Squirtle (SSBU)/Down throw
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Squirtle down throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | ![]() |
Forward | 45 | 110 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
If used at an edge, the opponent is pushed 3.2 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-30 |
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Hitbox | 22-29 |
Throw release | 30 |
Interruptible | 47 |
Animation length | 71 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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