sakai
- Kenta Usui
- Mitsuhiro Takano
- Masamichi Abe
- Hiroyuki Yamada
- Keisuke Terasaki
- Masashi Goto
- Masanori Sato
- Takehiro Izushi
- Hitoshi Yamagami
- Hiroshi Sato
- Toshiharu Izuno
- Shigeki Yamashiro
- Jun Tsujimoto
- Nintendo Software Technology
Wilcolinks Digiworks, Inc.
- Hideki Nakano
- Yoshihisa Kato
- Keiichi Abe
- Takeo Niikura
- Masako Ohno
HAL Lab Debug Team
- Senji Hirose et al.
Nintendo Co., Ltd. debug staff
- Tsutomu Kaganezawa
- Masahiro Takeguchi
- Hironobu Kakui
- Super Mario Club
Nintendo of America debug staff[n 8]
- Michael Kelbaugh
- Kyle Hudson
- Eric Bush
- Randy Shoemake
- Kiyohiko Ando
- Michael Chipman
- Jason Mahaffa
- Chris Needham
- David Hunziker
- Nicko Gonzalez
- NOA Debug Team
Nintendo of Europe debug staff[n 6]
- Maurice Tisdale
- Nick Hooijer
- Ángel Victoria
- NOE Debug Team
Digital Media Lab
- Shinji "Miki & Gaku" Torigoge
- Tadashi Tominaga
- Masaki Sakai
- Nozomi Sanada
- Satoshi Maruyama
- Takayuki Higurashi
- Manabu Takahashi
- Syozi "Okap" Okada
- Kazuhiro Nakatani
- Kensuke Yamamoto
Public relations
- Satoshi Ishida
- Tetsuya Notoya
Buildup
- Nobuya Okabe
- Satoshi Nagaoka
- Tetsuya Amabiki
- Masayuki Gotoh
- Naoto Oonuki
- Takayuki Hayama
- Tomoya Ohata
- Fumihito Saito
- Ryoko Suzuki
- Kazutsugu Kosugi
- Shin Kitada
- Hajime Ishiyama
- Ryuichi Noguchi
- Planning
- Stage Design Support
Sysdolphin
- Chiharu Itoh
- Hidetoshi Seki
- Jun Yamasaki
- Shigeru Hirayama
- Junichi Aoyagi
- Tatsuhiro Tanoue
- Takaaki Kazuno
- Hajime Kojima
- Takashi Matsuda
- Takashi Saito
- Takeshi Shimada
- Hiroshi Yoshino
- Satoshi Kira
Artwork coordination
- Masao Kamada[n 8]
General coordination
- Yukiko Kishimoto
- Kamon Yoshimura[n 8]
Nintendo Support Staff[n 8]
- Koji Uyama
- Takeshi Furuta
- Ryuta Kaimoto
- Kensuke Tanabe
- Shin Hasegawa
Marketing supervision
- Satoru Iwata
- Minoru Arakawa[n 8]
- Manabu "Mike" Fukuda[n 8]
Package and manual design, editing, and printing
- Ryuji Hagino
- Kazuya Konishi
- Hisatoshi Takeuchi
- Emi Masai
- Tomoko Kitada
- Hiroshi Fujie
- Kaori Nishimura
Project Manager
- Ryuki Kuraoka
Producers
- Masayoshi Tanimura
- Hiroaki Suga
- Shigeru Miyamoto
- Kenji Miki
Executive Producer
- Hiroshi Yamauchi (NINTENDO)
- Executive President of Nintendo, Japan
Copyrights
- http://www.nintendogamecube-europe.com[n 6]
- http://www.nintendo.co.jp
- http://www.nintendo.co.jp/smash
- http://www.nintendo.com
- http://www.supersmashbrosmelee.com
This Game title "SUPER SMASH BROS. MELEE" includes many Characters, Items and Music, some of which are used courtesy of the following;
- Pokémon
APE Inc.
Keichi Suzuki
- Earthbound
- Fire Emblem series (Japan only), etc.
Noise(Marigul)[n 7]
- Custom Robo V2 (Japan only)
Saru Brunei(Marigul)[n 7]
- DOBUTSU BANCHO (TBD)
Param[n 7]
- DOSHIN THE GIANT (TBD)
- CERTAIN CHARACTERS AND ITEMS FROM PERFECT DARK AND DONKEY KONG COUNTRY 2.
- DONKEY KONG 64 RAP MUSIC BASED ON ORIGINAL DONKEY KONG 64
- MUSIC COURTESY OF RARE LIMITED
All Rights of this game "SUPER SMASH BROS. MELEE", including the copyrights of Game, Scenario, Music and Program, but excluding the copyrights reserved by companies and person who already shown, reserved by Nintendo and/or HAL Laboratory, Inc.
©︎2001, 2002 Nintendo/HAL Laboratory, Inc.
Characters©︎Nintendo/HAL Laboratory, Inc./Creatures Inc./GAME FREAK inc./APE inc./INTELLIGENT SYSTEMS
Notes
- ^ a b c d e f Only appears if the relevant fighter is unlocked.
- ^ a b c d e Only appears in the Japanese versions.
- ^ a b c d Only appears in the non-Japanese versions.
- ^ a b c d e f g Only appears if Marth is unlocked.
- ^ a b Only appears if Ganondorf is unlocked.
- ^ a b c d e f g h i Only appears in the PAL version.
- ^ a b c d Only appears if the relevant trophy is unlocked.
- ^ a b c d e f Only appears in the NTSC versions.