Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Down throw

< Wii Fit Trainer (SSBU)
Revision as of 15:42, July 27, 2022 by DrakRoar (talk | contribs) (→‎Throw)
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Hitbox visualization showing Wii Fit Trainer's down throw.

OverviewEdit

Wii Fit Trainer jumps up and slams the opponent into the ground between her legs. Contrary to popular belief, down throw is actually not a combo throw, as it has virtually no true followups at any percentage. However, it can be used as a decent mixup, as the throw puts the player in a good position to read the opponent's next action and punish accordingly. Additionally, down throw can be used to force a tech situation if it is used directly under a platform, and if the opponent misses their tech, Wii Fit Trainer can punish with several different heavy damage options.

Throw DataEdit

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 7.0%   Forward 75 66 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-24
Throw 24
Interruptible 50
Animation length 79
                                                                                                                                                             
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible

TriviaEdit

  • Down throw to back aerial has become a widespread inside joke within the Wii Fit Trainer playerbase due to many inexperienced Wii Fit Trainer players regarding it as a true combo despite the opponent being able to simply DI out of it. This misconception is presumably due to the combo counter incorrectly counting it as a true combo.