Super Smash Bros. Ultimate

Ivysaur (SSBU)/Neutral attack/Hit 2

< Ivysaur (SSBU)‎ | Neutral attack
Revision as of 12:08, July 18, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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Hitbox visualization showing Ivysaur's second jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 25 0   3.0 top 0.0 3.6 7.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 25 25 0   3.0 top 0.0 3.6 10.5 1.0× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 20 20 0   3.0 top 0.0 3.6 14.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 2.0% 0   Forward 20 15 0   3.0 top 0.0 3.6 17.5 1.0× 1.0× 0%               Punch   Fighter only All            
4 0 0 2.0% 0   Forward 20 15 0   3.0 top 0.0 3.6 17.5 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 3 times since the neutral attack's first hit.

The consecutive jab loops back to the first hit.

Hitboxes 5-6
Continuability Pressed repeatedly 8-27
Held on hit 10
Consecutive jab frame 20
Interruptible 28
Animation length 34
                                                                   
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible

TriviaEdit

  • Ivysaur is the only character in Ultimate to have a consecutive jab out of the second hit of their jab, rather than the first.