Super Smash Bros. Ultimate

Isabelle (SSBU)/Neutral attack

Hitbox visualization showing Isabelle's jab.
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Overview

Update History

  4.0.0

  •   Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 14 30 0   2.5 top 0.0 5.5 5.0 0.8× 0.5× 0%               Toy Hammer   All All             +14 frames
1 0 0 2.0% 0   Forward 14 30 0   2.5 top 0.0 5.5 8.0 0.8× 0.5× 0%               Toy Hammer   All All             +14 frames
2 0 0 2.0% 0   Forward 14 30 0   2.5 top 0.0 5.5 11.0 0.8× 0.5× 0%               Toy Hammer   All All             +14 frames

Timing

Hitboxes 3-4
Earliest continuable 14
Interruptible 20
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible