Super Smash Bros. Ultimate

Peach (SSBU)/Pummel

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< Peach (SSBU)
Revision as of 01:39, November 30, 2022 by 202.53.42.250 (talk) (→‎Overview: Added the true name)
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Hitbox visualization showing Peach's pummel.
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Overview

Also known as Grab Toad Punch, Peach interestingly does not directly strike her opponent unlike in previous Smash titles (where she kicked them in the leg), but instead has Toad jab the opponent with his fist for her. The move's speed and damage output is average overall.

If the opponent is at a high percentage, Peach can take advantage of pummelling which can be followed up with her throwing the opponent off-stage (forward throw if facing towards the edge of the stage, back throw if looking away from the edge of the stage). If Peach is facing towards the edge of the stage, Peach can continue pummelling until the opponent breaks free from the grab.

Update History

Super Smash Bros. Ultimate 8.0.0

  • Buff Pummel has a larger hitbox (4.5u → 5.5u) that is placed further horizontally (Z offset: 5.8u → 6.8u), allowing it to connect more consistently.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.3% 0 Sakurai angle Forward 0 100 30 HitboxTableIcon(False).png 5.5 top 0.0 6.5 6.8 2.1× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitbox 1
Interruptible 7
Animation length 21
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible