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NOTE: Every claimed source needs a cross-reference link; claimed sources need to be plausible, not awfully obscure; default costumes usually don't need descriptions since they are not alternate costumes; returning costumes original to Smash do not need references to their appearances in previous Smash games.
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Byleth’s male and female alternate costumes
A lineup of
Sora's alternate costumes
Each character in Super Smash Bros. Ultimate has a set of alternate costumes that feature different colors or designs. Due to the presence of 8-Player Smash, all characters have eight costumes except for the 3 Mii Fighters, which have a variety of costume options.
Some characters possess certain alternate costumes with more drastic design differences, and are not merely recolors of their standard outfits. Mario, Piranha Plant, Wario, Link, Zero Suit Samus, Ridley, Ike, Isabelle, Little Mac, Shulk, Cloud, Bayonetta, Joker, Sephiroth, Kazuya and Sora have different outfits available; Hero’s costumes represent different protagonists across the Dragon Quest series; Pikachu, Pokémon Trainer, Villager, Wii Fit Trainer, Robin, Corrin, Inkling, and Byleth all have male and female variants; and Olimar, Bowser Jr., and Steve have model swaps that change them into different characters with different names, complete with corresponding voice and Announcer clips, though like all other alternate costumes, they bear no gameplay differences.
Brown
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Based on their appearances in Banjo-Kazooie and Banjo-Tooie.
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Pink
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Banjo resembles Mumbo Jumbo, the helpful shaman. Kazooie resembles her color scheme from Banjo-Kazooie: Nuts & Bolts.
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Black
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Banjo resembles Bottles, the move-teaching mole. Kazooie resembles one of her four possible colors in Banjo-Tooie's multiplayer Squawkmatch minigame.
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Red
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Banjo resembles his sister Tooty, with her blonde hair represented by his yellow backpack. The red fur and blue clothing also cause him to bear a resemblance to Conker the Squirrel, another Rare Ltd. character. Kazooie resembles one of her four possible colors in Banjo-Tooie's Squawkmatch. She also resembles a chained breegull from Banjo-Kazooie: Grunty's Revenge.
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White
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Banjo resembles Boggy the polar bear, while Kazooie resembles a real-life gentoo penguin.
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Yellow
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Banjo resembles one of his possible colors in Banjo-Tooie's Squawkmatch. Kazooie resembles Terry the pterodactyl, a boss in Banjo-Tooie.
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Blue
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Resemble the respective colors of their names in the Banjo-Kazooie series logo, and by extension, Split-Up Pads from Banjo-Tooie. Banjo also resembles one of his four possible colors in Banjo-Tooie's Squawkmatch.
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Green
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Resemble Gruntilda's green skin and purple scarf. This is the only skin that changes the color of Banjo and Kazooie's eyes and Banjo's necklace, as well as changing the color pattern of his shorts. They also bear a resemblance to Yooka & Laylee, the titular protagonists from Yooka-Laylee, a spiritual successor to Banjo-Kazooie developed by several former Rare Ltd. developers.
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Half of Bayonetta's costumes are based on her design from Bayonetta 2, while the other half are based on her design from Bayonetta. For the former half, she wields Love is Blue, which has blue attack trails. For the latter half, she wields Scarborough Fair, which has red attack trails, and speaks English even in the Japanese version. Her Bullet Climax has slightly different sound effects for the two different costume types.[1]
Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' mass-produced Clown Cars have yellow mechanical eyes with vertical black "eye paint". Aside from Roy and Morton, whose positions are swapped, the Koopalings are listed by the order they are fought in Super Mario Bros. 3.
Male
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The male design for Byleth.
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Female
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The female design for Byleth.
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Blue
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Based on the color scheme of Dimitri. The dagger's color scheme is changed to match the one he gave Edelgard.
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Red
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Based on the color scheme of Edelgard. She wears white gloves, and the tights are made opaque red rather than patterned lace.
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Yellow
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Based on the color scheme of Claude.
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Green
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Based on the color scheme of Sothis. The tights are colored to appear bare. Also resembles the Sothis Regalia, a DLC outfit from the Three Houses Expansion Pass.
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Black
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The male design for Byleth after fusing with Sothis.
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Grey
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The female design for Byleth after fusing with Sothis.
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Blue
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Red
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Resembles Walhart, an antagonist in Fire Emblem Awakening.
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Green
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Resembles Stahl, one of Chrom's Shepherds in Awakening.
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Yellow
|
Resembles Owain, Chrom's nephew from Awakening.
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Black
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Resembles Chrom’s concept art and portrait in-game in Awakening.
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Purple
|
Resembles Sumia, one of Chrom's potential wives from Awakening, or alternatively Yen'fay, a minor antagonist also from Awakening.
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White
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Resembles Kellam, one of Chrom's Shepherds from Awakening.
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Cyan
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Half of Cloud's costumes are based on his appearance in Final Fantasy VII, while the other half is based on his "Cloudy Wolf" design from Final Fantasy VII: Advent Children.[5] In two of his Advent Childen costumes, his Geostigma-infected arm is covered by a sleeve, while it is exposed in the other two, revealing the red ribbon he wrapped around it in memory of Aerith Gainsborough. His costumes with the exposed arm are based on his appearance in Advent Children after his fight with Bahamut SIN, during which his sleeve is torn off. As of Sephiroth's official release, Advent Children Cloud uses Omnislash Ver. 5 as his Final Smash rather than the standard Omnislash, which is mostly a cosmetic difference; however, the explosion resulting from the move's final hit has slightly different properties regarding the direction in which it launches enemies who were not caught by the rest of the move, thus technically making Cloud the only character in the game with a gameplay difference between his costumes. Cloud’s alternate costumes are slightly brighter compared to Smash 4.
Half of Corrin's costumes are male, while the other half are female.
Male
|
Based on the default customization settings for the Nohr Prince in Fire Emblem Fates.
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Female
|
Based on the default customization settings for the Nohr Princess in Fates.
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Red
|
Resembles Saizo, the elder twin of their retainer Kaze from Fates and the overworld sprites of enemy units in the Fire Emblem games.
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Orange
|
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Blue
|
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Pink
|
Resembles the overworld sprites of Valla-aligned units from Fates as well as the flames emitted by Omega Yato.
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Green
|
Resembles the overworld sprites of allied units in the Fire Emblem games.
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Black
|
Resembles her appearance as a Nohr Noble in Fates.
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Black
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Green
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Brown
|
Resembles Magnus from Kid Icarus: Uprising.
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Yellow
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Red
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Blue
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White
|
Resembles Pit. Dark Pit retains his black wings and gains a red scarf, likely to better differentiate the two. It is complementary to Pit's "fallen angel" costume.
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Purple
|
Bears a slight resemblance to the Eggplant Wizard enemies from the Kid Icarus games.
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White
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Resembles his appearance in Dr. Mario 64, but with navy jeans instead of white trousers.
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Red
|
Resembles the color scheme of Fever, the red virus from the Dr. Mario series.
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Blue
|
Resembles the color scheme of Chill, the blue virus from the Dr. Mario series.
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Green
|
Resembles his appearance in Dr. Mario for the original Game Boy.
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Black
|
Referred to as the "Unlicensed Doctor" on the Melee website.[8] Also invokes the coats worn by earlier doctors before the shift to white coats.
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Yellow
|
Resembles the color scheme of Weird, the yellow virus from the Dr. Mario series.
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Purple
|
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Pink
|
Resembles the color of the scrubs worn by Nurse Toadstool.
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Default
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The duck is one of the three possible ducks from Duck Hunt.
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Black
|
The dog resembles a Bernese Mountain Dog. The duck resembles a male Saxony duck.
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Blue
|
The dog has the bicolor coat pattern of a Border Collie. The duck resembles an American black duck.
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Brown
|
The duck resembles a female Orpington Duck.
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White
|
The dog resembles a Dalmatian. The duck resembles a ruddy shelduck, an orange species with green wings.
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Tan
|
The dog resembles a Beagle. The duck resembles a male blue-headed mallard, an uncommon variant.
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Yellow
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The duck is one of the three possible ducks that appear in Duck Hunt. It resembles a male mallard. The dog's yellow coat additionally resembles its official artwork from the NES game.
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Red
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The dog resembles a black Labrador Retriever. The duck is one of the three possible ducks from Duck Hunt. Collectively, the costume bears a resemblance to Banjo and Kazooie; this is supported through their Classic Mode route, which features Duck Hunt in this alternate costume as the first opponent.
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Blue
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Red
|
Resembles Crawdaunt, another Water/Dark type Pokémon.
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Pink
|
Resembles Lickilicky and its pre-evolved form, Lickitung.
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Black
|
Somewhat resembles Greninja's shiny coloration.
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Violet
|
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Green
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Grey
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Purple
|
Resembles Shellder, another Water-type Pokémon with a large tongue.
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Half of the Hero’s alternate costumes represent different protagonists from across the franchise. The other half are recolors of the first four.
The Ice Climbers switch positions and the player controls Nana when using the red, brown, white and orange costumes. The stock icons and character select portraits change to reflect this.
Ike uses his Ranger design from Fire Emblem: Path of Radiance for half of his costumes, and his Hero design from Fire Emblem: Radiant Dawn for the other half. Each design was previously used for his appearance in Brawl and Smash 4, respectively.
Red
|
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Green
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Black
|
Partial reversal of its normal colors. It resembles its pre-evolution, Litten, but with a grey torso instead of a black one.
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Blue
|
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Orange
|
Resembles Infernape, another Fire-type Pokémon and fully-evolved starter.
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Purple
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Grey
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White
|
Resembles its shiny coloration.
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Inkling alternates between the female and male versions from the original Splatoon. Aside from the first and fifth costume, the costume colors match the respective port color.
Orange
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Female Inkling wearing Fake Contacts, a White Tee, and Pink Trainers, as she appears in artwork for Splatoon, albeit without the Studio Headphones.
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Blue
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Male Inkling wearing Fake Contacts, a Zink Layered LS, and Purple Hi-Horses, as he appears in artwork for Splatoon, albeit without the Pilot Goggles.
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Yellow
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Female Inkling wearing the Hero Headset Replica, Hero Jacket Replica, and Hero Runner Replicas, as she appears in artwork for Splatoon, but with yellow tentacles and ink instead of green. She resembles Agent 3, and is directly referred to as such in a Japanese Nintendo Direct.
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Green
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Male Inkling wearing the Skull Bandana, Armor Jacket Replica, and Moto Boots, as he appears on the Vol. 2 boxart for Sheldon's Picks.
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Pink
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Female Inkling wearing the Takoroka Mesh, Black Squideye, and White Kicks, as she appears in artwork for Splatoon.
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Cyan
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Male Inkling wearing the Retro Specs, Baby-Jelly Shirt, and Blue Slip-Ons, as he appears in artwork for Splatoon, but with cyan tentacles and ink instead of purple.
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Purple
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Female Inkling wearing the Squid Hairclip, School Uniform, and School Shoes, as she appears in promotional artwork from the Squid Research Lab.
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Indigo
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Male Inkling wearing the Skate Helmet, Octo Tee, and Octoling Boots.
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Half of Isabelle's costumes are based on her Summer Outfit, and the other half are based on her Winter Outfit.
Two of Joker's alternate costumes place him in his Shujin Academy uniform from Persona 5. When wearing his school uniform, Joker takes off his glasses when summoning Arsène instead of his mask.
Black
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Joker's Phantom Thieves disguise.
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Purple
|
Resembles the thematic color of Revelations: Persona.
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Blue
|
Based on the thematic color of Persona 3.[10] Also resembles the color scheme shared by the Velvet Room attendants.
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Yellow
|
Based on the thematic color of Persona 4.[10]
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Red
|
Based on the thematic color of Persona 5.[10] A partial reversal of his regular color scheme. It also resembles Arsène, the thematic color of Persona 2, and Tatsuya Suou's outfit from Persona 2: Eternal Punishment.
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White
|
Resembles Goro Akechi, a temporary member of the Phantom Thieves of Hearts, in his Crow outfit.
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School
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Joker's Shujin Academy school uniform.
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School White
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Resembles his summer uniform. The buttons resemble those on the coat of Goro Akechi.
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Half of Kazuya's costumes are based on his signature style of a flame embroidered Gi bottom with no top, and the other half are based off his alternate trenchcoat suit outfit from Tekken 7.
Default
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His default appearance in both Tekken 5 and Tekken 6.
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Suit
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His default appearance in Tekken 7.
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Red
|
Based on his Player 1 outfit in Tekken 5: Dark Resurrection
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White
|
Resembles his Player 2 outfit in Tekken 5: Dark Resurrection
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Blue
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Resembles his Player 2 outfit from Tekken and Tekken 2.
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Purple
|
Based on his tuxedo costume from Tekken 2. Could also reference two similar alternate costumes that Kazuya has in Tekken Tag Tournament and Tekken 5, both of which are also purple tuxedos.
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Black
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Based on Jin Kazama, Kazuya's son.
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Yellow
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Features gold decorations first seen in Tekken. Also based on the metallic gold custom costume from Tekken 7.
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Most of Ken's costumes seem to largely derive from his alternate costumes from Super Street Fighter II Turbo. The attributed references below come from that game unless otherwise specified.
Red
|
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Grey
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Resembles his alternate color in Street Fighter II': Champion Edition when playing in a Mirror Match. Also resembles his "Medium Punch" color ("Strong" in reference source).
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Blue
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Resembles his default color in Street Fighter II' Turbo: Hyper Fighting. Also resembles his "Heavy Punch" color ("Fierce" in reference source).
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White
|
Resembles his "Light Punch" color ("Jab" in reference source).
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Green
|
Resembles his "Light Kick" color ("Short" in reference source).
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Yellow
|
Resembles his "Start button" color. It is also reminiscent of the gi worn by his disciple, Sean Matsuda.
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Cyan
|
Resembles his "Medium Kick" color ("Forward" in reference source).
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Black
|
Resembles his EX (LK+HP) color in Street Fighter III: 2nd Impact. Also resembles Violent Ken's alternate costume in SNK vs. Capcom: SVC Chaos and his fifth costume in Ultra Street Fighter II: The Final Challengers.
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Red
|
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Pink
|
Resembles one of his alternate colors in Kirby 64: The Crystal Shards' Multiplayer mode.
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Green
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Resembles one of his alternate costumes in Kirby Air Ride. The obi features embroidered Waddle Dees, using their appearance from Kirby Super Star Ultra.
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Purple
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Resembles one of his alternate costumes in Kirby Air Ride. The obi is reminiscent of formal Japanese kimonos, and combined with the overall color scheme, somewhat resembles Queen Sectonia from Kirby: Triple Deluxe.
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Cyan
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The obi features the same icons as one of the menu schemes from Kirby 64.
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Grey
|
Resembles his appearance on the monochromatic Game Boy screen in Kirby's Dream Land.
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Blue
|
Resembles one of his alternate colors in Kirby 64's Multiplayer mode. The obi includes a traditional Japanese seigaiha pattern.
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Black
|
Resembles one of his alternate costumes in Kirby Air Ride, as well as real-life great penguins.
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Link's clothing design is based on his Champion's Tunic for half of his costumes, and based on the Hero of the Wild set for the other half. Both are from The Legend of Zelda: Breath of the Wild.
Little Mac is the only character to have their number of costumes decrease from SSB4, going from 16 in SSB4 to 8 in Ultimate.
Blue
|
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Purple
|
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White
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Grey
|
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Teal
|
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Navy
|
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Green
|
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Pink
|
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Yellow
|
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Orange
|
Resembles Claus, Lucas's twin brother from Mother 3.
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Blue
|
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Red
|
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Grey
|
Resembles the Masked Man from Mother 3. The shirt's design includes a sprite of the Masked Man's head. The pale skin could be a reference to Porky as he appears in Mother 3.
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Cyan
|
Resembles Duster from Mother 3.
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Green
|
Resembles Boney's human disguise from Mother 3. The shirt's design features a sprite of Boney's head.
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Purple
|
The shirt's design includes a sprite of a baby Drago from Mother 3.
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Lucina's alternate costumes are based on female characters from Fire Emblem Awakening.[13]
Green
|
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Orange
|
Resembles Mario's appearance on the boxart for Pinball, although Luigi's cap is orange instead of blue.
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Pink
|
The original Super Smash Bros. website referred to this costume as "Strawberry Luigi".[4] It resembles his appearance in Wrecking Crew.
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Cyan
|
Resembles Mario's appearance on the American boxart for Mario Bros.
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White
|
Resembles Fire Luigi.
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Purple
|
Resembles Waluigi, though the "L" on his cap is purple instead of yellow.
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Blue
|
Resembles Mario's appearance on the Game & Watch boxart for Donkey Kong Jr.
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Yellow
|
The artwork for this alternate costume shows the "L" on his cap as yellow instead of its actual light blue color in-game. Resembles the appearance of a boy on the boxart for the New Wide Screen rerelease of the Game & Watch game Manhole, but with grayish brown shoes instead of red ones. Also resembles his appearance in the Atari XE port of Mario Bros., although Luigi's cap is yellow rather than green.
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Blue
|
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Red
|
Resembles his appearance when using various utility items throughout the Mega Man series, most notably Rush. It is also used for Optic Laser in Street Fighter X Mega Man.
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Green
|
Resembles his appearance when using Hyper Bomb in the original Mega Man, Leaf Shield in Mega Man 2, Search Snake in Mega Man 3, Rain Flush in Mega Man 4, Gyro Attack in Mega Man 5, Centaur Flash in Mega Man 6, Centaur Arrow in Mega Man 2: The Power Fighters, Copy Vision in Mega Man & Bass, and Tornado Blow in Mega Man 9.
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Brown
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Resembles his appearance when using Metal Blade in Mega Man 2, Ring Boomerang in Mega Man 4, and Silver Tomahawk in Mega Man 6.
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Cyan
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Resembles his appearance when using Gemini Laser in Mega Man 3, Skull Barrier in Mega Man 4, Crystal Eye in Mega Man 5, Blizzard Attack in Mega Man 6, Jewel Satellite in Mega Man 9, and Block Dropper in Mega Man 11.
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Chartreuse
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Resembles his appearance when using Slash Claw in Mega Man 7, Astro Crush in Mega Man 8, and Electric Shock in Mega Man V on Game Boy.
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Orange
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Resembles his appearance when using Fire Storm in the original Mega Man, Atomic Fire in Mega Man 2, Flame Blast in Mega Man 6, Flame Sword in Mega Man 8, Wave Burner in Mega Man & Bass, Magma Bazooka in Mega Man 9, Solar Blaze in Mega Man 10, and Yoga Inferno in Street Fighter X Mega Man,
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Grey
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Resembles his appearance when using Thunder Beam in the original Mega Man, Top Spin in Mega Man 3, Thunder Wool in Mega Man 10, and Aegis Reflector in Street Fighter X Mega Man.
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Blue
|
Based on his modern design first seen in Kirby Super Star.
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White
|
Resembles one of his alternate costumes in Kirby Air Ride.
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Red
|
Resembles one of his alternate costumes in Kirby Air Ride.
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Green
|
Resembles one of his alternate costumes in Kirby Air Ride.
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Navy
|
Resembles his original appearance in Kirby's Adventure, but with red eyes.
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Pink
|
Resembles one of his alternate costumes in Kirby Air Ride, as well as Kirby.
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Purple
|
Based on Galacta Knight.[20] Extra details include a pink Galaxia, and the mask's vertical slit and yellow markings. While the mask's vertical slit is merely a texture, the model is still modified by removing the vertical ridge that is otherwise present in all of his other costumes.
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Grey
|
Based on Dark Meta Knight.[21] Extra details include a silver Galaxia with a blue gem, and a scar on the left side of his mask.
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The Mii Fighters' various costume options are distinct from how other characters' alternate costumes work. Unlike in SSB4, the colors of Mii Fighters' outfits are now customizable.
Min Min's first four costumes are based upon the color schemes that could be selected by clicking, holding, then tilting the control stick in ARMS.
Orange
|
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Cyan
|
Her "right" costume from ARMS.
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Red
|
Her "down" costume from ARMS.
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Yellow
|
Her "left" costume from ARMS.
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Blue
|
Resembles Ninjara's default costume and Spring Man's "down" costume.
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Green
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Resembles the Dragon ARM and Twintelle's "left" costume.
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Pink
|
Resembles Ribbon Girl's "down" costume.
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Black
|
Resembles the Phoenix ARM and Byte & Barq's "left" costume.
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Black
|
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Red
|
Reminiscent of characters and objects as depicted on the Virtual Boy.
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Yellow
|
Reminiscent of characters and objects as depicted on the original Game Boy.
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Blue
|
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Teal
|
Reminiscent of the two shades commonly used by the Game Boy for the background and foreground.
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Cyan
|
Reminiscent of the backlit display of the Game Boy Light.
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Green
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White
|
Reminiscent of the monochromatic LCD screen of the Game & Watch games.
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Red
|
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White
|
Resembles Fuel from Mother 3, but with a cap.
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Yellow
|
Based on the uniforms of the Hanshin Tigers, a Japanese baseball team.[4] The shirt's pattern is reminiscent of the Gigantic Ant enemy from EarthBound.
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Green
|
His clothes resemble the color scheme of Everdred’s outfit in EarthBound.
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Blue
|
Resembles his younger self that he encounters in Magicant.
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Black
|
The shirt features a sprite of Mr. Saturn on the front.
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Cyan
|
The shirt's pattern is reminiscent of Master Belch from EarthBound. Notably darker than how it appeared in SSB4.
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Purple
|
The shirt's pattern is reminiscent of the tile pattern on the file select and character naming screens in EarthBound.
|
Four of Olimar's costumes replace him with Alph, one of the protagonists of Pikmin 3.
Tan
|
Based on his appearance in Pikmin 3.
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Red
|
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Green
|
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Blue
|
Combines elements of his white and blue costumes from Brawl, which resembled a Navy Mark IV space suit and his partner Louie from Pikmin 2, respectively.
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Alph
|
Replaced with Alph.
|
Alph Green
|
Resembles Charlie, Alph's captain in Pikmin 3.
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Alph Pink
|
Resembles Brittany, Alph's co-worker in Pikmin 3.
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Alph Red
|
Resembles Olimar.
|
Pac-Man's stock icons are the only ones that do not alter its colors directly to represent each palette swap; instead, a colored neon bar (appearing similar to the wall sections from the original Pac-Man) is used under the stock icon. Most of his alternate costumes change his model to give him colored armbands and/or the Wing Shoes power-up from Pac-Land.
Default
|
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Blue
|
Resembles his in-game sprite with the Wing Shoes power-up from Pac-Land.
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Yellow
|
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Black
|
|
Purple
|
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White
|
Resembles his appearance with the Wing Shoes power-up from Pac-Land.
|
Red
|
The armbands are noticeably thinner, which makes them resemble compression sleeves, and he wears red leggings instead of Wing Shoes.
|
Plaid
|
His gloves and boots are reminiscent of oven mitts.
|
For each costume, the container Piranha Plant sits in alternates between a pot and a pipe.
Default
|
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Yellow
|
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Red
|
Resembles his chiton after obtaining the Gold Arrow and reaching Level 4 strength in the original Kid Icarus.
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Green
|
Resembles his chiton after obtaining the Bronze Arrow and reaching Level 2 strength in Kid Icarus. The wings are now red.
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Blue
|
Resembles his chiton after obtaining the Sacred Arrow and reaching Level 5 strength in Kid Icarus.
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Black
|
Referred to as a "fallen angel" on the Brawl DOJO!![7] Unlike in Brawl, Pit retains his brown hair and his laurel wreath becomes purple, likely to better differentiate him from Dark Pit.
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White
|
Resembles a putto.
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Pink
|
Combines elements of his cyan and pink costumes from Smash 4.
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Only the starting Pokémon is shown on the character selection screen; it can be changed by hovering the cursor over it and selecting it. All of Pokémon Trainer's alternate costumes reference a protagonist from each generation of the Pokémon games. The colors below correspond to Squirtle's shell, Ivysaur's bud and Charizard's skin.
Default
|
The male trainer is based on his appearance in Pokémon FireRed and LeafGreen.
|
Red
|
The female trainer is based on her appearance in Pokémon FireRed and LeafGreen.[1] Collectively, all three Pokémon more clearly evoke the colors blue, green and red, which are the theme colors of the original Kanto-based Pokémon games. Squirtle resembles the Pokémon Wartortle, its evolved form. Ivysaur resembles its in-battle sprite from Gold, Silver, and Crystal, as well as its menu sprite from Generations III through V. Charizard resembles the Pokémon Charmeleon, its pre-evolved form.
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Green
|
The male trainer resembles Ethan as he appears in Pokémon Gold, Silver and Crystal. Squirtle resembles its Shiny coloration. Ivysaur resembles its monochrome sprite from the Gen I games.
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Pink
|
The female trainer resembles May as she appears in Pokémon Emerald.
|
Yellow
|
The male trainer resembles Lucas as he appears in Pokémon Diamond and Pearl. His bracelets turn blue, making them resemble the male design for the Pokétch. Squirtle resembles its in-battle sprite from Gold, Silver, and Crystal. Ivysaur resembles its Shiny coloration. Charizard resembles the Shiny colorations of Charmander and Charmeleon.
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White
|
The female trainer resembles Hilda as she appears in Pokémon Black and White. Her bracelets gain a red stripe, making them resemble the female design for the Xtransceiver. The white color scheme of her Pokémon coincides with Pokémon White. Ivysaur resembles its in-battle sprite from the Japanese releases of Pokémon Red & Green. Charizard resembles the Pokémon Aerodactyl. Its white color scheme, and its allocation to the Trainer's Hilda-based costume, may be a reference to Reshiram.
|
Blue
|
The male trainer resembles Calem as he appears in Pokémon X and Y. He has tanned skin, much like one of the customizable options in X and Y. The blue color scheme of his Pokémon coincides with Pokémon X. Charizard resembles the Pokémon Zubat and its evolved form, Golbat.
|
Purple
|
The female trainer resembles Selene as she appears in Pokémon Ultra Sun and Ultra Moon. She has tanned skin, much like one of the customizable options in Sun, Moon, Ultra Sun and Ultra Moon. The purple color scheme of her Pokémon coincides with Pokémon Moon and Ultra Moon. Charizard resembles its original Shiny coloration from Pokémon Gold, Silver, and Crystal.
|
Masahiro Sakurai overviewed the palettes for both Pyra and Mythra in the Mr. Sakurai Presents "Pyra/Mythra" video, giving his comments on each.
Default
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Both have minor alterations made to their original designs to suit the game's lower age rating than Xenoblade Chronicles 2. Mythra's design is based on her unlockable "Massive Melee Mythra" costume that can be obtained after completing Chapter 3, which was initially designed for her spirit in SSBU.
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Green
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Both color schemes are based on Pneuma, their combined Ascended State as well as their true form in Xenoblade Chronicles 2.
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Swapped
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Their color schemes are reversed, referencing an unlockable costume option both have in Xenoblade Chronicles 2 through the Challenge Mode. Sakurai explains that this can be used for mindgames on one's opponent.
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Gormotti
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Pyra's color scheme is based on the cat-eared Gormotti hood she wore as a disguise prior to meeting Tora, while Mythra's color scheme is based on Nia.
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Black
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Sakurai describes these palettes as giving them a "villainous look". They resemble Poppi QTπ, the third form of fellow party member, Poppi, as well as the color scheme of Weltall from Xenogears.
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Blue
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Sakurai describes these palettes as bearing a "tricolor aeronautical motif", possibly referencing Rex's occupation as a Salvager. Resembles the color scheme of Xenogears, the most powerful Gear in Xenogears.
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Saturated
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Both color schemes are based upon their default designs, but with more vibrant colors.
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Metal
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Pyra's color scheme is gold, while Mythra's color scheme is silver or platinum.
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R.O.B.'s default costume switches between the first and second ones listed depending on the game's language.
Half of Robin's costumes are male, while the other half are female.
Male
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Based on the default customization settings for the male tactician in Fire Emblem Awakening.
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Female
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Based on the default customization settings for the female tactician in Awakening.
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Green
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Resembles the overworld sprite for Mark, the customizable tactician from Fire Emblem: The Blazing Blade. Robin's hair color more closely resembles Mark's than the equivalent costume in Smash 4.
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Red
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Resembles Anna, a reoccurring shopkeeper in the Fire Emblem series, as she appeared in Awakening. Robin's hair color less closely resembles Anna's than the equivalent costume in Smash 4.
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Blue
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Resembles Inigo from Fire Emblem Awakening. Robin's hair color more closely resembles Inigo's than the equivalent costume in Smash 4.
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Yellow
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Resembles Eyvel from Fire Emblem: Thracia 776. Robin's hair color less closely resembles Eyvel's than the equivalent costume in Smash 4.
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White
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Resembles the White Mage class from Square Enix's Final Fantasy series. Robin's hair color has been changed to dark brown, as opposed to the pitch black from Smash 4.
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Pink
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Resembles Serra from The Blazing Blade.
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With the exception of the purple costume, Rosalina's costumes are complementary to Peach's and transitively may share some sources of inspiration. Additionally, while not traditional alternate costumes, there are six different-colored Lumas outlined here.
Blue
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Based on his appearance in Fire Emblem: The Binding Blade and his appearance in Fire Emblem Awakening as an Einherjar.[23]
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Red
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Resembles his color scheme in The Binding Blade's Link Arena mode if he is on the player 3 team.
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Green
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Resembles his color scheme in The Binding Blade's Link Arena mode if he is on the player 2 team.
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Violet
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Resembles Marcus, Roy's guardian and ally in The Binding Blade.
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Cyan
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Resembles Eliwood, Roy's father, as he appears in Fire Emblem: The Blazing Blade.
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Purple
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Resembles Zephiel, the main antagonist of The Binding Blade.
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Pink
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Resembles his color scheme in The Binding Blade's Link Arena mode if he is on the player 4 team and Cecilia, Roy's tutor in The Binding Blade.
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Yellow
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Resembles Bors, an armor knight from Fire Emblem: The Binding Blade.
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Most of Ryu's costumes appear to derive from his alternate colors in Super Street Fighter II Turbo.
White
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Contains elements from his appearances in Street Fighter IV and Street Fighter V.
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Grey
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Resembles his alternate color in Street Fighter II': Champion Edition when playing in a Mirror Match. It also resembles his "Medium Punch" color ("Strong" in reference source).
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Cyan
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Resembles his default color in Street Fighter II' Turbo: Hyper Fighting. Also resembles his "Heavy Punch" color ("Fierce" in reference source) and his appearances in Street Fighter and the Street Fighter Alpha titles.
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Black
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Resembles his "Light Punch" color ("Jab" in reference source).
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Orange
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Resembles his "Light Kick" color ("Short" in reference source). Also resembles Ryo Sakazaki, a fighter from SNK's Art of Fighting series.
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Blue
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Resembles his "Medium Kick" color ("Forward" in reference source).
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Green
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Resembles his "Heavy Kick" color ("Roundhouse" in reference source).
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Purple
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Resembles his tenth color in Street Fighter V. This replaces his red alternate costume from the last game.
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Sephiroth's base design for Ultimate is based on his redesign from Final Fantasy VII: Advent Children with some design elements taken from his in-game model from the original Final Fantasy VII such as the brown-colored straps on his shoulder guards, while his Coatless design is from the final cinematic boss fight in the original Final Fantasy VII. The design of his sword, the Masamune, is based on the Final Fantasy VII: Advent Children variant with the blue leather wraps with a golden hilt and a golden handle guard with loops on two of the four sides. His wing, which debuted in international versions of the first Kingdom Hearts game, uses its design from Final Fantasy VII: Advent Children.
Black
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Based on his design from Final Fantasy VII: Advent Children and Crisis Core: Final Fantasy VII.
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Purple
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Resembles 1st Class SOLDIERs from Final Fantasy VII.
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Green
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Resembles the Midgar Zolom, a giant snake located outside the Mythril Mine in Final Fantasy VII. Also resembles Heidegger, Rufus Shinra's right-hand man.
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Red
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Resembles Genesis Rhapsodos, another subject of the Jenova Project. Also used in Dissidia Final Fantasy NT as the second alternate color for his default outfit "Operative of Legend".
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White
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Blue
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Resembles 3rd Class SOLDIERs from Final Fantasy VII.
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Coatless
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Based on his appearance in Final Fantasy VII's final boss fight. Also appears in Dissidia Final Fantasy as his "Executioner" outfit.
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Coatless Violet
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With the exception of his first and last alternate costumes, all of Shulk's alternate costumes are based on the color schemes of his party members from Xenoblade Chronicles.[13] His hair now also changes colors to match these characters.
Red
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White
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Resembles Mecha-Fiora.
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Black
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Resembles Dunban.
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Orange
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Resembles Reyn.
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Blue
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Resembles Sharla.
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Lavender
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Resembles Melia.
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Yellow
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Resembles Riki.
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Trunks
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Based on Shulk's "Swimsuit" armor set and his appearance with armor unequipped in Xenoblade Chronicles. Officially dubbed "Ecru Type" as of Xenoblade Chronicles: Definitive Edition.[27]
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Sora's costumes are based on his outfits from various games in the Kingdom Hearts series. While Sora's physical appearance changes in each game as he grows older, his Smash costumes all use his build from the original game. According to Sakurai, extra effort was put into Sora's alternate costumes due to him being the very last DLC Fighter to be added to Ultimate.
Original
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Based on his appearance in the first Kingdom Hearts game. The design itself is meant to be based directly off of Mickey Mouse, with the red pants, white gloves, and bright yellow shoes, and the black jacket representing the exposed furry chest of his classic look.
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Two
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Based on his appearance in Kingdom Hearts II. The outfit itself was gifted to him by Flora, Fauna, and Merryweather in The Mysterious Tower, with the magic in the outfit giving him the ability to use Drive Forms.
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Dream
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Based on his appearance in Kingdom Hearts 3D: Dream Drop Distance, within the Sleeping Worlds. The outfit was secretly placed on him by Organization XIII when first entering the Sleeping Realm, with the "X" on his chest acting as a magic marker to help them track his location.
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Three
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Based on his appearance in Kingdom Hearts III. The outfit itself was gifted to him by Yen Sid, with the magic in the outfit helping hide Sora from the forces of Darkness.
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Grey
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Based on his appearance in Kingdom Hearts II within Timeless River, a world based upon the original Mickey Mouse cartoons, most prominently Steamboat Willie. This form is a simplified grayscale version of his original Kingdom Hearts design, and features a unique facial design similar to the style of Osamu Tezuka, a famous manga artist inspired by Disney's work. The costume features unique facial expressions. Though his render features detailed hair, in-game, his hair features no detail whatsoever.
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Red
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Based on Sora's Valor Form from Kingdom Hearts II. To access this form, Sora fuses with Goofy to enhance his physical stats, and allows him to use a second Keyblade.
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Blue
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Based on Sora's Wisdom Form from Kingdom Hearts II. To access this form, Sora fuses with Donald Duck to enhance his magical stats, and allows him to cast spells with a wider area of effect and use less MP to cast them.
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White
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Based on Sora's Ultimate Form from Kingdom Hearts III. To access this form, Sora must have access to the Ultima Weapon and use its Formchange ability.
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Three of Steve's alternate costumes replace him with Alex, one replaces him with a Zombie, and one replaces him with an Enderman.
Steve
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The first default player skin, with the beard from the early "Classic" builds of Minecraft.
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Alex
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The second default player skin, with a slightly thinner build.
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Steve White
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Tennis Steve from the Default Skin Pack added in the first version of the "Legacy Console" edition.
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Alex White
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Tennis Alex from the Default Skin Pack added in the first version of the "Legacy Console" edition.
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Steve Black
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Scottish Steve from the Default Skin Pack added in the first version of the "Legacy Console" edition.
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Alex Blue
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Swedish Alex from the Default Skin Pack added in the first version of the "Legacy Console" edition.
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Zombie
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A recurring hostile mob. This skin is also available as DLC in the "Bedrock" edition under "Skin Pack 1 - Classic."
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Enderman
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A recurring neutral mob. The limbs are shorter than in the original game to match Steve's physique, but retain the slim arms and legs that Endermen in Minecraft have. This skin is also available as DLC in the "Bedrock" edition under "Skin Pack 2 - Classic;" however, this skin does not make the player's arms and legs slim.
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Terry's palettes are based on designs from his own games, and the design on his cap changes for each one.
Red
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Based on his appearance in The King of Fighters series through the '90s, starting with The King of Fighters '94.[29] The logo on his cap reads "FATAL FURY".
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Blue
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Resembles his standard alternate palette throughout the Fatal Fury and The King of Fighters series. The logo on his cap reads "FATAL FURY".
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Brown
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Resembles one of his alternate palettes from The King of Fighters 2002. His cap is blank.
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Green
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Resembles one of his alternate palettes from The King of Fighters 2002. His cap is blank.
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Orange
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Resembles his early appearances from Fatal Fury: The King of Fighters to Real Bout Fatal Fury Special. The logo on his cap reads "NEO GEO", as in the earliest official artwork for his original design.
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Grey
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Resembles one of his alternate palettes from Fatal Fury Special onward. The logo on his cap reads "KING OF THE FIGHTERS", as in Fatal Fury 3: Road to the Final Victory and Real Bout Fatal Fury.
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Black
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Resembles his alternate palette from Fatal Fury: Wild Ambition. His cap has a metal plate on the front, like his appearance in the Fatal Fury anime films. The material of his jeans is also altered to resemble leather rather than denim.
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Yellow
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Resembles his C+D alternate palette from The King of Fighters 2000. The logo on his cap closely matches the design used in The King of Fighters XIV, which reads "SOUTH TOWN - HUNGRY WOLF".
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Villager's appearance varies greatly between costumes, with differing eyes, hair, gender, clothing, and skin color. All of Villager's alternate costumes, with the exception of the yellow costume, are based on how the player may look at the start of a new game depending on how they answer questions asked by Kapp'n or Rover in Animal Crossing: Wild World and Animal Crossing: City Folk, respectively.
Red
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Male villager wearing a "No. 1 Shirt" as he appears in artwork for City Folk.
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Pink
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Female villager wearing a "Daisy Shirt" as she appears in artwork for Wild World.
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Yellow
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Male villager wearing a "Racer 6 Tee". The corresponding starting appearance in Wild World and City Folk instead sports the "Paw Tee" and a different hairstyle.
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Green
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Female villager wearing a "Turnip Top".
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Cyan
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Male villager wearing a "Blue Tie-Dye Tee" as he appears in artwork for City Folk.
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Blue
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Female villager wearing a "Rugby Tee".
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Purple
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Male villager wearing a "Four-Ball Tee". He has darker skin compared to the previous game.
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Chartreuse
|
Female villager wearing a "Yellow Bolero". She has darker skin compared to the previous game.
|
Wario alternates between wearing his biker outfit from WarioWare and his overalls from the Mario and Wario Land games.
Wii Fit Trainer alternates between the female trainer and the male trainer. Both of them are characters from the original Wii Fit.
Female
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Resembles her appearance in Wii Fit; her ponytail is one of multiple potential hairstyles.
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Male
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Resembles his appearance in Wii Fit; his haircut is one of multiple potential hairstyles.
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Green
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Resembles her appearance in Wii Fit Plus and Wii Fit U.
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Male Green
|
Resembles his appearance in Wii Fit Plus and Wii Fit U.
|
Red
|
The tank top's color is reminiscent of the Aerobics category.
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Male Red
|
The suit's color is reminiscent of the Aerobics category.
|
Yellow
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Resembles her outfit from Wii Fit Plus that appears during Yoga or Strength Training activity in My Wii Fit Plus mode. The tank top's color is reminiscent of the Balance Games category.
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Male Yellow
|
Resembles his outfit from Wii Fit Plus that appears during Yoga or Strength Training activity in My Wii Fit Plus mode. The suit's color is reminiscent of the Balance Games category.
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Trivia
- In demo versions of Super Smash Bros. Ultimate, several characters had differences in their available costumes and associated portraits compared to the final game:
- The Ice Climbers' character select portraits always showed Popo in front, although the stock icons changed to reflect which costumes let the player control Nana.
- Two of Villager's alternate colors and one of Pokémon Trainer's alternate colors had a lighter skin tone compared to the versions used in the final game.
- Ridley did not have his Meta Ridley costumes available; instead, two palette swaps were present that used the same colors as the Meta Ridley costumes. These costumes are not used in the final game.
- Mario, Link, Pikachu and Villager used images of their in-game models for character select portraits instead of their official renders.
- Sonic's 4th alternate costume used a pale blue shade of fur rather than white fur like in the previous game. This was changed back for the final release of the game.
- The stock icon of Inkling's 5th alternate costume had a lighter skin tone, despite being darker skinned in-game.
- Some costumes that were shared through pre-release screenshots on the Ultimate site are slightly different from their appearances in the final build.
- On Luigi's purple costume, the "L" on his cap was green in screenshots but is purple in the final build.
- On Wario's yellow overall costume, the buttons on his suspenders were gold in screenshots but are white in the final build.
- On Wolf's default costume, his jacket and gloves are dark purple, the straps behind his right shin guard are white, and the soles of his boots are red compared to his color scheme in the final build.
- Ultimate is the first game where every character has the same amount of alternate costumes, 8. This does not include Pokémon Trainer and Pyra/Mythra having multiple costumes per player or Mii Fighter costumes.
- Ike, Isabelle, Piranha Plant, Link, Villager, Wario and Wii Fit Trainer are the only characters with an alternative design for half their costumes who do not have a unique render pose for the alternate design.
- Steve is the only character with other characters as alternate costumes not to have the same amount of costumes for each character. Characters with gender swaps have four costumes per gender (excluding Pikachu), Olimar and Alph each have four costumes, Bowser Jr. and each Koopaling have one costume, and each Hero has two costumes. Steve and Alex have three costumes while Zombie and Enderman only have one.
The Ice Climbers' demo (top) and final (bottom) costumes.
Villager's demo (top) and final (bottom) costumes.
Pokémon Trainer's demo (left) and final (right) costumes.
Ridley's demo (top) and final (bottom) costumes.
References
- ^ a b c d e f g h i j k l m Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch. Official Nintendo YouTube channel (2018-06-12). Retrieved on 2018-06-20.
- ^ Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation. Official Nintendo YouTube channel (2015-12-15). Retrieved on 2016-02-06. “There's also a color variation inspired by Jeanne.”
- ^ Super Smash Bros. Ultimate - Tip: "A Bowser Impostor?! – In Super Mario Bros.: The Lost Levels, Mario fights a blue fake Bowser before the real thing. That blue fake is his eighth color in this game!"
- ^ a b c d e f g h i j k l m n o p 色ちがいのひみつ
- ^ Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation. Official Nintendo YouTube channel (2015-12-15). Retrieved on 2016-02-06.
- ^ https://www.sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/
- ^ a b c d e Smash Bros. DOJO!! - color Changes
- ^ 速報スマブラ拳!! :ドクターマリオ (Japanese)
- ^ Masahiro Sakurai (2014-05-23). Director's Room. Miiverse. Retrieved on 2018-04-28. “For this game, Ike's design is based on the hero that appears in Fire Emblem: Radiant Dawn.”
- ^ a b c https://twitter.com/NintendoVS/status/1118588182646284288
- ^ Super Smash Bros. Ultimate - Tip: "Clothing "of the Wild" – Link's second color vartiation is his Hero of the Wild armor, which dresses him in his traditional green garb. You can obtain this armor in Breath of the Wild by completing all of the shrines."
- ^ Masahiro Sakurai (2014-05-12). Director's Room. Miiverse. Retrieved on 2016-02-05. “Pic of the day. Here's wire frame Little Mac--re-envisioned from the original Punch-Out!! game. The man that actually drew the pixel art wire frame in the original was none other than Shigeru Miyamoto. He said he drew the pixels for the wire frame on graph paper.”
- ^ a b Masahiro Sakurai (2014-10-27). Director's Room. Miiverse. Retrieved on 2016-02-05. “Pic of the day. The color variations for Shulk are all based off outfit colors of his travel companions…excluding one of them. Lucina's color variations are also based off the female characters in Fire Emblem Awakening.”
- ^ Masahiro Sakurai (2014-07-10). Director's Room. Miiverse. Retrieved on 2016-02-05. “Pic of the day. The character farther in the back isn't from the Imperial forces, and the character in the front is not the infamous drum-playing puppet in Osaka. No, Mario is actually wearing an outfit from Family Computer Golf: U.S. Course! NES Open Tournament Golf might be a more familiar title.”
- ^ Super Smash Bros. Ultimate - Tip: "Builder Mario – Select the seventh color variation to play as Builder Mario from Super Mario Maker."
- ^ Super Smash Bros. Ultimate - Tip: "Wedding – Select the eighth color variation to play as Wedding Mario from Super Mario Odyssey."
- ^ Masahiro Sakurai (2014-09-03). Director's Room. Miiverse. Retrieved on 2018-04-28. “We gave Marth a full makeover, giving him design elements from Fire Emblem: Shadow Dragon and newer games.”
- ^ Masked Man (translator) (2016-02-23). Nintendo Dream Interview with Sakurai: Part 2. SourceGaming. Retrieved on 2018-04-18. “When a character appears in spin-offs of their main series, designers have a hard time deciding which of their looks to use. For example, our designers might have considered basing Marth's appearance this time on the illustrations Masamune Shirow drew for FE: Shadow Dragon.”
- ^ 速報スマブラ拳!! : アンケート集計拳!! - Page 11 in post-launch.
- ^ Super Smash Bros. Ultimate (North America) - Tip: "Galacta Knight – Meta Knight's seventh color variation is based on Galacta Knight, who makes an appearance in Kirby Super Star Ultra and is said to be the strongest warrior in the galaxy."
- ^ Super Smash Bros. Ultimate (North America) - Tip: "Dark Meta Knight – Meta Knight's eighth color variation is based on a shadow version of Meta Knight, Dark Meta Knight, who appears in Kirby & The Amazing Mirror."
- ^ Super Smash Bros. Ultimate - Tip: "color Variations – R.O.B.'s red-and-white second color variation is based on the Japan version of R.O.B. In fact, it's even his default color when the language is set to Japanese!"
- ^ Masked Man (translator) (2016-02-23). Nintendo Dream Interview with Sakurai: Part 2. SourceGaming. Retrieved on 2018-04-18.
- ^ a b c d Masahiro Sakurai (2014-09-03). Director's Room. Miiverse. Retrieved on 2016-02-05. “Pic of the day. Until now, you were only able to choose from four, or sometimes five or six colors for each character. This time, though, all characters have eight colors to choose from! The first four color schemes for Samus are based off her Varia Suit, Fusion Suit, Gravity Suit from Super Metroid, and the Dark Suit.”
- ^ Wii U & Nintendo 3DS Developer Direct. Official Nintendo YouTube channel (2014-07-11). Retrieved on 2016-02-06.
- ^ a b c Masahiro Sakurai (2014-09-03). Director's Room. Miiverse. Retrieved on 2016-02-05. “…And here she is in the color schemes of the Gravity Suit from Metroid Prime, Green Samus (a regular in the Smash series), the Light Suit, and Dark Samus. A total of eight colors.”
- ^ Super Smash Bros. Ultimate - Tip: "Summertime Shulk – Shulk's eighth color variation puts him in a pair of swimming trunks! In the original game, this is how he appeared with all his equipment removed."
- ^ Official image from Sakurai to celebrate Castlevania II's anniversary.
- ^ Super Smash Bros. Ultimate – Mr. Sakurai Presents "Terry Bogard"
- ^ a b Masahiro Sakurai (2007-06-20). Wario. Smash Bros. DOJO!!. Retrieved on 2018-04-27. “Many fans clamored for Wario to join the fray, and so now he finally makes his appearance...in his WarioWare costume.”
- ^ Masahiro Sakurai (2014-09-03). Director's Room. Miiverse. Retrieved on 2016-02-05. “Pic of the day. Looking at the number of days we have left for development, it would be an impossible task to create this… That's what I told my staff. But thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here's Samus in shorts!”
- ^ Super Smash Bros. Ultimate - Tip: "Zero Suit Samus's 7th color – Zero Suit Samus's seventh color variation is a unique orange outfit. This outfit first appeared in certain endings of Metroid: Zero Mission."