Super Smash Bros. Ultimate

Min Min (SSBU)/Neutral aerial

< Min Min (SSBU)
Revision as of 22:35, February 7, 2022 by Zeckemyro (talk | contribs) (confirmed this is only 12 for all ARMS)
Hitbox visualization showing Min Min's neutral aerial with Dragon.
Hitbox visualization showing Min Min's neutral aerial with Power Dragon.
Hitbox visualization showing Min Min's neutral aerial with Megawatt.
Hitbox visualization showing Min Min's neutral aerial with Ramram.
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Update History

  13.0.1

  •   Neutral aerial has more landing lag (10 frames → 12).

Hitboxes

Dragon

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Left ARM
0 0 0 8.5% 0   Standard 40 95 0   2.5 arml5 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.5% 0   Standard 40 95 0   4.5 handl 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Right ARM
0 0 0 8.5% 0   Standard 40 95 0   2.5 armr5 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.5% 0   Standard 40 95 0   4.5 handr 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Power Dragon

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.775% 0   Standard 50 100 0   2.5 armr5 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.775% 0   Standard 50 100 0   5.5 handl 3.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Megawatt

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Standard 50 95 0   2.5 armr5 1.0 0.0 0.0 1.2× 1.0× 0%               Heavy   All All            
1 0 0 12.0% 0   Standard 50 95 0   5.0 handr 3.5 0.0 0.0 1.2× 1.0× 0%               Heavy   All All            

Ram Ram

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Standard 45 85 0   2.5 armr5 1.0 0.0 0.0 0.9× 1.0× 0%               Slash   All All            
1 0 0 6.0% 0   Standard 45 85 0   3.5 handr 3.5 0.0 0.0 0.9× 1.0× 0%               Slash   All All            

Timing

Attack

Dragon

Initial autocancel 1-3
ARM intangible 10-23
Hitboxes 10-23
Ending autocancel 37-
Interruptible 38
Animation length (left, right) 48, 46
Left                                                                                                 
Right                                                                                                 
ARM                                                                                                 
Autocancel                                                                                                 

Power Dragon

Initial autocancel 1-3
ARM intangible 10-23
Hitboxes 10-23
Ending autocancel 37-
Interruptible 38
Animation length 48
                                                                                               
                                                                                               
                                                                                               

Megawatt

Initial autocancel 1-5
ARM intangible 14-32
Hitboxes 14-32
Ending autocancel 50-
Interruptible 51
Animation length 64
                                                                                                                               
                                                                                                                               
                                                                                                                               

Ramram

Initial autocancel 1-3
ARM intangible 8-18
Hitboxes 8-18
Ending autocancel 28-
Interruptible 29
Animation length 35
                                                                     
                                                                     
                                                                     

Landing

Lag 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible