Dr. Mario (SSBU)/Down throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Dr. Mario down throw hurtbox visualization |
---|
Overview[edit]
Down Throw is Dr. Mario's go-to throw, since it can combo into a variety of his moves. Near the ledge, it can be comboed into down special for one of his most powerful KO confirms.
Throw Data[edit]
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 5.0% | Forward | 75 | 45 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
If used at an edge, the opponent is pushed 2.5 units up and behind Dr. Mario when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-18 |
---|---|
Throw Release | 18 |
Interruptible | 40 |
Animation length | 58 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|