Falco (SSBU)/Up smash
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Overview[edit]
Update History[edit]
The first hit has more base knockback on the clean hit (50 → 70), but less on the late hit (50 → 45), allowing it to lead more consistently into the second hit.
The second hit has more knockback scaling (102 → 107).
The second hit's hitboxes and leg intangibility have a longer duration (frames 13-18 → 13-20).
The second hit's foot hitbox is larger (5u → 5.7u), and stretches towards Falco's front during the first two active frames (X offset: 7u → 7u—0u; Y offset: 0u → 0u—5u; Z offset: 0u → 0u—-3u), allowing it to connect more reliably from the first hit.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
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Hit 1 (early, late) | 7, 8-12 |
Right leg intangible | 7-12 |
Hit 2 (early, late) | 13-14, 15-20 |
Left leg intangible | 13-20 |
Interruptible | 50 |
Animation length | 63 |
Hitboxes | ![]() |
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Right leg | ![]() |
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Left leg | ![]() |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Intangible |
![]() Interruptible |
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