Super Smash Bros. Ultimate

Mii Gunner (SSBU)/Neutral special/Custom 1

< Mii Gunner (SSBU)‎ | Neutral special
Revision as of 18:17, March 8, 2022 by Beep (talk | contribs) (Replacing data values with proper ones, according to Rubendal's data dump: (https://rubendal.github.io/ssbu/#/Character/Mii%20Gunner))
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Laser Blaze.
Hitbox visualization showing Mii Gunner's neutral special 2, Laser Blaze.

Overview

Update History

  12.0.0

  •   The attack window to fire additional lasers from Laser Blaze has been widened.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.0% 0   Speed-based 0 100 3   1.4 top 0.0 0.0 0.8 0.3× 1.0× 0%               Mii Gunner Blast   All All            
Late hit
0 0 0 5.0% 0   Speed-based 0 100 3   1.4 top 0.0 0.0 0.8 to 9.0 0.3× 1.0× 0%               Mii Gunner Blast   All All            

Timing

Loop points 6-7, 28-29 (loop frames: 26)
Hitbox (from loop) 10, 11-33 (4, 5-27)
Interruptible (from release) 42 (15)
Animation length (from release) 77 (49)
                                                                                                                                                         
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Loop point
  
Prop event
 
Interruptible