Mario (SSBM)/Up special
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Overview
Mario leaps into the air while repeatedly punching the opponent. The move hits up to 10 times and does up to around 14%. It can angled by tilting the control stick, the further forward the control stick is tilted, the further Mario will go horizontally but at the cost of vertical movement. If the control stick is flicked backwards within the first few frames, Mario will jump the opposite direction. He can also wall jump nearing the apex of this move, which aids in his recovery.
Hitboxes
Timing
Attack
Intangibility | 3-6 |
---|---|
Hit 1 | 3-6 |
Hits 2-5 | 7-8, 9-10, 12-12, 13-14 |
Hit 6-9 | 15-16, 17-18, 19-20, 21-22 |
Hit 10 | 23-24 |
Animation length | 37 |
Landing lag
Animation length | 30 |
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Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
|