King Dedede (SSBU)/Neutral special
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Overview
Update History
- Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.
- Fixed reflected Charge Shot from Samus that would launch the other way using Inhale.
- Opponents now properly gain intangibility when caught by Inhale; previously opponents would become stuck in hitstun during Inhale.
- Scenarios where the opponent would not escape from Inhale after King Dedede gets hitstunned at a specific frame has been fixed.
- Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
- The move has less startup (frame 17 → 14).
- The grounded version's grabboxes are larger (Z offset: 4u → 4u—7u (initial), 5u—9u → 5u—12u (vacuum), greatly improving its range.
Windboxes and grabs
Inhale
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Start | |||||||||||||||||||||||
0 | 9.0 | top | 0.0 | 9.0 | 4.0 to 7.0 | ||||||||||||||||||
Loop | |||||||||||||||||||||||
0 | 5.0 | top | 0.0 | 9.0 | 5.0 to 12.0 |
Spit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 0 | 0 | 0 | 0.0× | None |
Star
The star's damage depends on the spat out character, correlating loosely to their weight. If a projectile is spat out, it is instead equal to 1.5× of its damage.
Characters | Weight range | Star damage |
---|---|---|
62 - 68 | 10% | |
75 - 81 | 12% | |
82 - 87 | 13% | |
88 - 94 | 14% | |
95 - 100 | 15% | |
101 - 107 | 16% | |
108 - 113 | 17% | |
116 - 118 | 18% | |
127 - 133 | 20% | |
135 | 21% |
Timing
Grab startup | 14-16 |
---|---|
Grab loop + windboxes | 17- |
Interruptible (from release) | 20 |
Animation length (from release) | 34 |
Lag time |
Loop point |
Flinchless hitbox |
Grab |
Interruptible |
|