Overview
Falco performs a somersault kick. Unlike other aerials of its type, it starts behind Falco, rather than front. It is slightly disjointed and has low landing lag, and is primarily a combo tool or kill move off the top of the stage. At low percents, a landing up aerial can combo into up tilts, up smash or grab, while at higher percents, it can be followed up into some of his aerials, including when the move isn't used as a landing attack. The damage is also decent, at 10%. Combined with the speed and utility of the move, it makes for a reasonably good asset to Falco's kit.
Update history
- Startup lag (frame 10 → 7). The animation is one frame faster and the hitboxes start 2 frames earlier in the animation, giving the move more range below and behind Falco.
- However, the move's hitbox duration was unchanged, giving the move less range in front of Falco.
- Total duration (FAF 36 → 35).
- When considering the faster animation and the hitboxes starting earlier in the animation, this gives the move the same amount of relative ending lag.
- Initial auto-cancel (frames 1-6 → 1-3).
- Late auto-cancel (frame 26 → 23).
- Damage (11% → 10%).
- Foot/leg hitbox knockback (27 (base), 100 (scaling) → 35/90).
- Body hitbox knockback (30 (base), 20 (scaling) → 35/90).
- Foot hitbox size (4.8u → 5u).
- Foot hitbox angle (68° → 65°).
- Leg/body hitbox angle (68°/80° → 75°/85°).
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Hitboxes | 7-11 |
Ending autocancel | 23- |
Interruptible | 35 |
Animation length | 36 |
Landing lag
Animation length | 15 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |