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Falco (SSBU)/Up tilt

< Falco (SSBU)
Revision as of 18:38, January 30, 2022 by Zeckemyro (talk | contribs)
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Hitbox visualization showing Falco's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
0 0 0 3.5% 0   Standard 0 100 92   6.0 top 0.0 9.0 9.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 3.5% 0   Standard 0 100 70   6.0 top 0.0 9.0 9.0 0.8× 1.0× 0%               Slash   All All            
Hit 1 (late)
0 0 0 3.5% 0   Standard 0 100 40   4.0 shoulderr -1.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 3.5% 0   Standard 0 100 40   4.0 armr 1.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
2 0 0 2.7% 0   Standard 0 100 15   5.0 armr 5.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 4.0% 0   Standard 30 150 0   4.0 shoulderl -1.0 0.0 0.0 1.4× 1.0× 0%               Slash   All All            
1 0 0 4.0% 0   Standard 30 150 0   4.0 arml 0.0 0.0 0.0 1.4× 1.0× 0%               Slash   All All            
2 0 0 4.0% 0   Standard 30 150 0   5.0 arml 6.2 0.0 0.0 1.4× 1.0× 0%               Slash   All All            

TimingEdit

Hit 1 5, 6-9
Hit 2 12-16
Interruptible 30
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible