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Template:Samus and Dark Samus in competitive play (SSBU)

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Revision as of 05:55, April 18, 2022 by ClemSSB (talk | contribs) (Typo)
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Use this template to store information relevant to the metagame of Samus and Dark Samus in Super Smash Bros. Ultimate.


Initial impressions of Samus in Ultimate were negative: players pointed out how she lost the combo potential of her dash attack, one of her most useful tools in Smash 4, along with her general lack of mechanical changes compared to fellow veterans such as Link. Her unsafe jab, seemingly unchanged from Smash 4 and once again acknowledged in in-game tips, became a common point of mockery. This viewpoint, however, quickly changed as the metagame progressed. Players cited her improved projectile game and KO potential, as well as her terrifying shield-break potential with Charge Shot as one of her primary strengths. While patches have nerfed the latter, Samus retained most of her previous strengths and benefited from the nerfs to some of her most difficult matchups such as Wolf, Olimar and Pichu. Furthermore, both Samus and her echo fighter Dark Samus, who is preferred by some players due to her marginally better hitboxes and roll, continued to see success in tournament: players such as Joker and quiK have placed highly at several national tournaments, including 17th at The Big House 9 for the former and 2nd at Syndicate 2019 for the latter. As a result, most players agree that the Samuses are at least a high mid-tier character; with some professionals ranking the character higher, especially following their buffs in version 7.0.0.

Most historically significant players

See also: Category:Samus professionals (SSBU); Category:Dark Samus professionals (SSBU)