Ike (SSBB)

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This article is about Ike's appearance in Super Smash Bros. Brawl. For other uses, see Ike.
Ike
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Appears in SSBB
Availability Starter


Ike (アイク, Aiku) is a character appearing in Super Smash Bros. Brawl. Revealed on Smash Bros. DOJO!! on August 1st, 2007, Ike is a newcomer to the franchise. He is the protagonist of Fire Emblem: Path of Radiance, and also appears in Fire Emblem: Radiant Dawn. His sword from Fire Emblem: Path of Radiance, Ragnell, is a two-handed sword but he is known to wield it with one hand, showing his incredible strength.


Role in The Subspace Emissary

Ike fights alongside Meta Knight and fellow Fire Emblem character, Marth. Ike is first seen using his Aether move to destroy a Subspace Bomb being carried by the Ancient Minister.

Later, he is seen jumping off a cliff, chasing after a vehicle seen by the trio (turning out to be Duon).

Pros and Cons

Pros:

  • Incredibly powerful
  • Very long range on most attacks
  • Heavy
  • Neutral A combo and Side B are fast attacks that can be used to approach. Side B (Quick Draw) has incredible versatility, allowing him to perform numerous effective combos
  • Up Tilt is long-ranged and quick
  • Back Air is quick and immensely powerful
  • Forward smash KOs at low percentages
  • Two powerful, long ranged spikes
  • Multiple attacks that can KO around as low as 50%
  • Amazing horizontal recovery.
  • Aether (Up B) can edge-stall and deal damage to opponents who are near the edge, giving Ike one of the best edge-games.

Cons:

  • Most attacks start up slowly
  • Significant ending lag on several aerial attacks, special attacks, and Smash attacks
  • Up-B is short ranged horizontally
  • Large target
  • Very slow
  • No Projectile

Strategy & Tips

  • Ike's Forward-Smash is a good move. Learn to use it effectively, and you'll be KOing opponents before they reach 75%. His Upsmash also covers a huge area, and can be great at taking out characters coming in from above you.
  • Most of Ike's attacks have a long range, use the length of his sword to offset his lack of speed.
  • Don't overlook Ike's Neutral-A. It's one of his few fast combinations, and can rack up damage early in the battle.
  • Ike's Forward-B can be held literally forever, so don't be afraid to wait until the perfect moment (especially in multiplayer matches).
  • Don't forget that Ike's Aether ability hits enemies on all sides of him. Also, try using it in the air.
  • Side B has no lag if it does not hit a target. This allows you to immediately segue into a Neutral A combo, a Grab, an Uptilt, or an Aether.
  • If you are on the ledge and your opponent is waiting for you above the ledge, drop down and immediately Aether. This will throw your sword up on to the stage, dealing several hits to that person, and can be aimed to put Ike back on the edge or have him return to the stage. This gives him a versatile edge-game.
  • Ike has three different spikes to aid his edge-guarding game. His downtilt is slow, but a fairly long ranged ground-based spike. It is best against opponents who cannot auto-sweetspot the edge with their third jumps, like Wario and Sonic. His Down Aerial thrusts his sword beneath him, spiking anyone who's hit by it. This has a long duration and can be used as a powerful spike. Additionally, the Aether (Up B) drags opponents down when it falls, and can be used to spike, but this can be risky. It is best to try to do this close to the edge, which can allow Ike to grab the edge out of his Aether and survive.

Standard Moves

Ground Attacks

  • Dash A - Slashes forward
  • Neutral A - Punches with his left hand, then a step-forward kick, moving forward with each blow, then an overhead swing of the sword
  • Forward Tilt - Horizontal slash
  • Up Tilt - Holds his sword out horizontally and raises it to above his head this way, jumping. One of his fastest ground moves
  • Down Tilt - Slashes along the ground. Slower than Marth's, but longer ranged. Spikes the opponent powerfully
  • Forward Smash - Overhead swing of his sword to the ground in front of him. Long ranged and very powerful, but very slow
  • Up Smash - Swings his sword from his feet over his head to behind him. Also powerful, long ranged, and slow
  • Down Smash - Slashes towards the ground on either side. Powerful, long ranged, and one of his fastest smash attacks

Aerial Attacks

  • Up Aerial - Slow swipe over his head in an arc, hits a wide range above him
  • Down Aerial - Thrusts his sword down under him. Powerful meteor smash if he hits with the blade
  • Neutral Aerial - Swings his sword in an arc around his body. Shorter ranged than most of his aerials, but hits 270º around him
  • Forward Aerial - Swings his sword like his forward smash, but a little faster. Overhead arc to horizontal by his feet. Long landing lag
  • Back Aerial - Quick backwards swing with his sword. Apperance similar to Marth's Neutral Aerial. Very powerful, fastest of his aerials

Grabs and Throws

  • Up Throw - Puts his hands together and clubs opponent upward.
  • Down Throw - Throws opponent down to the ground and stomps on them.
  • Back Throw - Throws the opponent backwards while kicking them.
  • Forward Throw - Throws opponent forwards while kicking them.

Special Moves

Template:Specialmoves

Special Movements

Taunts

Up: Poses with his blade while crouching, and wind blows his cape up.

Side: Poses with his blade and says "Prepare yourself."

Down: Thrusts his sword into the ground, crosses his arms, and wind blows his cape up.

On-Screen Appearance: He is teleported in with Warp Magic. His pose is different from Marth's.

External Links


Template:Fire Emblem Brawl